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Thread: HCS - BETA V.0.99 Bug Reports

  1. #201
    GM207's Avatar Shisai
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    Default Re: HCS - BETA V.0.1 Bug Reports

    Hey Guys, I got a question regarding Sprites, at the distance of 60 meters as indicated in the descr_model_battle.txt, it's not working with me I am getting a huge lag with huge armies, where usualy in a diffrent mod would be a smooth play and no lag with the same amount of armies.
    This question is to anyone ho knows the answer and would like to help.
    And if you have any other idea's to inhance the campaign game play in all areas you are more then welcome to share them with me.

  2. #202
    GM207's Avatar Shisai
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    Default Re: HEG - BETA V.0.99 Bug Reports

    Quote Originally Posted by I-Alexander-I View Post
    After addressing many of your issues and bug reports in preparation for the next release of the mod, Ive began to notice that alot the issues with the CTD's during the campaign, are to do with the background_script. If you use this script in place of the original background script you may notice less CTDs, I know I sure have..

    All you need to do is paste the file in the data/scripts folder and it should work from there

    http://www.megaupload.com/?d=63QZ0CW7

    Also Each time you load or start a new game remember, once the adviser pops up to click on her portrait.

    All this script does is to remove the influxes in money every turn and just focuses entirely on 4 turns per year. Currently as of yet (touch wood) I have not suffered any CTD's within any of my campaign games.
    Hey Alexander, megauoload is no longer working, is there another way we can download that text?
    sorry for double posting

  3. #203
    Bainezy's Avatar Ashigaru
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    Default Re: HEG - BETA V.0.99 Bug Reports

    Alexander has gone for a while so i wouldent expect a reply from him soon http://www.twcenter.net/forums/showt...=494395&page=3 check his post to see why

  4. #204
    Cincinatus's Avatar Sōkō no yari
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    Default Re: HCS - BETA V.0.1 Bug Reports

    Nice mod. This appears to be the closest and best thing to what Alexander should have been as a TW expansion, though a bit earlier in time. This is a good thing though. In Alexanders time there would be fewer available factions and far less uncertainty.

    I have a few questions though. Why do the Persians have a Boetian League construction instead of a Persian Imperial Satrapy one (or something comparable)? I have to question and wonder if the Spartans are accurately represented with a fairly small Hoimoioi army when they have more units, of which about 30% or more are of Spartan citizenry, than most other factions. It just seems the army is a bit large and more to the point large in the sense of how many are Spartans. Spartan troops do not seem to be significantly different in any way from the other city states troops. If they were given another 2 or 3 points for each type of Spartan native unit. Perhaps if one or both were given 2 hp and longer train times, upkeep, and costs as well. It might balance it out more realistically. Another hiccup, is that so many units do not have even good morale? This should not be the case for any professional or elite unit of any faction.

    Arrow Keys could be made to work from the start.

    Immortals - if they can face the 300, take the heavy loses they did and keep fighting, that says alot about their solid discipline. They do not even have a good morale rating. Immortals should be excellent.
    Best Faction Units - Any and all the top quality units in all factions should be excellent.

    Persians - Technically, were not Sparabara and Takabara professional soldiers? Should they not have at least good morale?

    All Spartan units should be excellent as well.

    Persians, Thessaly, and Tares at least should have one excellent morale horse unit.

    It just seems in general not enough units that should have a high morale do. There were many professional grade troops to various factions available. Some descriptions even call some of the units professional full time soldiers, and yet, those units do not even have a good morale rating.

    I would like to see more variety from Carthage. Is it too early to think Carthage depended as much on mercenaries at this time? Or might they have more native Carthage units than merc units? Would or should the units be barrack or a merc construction that are not of native stock? Such as, if Carthage had native Sicilians, that could be a barrack unit, and libyan or Spanish could be merc building? Part of the appeal of playing them is their diversity (or should be), yet, there are no Numidian units and only one Spanish unit. Would Carthage have any early Elephant based units yet at this time? I might even go so far as to suggest Carthage at this time could even have some native Sicilian units.

    Chariots - In the faction descriptions, Etruria is listed as having Chariot units, yet I see no sign that they can get them from the building tree.

    I can see how most nations may have little or low morale units but not in top end units. The less civilized factions might work well if their top grade units were at least good morale though. This is still not quite professional but better than the masses as they probably should be if they are better, better trained, more seasoned or higher grade troops in general.

