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Thread: CATW - Suggestions and comments

  1. #121
    z3n's Avatar State of Mind
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    Default Re: CATW - Suggestions and comments

    That is real talent right there.

    We are not going to add that animation in since it involves some work on the cas files and textures so not worth the effort or time which could be better used in other parts of the mod.
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  2. #122
    Hanti's Avatar Semisalis
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    Default Re: CATW - Suggestions and comments

    Siege suggestions (I've seen it in other mods):

    1. Wall towers shots with balista projectiles (not arrows, not fiery arrows). They can't burn siege towers/rams, but can destroy them. Normally they destroy them faster than arrows, so attacker needs much more equipment. Also wall towers do not shot inside, so they are real defenders, no overpowered ultimate weapon. Once enemy is inside, only troops can save a day.

    2. Siege towers shoots with arrows when they drive towards walls. Looks very realistic and cause some damage to defenders even if attacker don't have missile troops.

  3. #123
    z3n's Avatar State of Mind
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    Default Re: CATW - Suggestions and comments

    Very good ones, thanks Hanti.

    Think I shall add you to credits as you have made a fair number we are including.
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  4. #124
    Hanti's Avatar Semisalis
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    Default Re: CATW - Suggestions and comments

    Income sources.
    1. I think that building a mine in CATW is a waste of resources. For 4800 denarii and 5 turns you can get +200 denarii per turn. That means mine can bring first income after 24 turns. And even after that mining income will be far less than farming or taxes/trade. I would prefer +600-800 income per turn. Imagine that gold/silver mines had some value in ancient times
    2. Military structure should cost in upkeep (-1% tax bonus for level at least). So people will need to think if it just that brilliant idea to build in every city those Royal Barracks-Royal Stables-Royal Siege Workshop)

    Graphics.
    1. I have seen that some mods replace watchtowers (pictures and text) with outposts. A very handsome. Maybe they would give permission to use that pictures?
    (Diadochi, Extended Cultures, Extended Greek Mod to name a few that has it)
    2. Hellenistic auxiliary barracks picture has wrong alpha channel background.

    taxable_income_bonus bonus -1
    taxable_income_bonus bonus -2
    taxable_income_bonus bonus -3
    taxable_income_bonus bonus -4
    taxable_income_bonus bonus -5


    Building bonuses: just a thought: shouldn't mercenary buildings "give" some malus to law value? The more mercenaries in the city, the more "vigorous men"
    Last edited by Hanti; May 09, 2013 at 03:50 PM.

  5. #125
    z3n's Avatar State of Mind
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    Default Re: CATW - Suggestions and comments

    http://www.twcenter.net/forums/showt...Anarchon-s-Map

    screenshot's at bottom of post if you aren't interested in reading.
    Last edited by z3n; May 09, 2013 at 06:28 PM.
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  6. #126
    Evalation's Avatar Centenarius
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    Default Re: CATW - Suggestions and comments

    Hey, havent seen anything new in a while so I thought id drop in and see how things were going.

    Keep up the good work guys.
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion." - Alexander the Great

  7. #127
    z3n's Avatar State of Mind
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    Default Re: CATW - Suggestions and comments

    Waiting takes patience...I know... but will be worth it
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  8. #128
    Stath's's Avatar Protector Domesticus
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    Default Re: CATW - Suggestions and comments

    http://www.ancient-battles.com/catw/getai.htm

    so, are these units included into the CATW?


  9. #129
    z3n's Avatar State of Mind
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    Default Re: CATW - Suggestions and comments

    Some. I believe Coco changed rest of them for 1.1 release.
    The AI Workshop Creator
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