
Originally Posted by
Cincinatus
Nice mod. This appears to be the closest and best thing to what Alexander should have been as a TW expansion, though a bit earlier in time. This is a good thing though. In Alexanders time there would be fewer available factions and far less uncertainty.
I have a few questions though. Why do the Persians have a Boetian League construction instead of a Persian Imperial Satrapy one (or something comparable)? I have to question and wonder if the Spartans are accurately represented with a fairly small Hoimoioi army when they have more units, of which about 30% or more are of Spartan citizenry, than most other factions. It just seems the army is a bit large and more to the point large in the sense of how many are Spartans. Spartan troops do not seem to be significantly different in any way from the other city states troops. If they were given another 2 or 3 points for each type of Spartan native unit. Perhaps if one or both were given 2 hp and longer train times, upkeep, and costs as well. It might balance it out more realistically. Another hiccup, is that so many units do not have even good morale? This should not be the case for any professional or elite unit of any faction.
Arrow Keys could be made to work from the start.
Immortals - if they can face the 300, take the heavy loses they did and keep fighting, that says alot about their solid discipline. They do not even have a good morale rating. Immortals should be excellent.
Best Faction Units - Any and all the top quality units in all factions should be excellent.
Persians - Technically, were not Sparabara and Takabara professional soldiers? Should they not have at least good morale?
All Spartan units should be excellent as well.
Persians, Thessaly, and Tares at least should have one excellent morale horse unit.
It just seems in general not enough units that should have a high morale do. There were many professional grade troops to various factions available. Some descriptions even call some of the units professional full time soldiers, and yet, those units do not even have a good morale rating.
I would like to see more variety from Carthage. Is it too early to think Carthage depended as much on mercenaries at this time? Or might they have more native Carthage units than merc units? Would or should the units be barrack or a merc construction that are not of native stock? Such as, if Carthage had native Sicilians, that could be a barrack unit, and libyan or Spanish could be merc building? Part of the appeal of playing them is their diversity (or should be), yet, there are no Numidian units and only one Spanish unit. Would Carthage have any early Elephant based units yet at this time? I might even go so far as to suggest Carthage at this time could even have some native Sicilian units.
Chariots - In the faction descriptions, Etruria is listed as having Chariot units, yet I see no sign that they can get them from the building tree.
I can see how most nations may have little or low morale units but not in top end units. The less civilized factions might work well if their top grade units were at least good morale though. This is still not quite professional but better than the masses as they probably should be if they are better, better trained, more seasoned or higher grade troops in general.
Other than all this, I see alot of similarities between factions and units. Some more diversity could help increase the enjoyment. Such as, Perhaps Argos top units have comparable quality to other faction top units and perhaps the Hoimoioi, but suppose, their unit was a smaller unit size. As would be reflected by the Argos faction description or unit description of their top unit.