    Other than all this, I see alot of similarities between factions and units. Some more diversity could help increase the enjoyment. Such as, Perhaps Argos top units have comparable quality to other faction top units and perhaps the Hoimoioi, but suppose, their unit was a smaller unit size. As would be reflected by the Argos faction description or unit description of their top unit.
    Last edited by Cincinatus; April 19, 2012 at 12:27 PM.
    "It is worth while for those who disdain all human things for money, and who suppose that there is no room either for great honor or virtue, except where wealth is found, to listen to his story."
    - Livy 3.26

  5. #205
    Kabe difendā
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    Default Re: HCS - BETA V.0.1 Bug Reports

    Hello i just downloaded Hegemonia and began to play; nice mod but two things which hurt me: the units speed and the fact they flee everytimes. Do u know fixes to solve it? would be very nice

  6. #206
    Bainezy's Avatar Ashigaru
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    Default Re: HCS - BETA V.0.1 Bug Reports

    Quote Originally Posted by lequintal69 View Post
    Hello i just downloaded Hegemonia and began to play; nice mod but two things which hurt me: the units speed and the fact they flee everytimes. Do u know fixes to solve it? would be very nice
    http://www.twcenter.net/forums/showthread.php?t=476465
    a few fixes and all sub mods are posted here just need to go through the threads to find the one you want

  7. #207
    Cincinatus's Avatar Sōkō no yari
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    Default Re: HCS - BETA V.0.1 Bug Reports

    The Save Game function is glitchy at best. Even when I started a new one on a fresh game start up, I could not see the save game button or load game for Athens.
    "It is worth while for those who disdain all human things for money, and who suppose that there is no room either for great honor or virtue, except where wealth is found, to listen to his story."
    - Livy 3.26

  8. #208
    Bainezy's Avatar Ashigaru
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    Default Re: HCS - BETA V.0.1 Bug Reports

    Quote Originally Posted by Cincinatus View Post
    The Save Game function is glitchy at best. Even when I started a new one on a fresh game start up, I could not see the save game button or load game for Athens.
    every time u play u must press esc and click on the ? (help icon) at the top right of the pause scroll to activate the script that allows u to save n load

  9. #209
    Ikko-Ikki
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    Default Re: HCS - BETA V.0.1 Bug Reports

    Hey guys!

    i tried to run the game as descrbied, copying the line -mod:bi/hcs -show_err -nm at the end of my target line in a self-made BI-shortcuts properties, but instead of running the mod it runs rtw normal, not even BI. smth i missed? i didnt find anything in your "also read this" thing...

  10. #210
    Bainezy's Avatar Ashigaru
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    Default Re: HCS - BETA V.0.1 Bug Reports

    u need to create a shortcut from the bi .exe u can do so by right clicking the .exe and then right click the shortcut u just made and click properties and enter -mod:bi/hcs -show_err -nm in the target line then play
    but if u have done this and it still dont work id say just reinstall and try again i guess

  11. #211
    The Thespian's Avatar Ishiyumi no shashu
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    Default Re: HCS - BETA V.0.1 Bug Reports

    Quote Originally Posted by Cincinatus View Post
    Nice mod. This appears to be the closest and best thing to what Alexander should have been as a TW expansion, though a bit earlier in time. This is a good thing though. In Alexanders time there would be fewer available factions and far less uncertainty.

    I have a few questions though. Why do the Persians have a Boetian League construction instead of a Persian Imperial Satrapy one (or something comparable)? I have to question and wonder if the Spartans are accurately represented with a fairly small Hoimoioi army when they have more units, of which about 30% or more are of Spartan citizenry, than most other factions. It just seems the army is a bit large and more to the point large in the sense of how many are Spartans. Spartan troops do not seem to be significantly different in any way from the other city states troops. If they were given another 2 or 3 points for each type of Spartan native unit. Perhaps if one or both were given 2 hp and longer train times, upkeep, and costs as well. It might balance it out more realistically. Another hiccup, is that so many units do not have even good morale? This should not be the case for any professional or elite unit of any faction.

    Arrow Keys could be made to work from the start.

    Immortals - if they can face the 300, take the heavy loses they did and keep fighting, that says alot about their solid discipline. They do not even have a good morale rating. Immortals should be excellent.
    Best Faction Units - Any and all the top quality units in all factions should be excellent.

    Persians - Technically, were not Sparabara and Takabara professional soldiers? Should they not have at least good morale?

    All Spartan units should be excellent as well.

    Persians, Thessaly, and Tares at least should have one excellent morale horse unit.

    It just seems in general not enough units that should have a high morale do. There were many professional grade troops to various factions available. Some descriptions even call some of the units professional full time soldiers, and yet, those units do not even have a good morale rating.

    I would like to see more variety from Carthage. Is it too early to think Carthage depended as much on mercenaries at this time? Or might they have more native Carthage units than merc units? Would or should the units be barrack or a merc construction that are not of native stock? Such as, if Carthage had native Sicilians, that could be a barrack unit, and libyan or Spanish could be merc building? Part of the appeal of playing them is their diversity (or should be), yet, there are no Numidian units and only one Spanish unit. Would Carthage have any early Elephant based units yet at this time? I might even go so far as to suggest Carthage at this time could even have some native Sicilian units.

    Chariots - In the faction descriptions, Etruria is listed as having Chariot units, yet I see no sign that they can get them from the building tree.

    I can see how most nations may have little or low morale units but not in top end units. The less civilized factions might work well if their top grade units were at least good morale though. This is still not quite professional but better than the masses as they probably should be if they are better, better trained, more seasoned or higher grade troops in general.

