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Thread: Forgotten Realms of Gathered Submods (FRoGS) v2.5.1 RELEASED!!!

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    Icon2 Forgotten Realms of Gathered Submods (FRoGS) v2.5.1 RELEASED!!!


    Quote Originally Posted by David93 View Post
    This is my submod, based of frome it will intergrate alot of the great features and units of other submods into one compilation.

    I started this submod to combine all of the submods i liked playing with but that werent compatible, i then decided i might aswell release it to the public.





    Used submods
    Forgotten Realms of Middle-Earth 2.6
    Vale Of Anduin
    Bree Custom Settlement by Devils_Advocate, Jox25 and Arkay
    Expanded map by Il Ducce
    Secret Forest Trails (SFT) v1.2 by Withwnar
    Total Diplomacy v1.8.3 by Withwnar
    Elven & Dwarven Traits and Ancillaries by Aikanár
    New Dwarven, Isengard, Dunland and Orc Ancillaries by SuperAnt
    Fiefs of Gondor by
    Kiliç Alě
    New units for Gondor by Taro_M
    Boromir in plate armour by Emperor of Hell
    Family Tree Minimods by Ngugi
    Additional Mercenaries Submod by Ngugi
    Tiny Culture Tweak by Tankbustaz
    Improved Corruption System (ICS) 1.2 by Maestro Ugo
    Character Roles Submod (CRS) by Maestro Ugo
    ReallyBadAI Battle System 5.7 by Germanicu5
    Battle AI Switcher by Germanicu5

    Enchanced campaign AI
    by alreadyded
    Dynamic terrain textures by alreadyded
    Total Effect Points Info (TEPI) v1.2 by Withwnar
    Image Shadow Fixes by Withwnar
    Crossbow Fix




    Spoiler for Other features

    Many vanilla start map banner icons are replaced with new ones, from which I made 4 myself and others are old DaC ones.
    Gondor gonverors of Anfalas, Pinnath Gelin and Morthond renamed to Golasgil, Hirluin and Duilin.
    New generals: Grimbold, Elfhelm, Eomer, Hama, Gildor, Galdor, Gothmog, Gorbag, Shagrat, Taurion.
    New custom portraits for Gloin, Balin, Cirdan, Duinhir, Glorfindel, Eomund, Angbor, Hirluin, Duilin and Grimbeorn.
    Some changes to Rhun's starting generals with 3 custom portraits
    Dale's family tree is now Bard\ Bain\ Brand\ Bard II
    Some Dale and Eriador generals got new portraits from Cino's portrait resource.
    Custom portraits for Goblin town general and black uruk general in East Moria from wyruzzah's orc portrait resource.
    Ered Luin wanderers available in Eriador and near Erebor as mercenaries.
    Dorwinion retainers recruitable for Dale in Dorwinion and Riavod
    Rhun AI will attack Kyzylkum not Ammu Khand in the beginning of campaign.
    Chariots for Rhun.
    Battle models for Elrond, Eomer and Gothmog.
    Many new loading screens form the Hobbit.
    A bunch of traits from TURTLE mod.
    Enhancements for Dale, Arnor and Rohan armour upgrades.
    Some starting generals' bodyguards are replaced with different units.

    And others...

    Spoiler for Future plans

    Immortal Nazgul
    TNZs The House of High King Elendil and Real alliances scripts
    DaC map
    Leo's settlements
    Content from Mank
    Content from Spice Master


    Previews

    A preview of new content for Dwarves of Erebor and Iron Hills: http://www.twcenter.net/forums/showt...1#post13773133

    A preview about new Vale of Anduin content: http://www.twcenter.net/forums/showt...1#post13755634

    A preview about Dale visual armour upgrades: http://www.twcenter.net/forums/showt...1#post13684966

    A preview of Easterling Chariots:

    Spoiler Alert, click show to read: 


    A Christmas preview of a fresh set of faction symbols! (A preview of the upcoming full version 3.0.)

    Spoiler Alert, click show to read: 


    *Thanks to Tokus*Maximus for his work and allowing me to use and edit older DaC faction symbol sets!


    Sindar general campaign map model - similar to the Thranduil's companions in the Hobbit Erebor prologue - for Mirkwood.