    Other than all this, I see alot of similarities between factions and units. Some more diversity could help increase the enjoyment. Such as, Perhaps Argos top units have comparable quality to other faction top units and perhaps the Hoimoioi, but suppose, their unit was a smaller unit size. As would be reflected by the Argos faction description or unit description of their top unit.
    a for the mouse/arrow thing go on the bug thread it tells u how to fix it

    also there are other littel mini mods u can download to make it more blanced and the spartan army is accurate for what units it had at the time and as for the persians we changed the democracy thing its on one of the add ons and the inconsistency of the immortals and persian troops is down to their histroical record against the Greeks form the period

    Carthage had a lot of of mercenary units at the time and icily always kept rebelling or other sicillian cities kept reclaiming lost territoryand they did no tget elephants for ages

    as for charriots, some cavalry units, standard bearers, some seige weaponry and black thespian there on the next preview

  12. #212
    Ikko-Ikki
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    Default Re: HCS - BETA V.0.1 Bug Reports

    Hi

    First of all thanks for this great mod. It gave me many hours of fun
    Second thing is that I got a critical bug which makes further game impossible. I got to year 471 B.C. and when I'm trying to begin next turn I get Runtime Error: R6025 - "pure virtual function call" and this is end of game to me - crash to desktop. The error occurs mainly when there is turn for Ionians (I'm playing Sparta).

    I've installed newest MS Visual C++ redist. version and the bug still appears.
    Environment: Win7 (64bit)

    Thanks in advance

  13. #213
    Sertorio's Avatar Senshi
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    Default Re: HCS - BETA V.0.1 Bug Reports

    Quote Originally Posted by GM207 View Post
    Hey Guys, I got a question regarding Sprites, at the distance of 60 meters as indicated in the descr_model_battle.txt, it's not working with me I am getting a huge lag with huge armies, where usualy in a diffrent mod would be a smooth play and no lag with the same amount of armies.
    This question is to anyone ho knows the answer and would like to help.
    And if you have any other idea's to inhance the campaign game play in all areas you are more then welcome to share them with me.
    Try seting unit at High instead of Highest.

  14. #214
    Ikko-Ikki
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    Default Re: HCS - BETA V.0.1 Bug Reports

    Hi guys, first I'd like to congratulate you on a great mod, truly amazing stuff! I have a problem playing it though because after some time it starts crashing on AI turn, I tried reinstalling and playing from scratch and I got the same problem, I end the turn and on AI turn it CTDs. I sent the savegame file to my friend to test it and it crashes on his computer as well. Any help is appreciated.

  15. #215
    Ikko-Ikki
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    Default Re: HCS - BETA V.0.1 Bug Reports

    Quote Originally Posted by Vetinarii View Post
    Hi guys, first I'd like to congratulate you on a great mod, truly amazing stuff! I have a problem playing it though because after some time it starts crashing on AI turn, I tried reinstalling and playing from scratch and I got the same problem, I end the turn and on AI turn it CTDs. I sent the savegame file to my friend to test it and it crashes on his computer as well. Any help is appreciated.
    Hi

    Try to remember on which faction the game crashes. Then check carefully provinces of this faction for any cities under siege.
    I have similar situation and in my case when Ionians capture city of Gordion from Persians the game will crash. Unfortunately I don't have any solution for this problem.

  16. #216
    Taihō no heishi
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    Default Re: HEG - BETA V.0.99 Bug Reports

    Delighted that I finally got the chance to play this.

    Anyway, one bug - Akragas hoplites cannot be recruited in Akragas.

    Also, can someone reupload I-Alexander-I's script, please?

    Quote Originally Posted by I-Alexander-I View Post
    After addressing many of your issues and bug reports in preparation for the next release of the mod, Ive began to notice that alot the issues with the CTD's during the campaign, are to do with the background_script. If you use this script in place of the original background script you may notice less CTDs, I know I sure have..

    All you need to do is paste the file in the data/scripts folder and it should work from there

    http://www.megaupload.com/?d=63QZ0CW7

    Also Each time you load or start a new game remember, once the adviser pops up to click on her portrait.

    All this script does is to remove the influxes in money every turn and just focuses entirely on 4 turns per year. Currently as of yet (touch wood) I have not suffered any CTD's within any of my campaign games.
    A big THANKS to all Total War modders

    Visitor13 came to TWC for the wafers

  17. #217
    Alexmcm13's Avatar Yari-hei
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    Default Re: HCS - BETA V.0.1 Bug Reports

    Yes, if somebody can please repost Alexanders script fix, I would be immensely grateful. I would hope that somebody here managed to download it before Megaupload went under.

  18. #218
    Bainezy's Avatar Ashigaru
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    Default Re: HCS - BETA V.0.1 Bug Reports

    Quote Originally Posted by Alexmcm13 View Post
    Yes, if somebody can please repost Alexanders script fix, I would be immensely grateful. I would hope that somebody here managed to download it before Megaupload went under.
    same! could someone repost it please

  19. #219
    Sertorio's Avatar Senshi
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    Default Re: HCS - BETA V.0.1 Bug Reports


  20. #220
    Bainezy's Avatar Ashigaru
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    Default Re: HCS - BETA V.0.1 Bug Reports

    Quote Originally Posted by Sertorio View Post
    oh you flipin legend you !!!!!! + rep for all your help

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