    Spoiler Alert, click show to read: 


    Here's the showcase of the new custom portraits I've made that are used in this submod:

    Spoiler Alert, click show to read: 



    From left to right (how they approximately look like in game):
    First row: Taurion (a starting general for Mirkwood elves); Hirluin the Fair of Pinnath Gelin; Grimbold; Gothmog; Gloin; Eomund
    Second row: Eomer; three Rhun starting generals; Duinhir of the Blackroot Vale; Duilin son of Duinhir; Cirdan the Shipwright, Brand (grandson of Bard the Bowman)
    Third row: Bard II son of Brand; Balin; Angbor the Fearless of Lamedon



    In case you wonder if they actually look good in game, here's how some of them look like: Balin; Gloin; old Gloin; Cirdan; Glorfindel


    Here are 4 new start map banner icons I've made:

    Spoiler Alert, click show to read: 

    Isengard


    OotMM


    Rohan


    Remnants of Angmar


    Here are some of the of units included in FRoGS:


    Wardens of the White Tower
    Spoiler Alert, click show to read: 



    Golasgil Household Knights
    Spoiler Alert, click show to read: 


    Royal Kinsmen
    Spoiler Alert, click show to read: 


    Riders of the Westfold
    Spoiler Alert, click show to read: 


    Dale Axemen
    Spoiler Alert, click show to read: 

    Dale Spearmen
    Spoiler Alert, click show to read: 

    Beorning Berserkers
    Spoiler Alert, click show to read: 

    Guardians of Carrock
    Spoiler Alert, click show to read: 

    Gundabad Hammers
    Spoiler Alert, click show to read: 

    Dwarven Wanderers from Ered Luin
    Spoiler Alert, click show to read: 



    Bronze Elder Guard
    Spoiler Alert, click show to read: 

    Guardians of Belegost
    Spoiler Alert, click show to read: 

    Elven Rangers
    Spoiler Alert, click show to read: 

    Axemen of Arnor
    Spoiler Alert, click show to read: 

    Dúnedain Beastslayers
    Spoiler Alert, click show to read: 

    Cirionath of Mithlond
    Spoiler Alert, click show to read: 

    Imladris Pikemen
    Spoiler Alert, click show to read: 

    Galadhrim Archers
    Spoiler Alert, click show to read: 

    Lórien Scouts
    Spoiler Alert, click show to read: 

    Elvenking's Guard
    Spoiler Alert, click show to read: 

    Oropher's Chosen
    Spoiler Alert, click show to read: 

    Dol Guldur Orcs
    Spoiler Alert, click show to read: 

    Morannon Halberd
    Spoiler Alert, click show to read: 

    Uruk Bomb-Throwers
    Spoiler Alert, click show to read: 

    Uruk Deathbringers
    Spoiler Alert, click show to read: 

    Dunlending Berserkers
    Spoiler Alert, click show to read: 

    Dunhird Champions
    Spoiler Alert, click show to read: 

    Black Uruks of Moria
    Spoiler Alert, click show to read: 

    Hill Trolls
    Spoiler Alert, click show to read: 

    Mountain Guards
    Spoiler Alert, click show to read: 

    Dark Rangers
    Spoiler Alert, click show to read: 

    Lôke-Thűl Rim
    Spoiler Alert, click show to read: 

    Lôke-Tudnas Rim
    Spoiler Alert, click show to read: 

    Black Númenorean Rangers of Umbar
    Spoiler Alert, click show to read: 

    Corsair Pikemen
    Spoiler Alert, click show to read: 



    Download & installation

    You can alternatively follow Elvenkind's installation guide with pictures: http://www.twcenter.net/forums/showt...1#post12777403

    Installation order:
    Make sure you have a clean Third Age 3.2
    1) Make a backup, just in case anything goes wrong!
    2) Install 2.0 into the third_age_3 folder and overwrite.
    3) Update with attachment named "Update.rar" at the bottom of this post (it is v2.1) into the third age_3 folder and overwrite.
    4) Add patch 2.2 into the third_age_3 folder and overwrite.
    5) Add patch 2.2.1 into the third_age_3 folder and overwrite.
    6) Add the content from patch 2.3 Third_Age_3 folder to your Third_Age_3 folder and overwrite.
    7) Add the content from patch 2.5 to your Third_Age_3 folder and overwrite.
    8) Add the content from patch 2.5.1 to your Third_Age_3 folder and overwrite.
    9) Delete keys.dat from Third_Age_3/preferences.
    10) Delete map.rwm located in data/world/maps/base.

    Have fun!

    Link to 2.0 (full): http://www.adrive.com/public/sHuYzt/...g%20folder.rar
    Link to 2.1: http://www.adrive.com/public/TSvg4B/Patch%202.1.rar
    Link to 2.2: http://www.twcenter.net/forums/downl...o=file&id=3948
    Link to 2.2.1: http://www.twcenter.net/forums/downl...o=file&id=3952
    Link to 2.3: http://www.adrive.com/public/pvvXNy/patch%202.3.7z
    Link to 2.5: http://www.adrive.com/public/6ghFBa/FRoGS%202.5.7z
    Link to 2.5.1: http://www.twcenter.net/forums/downl...o=file&id=4097


    Alternative link to patch 2.3 part 1: https://mega.co.nz/#!iZUDmBrD!EZ01lV...ptjVUMJBKxLXxE

    Alternative link to 2.2: http://www.adrive.com/public/5FeYXR/FRoGS%202.2.7z

    Alternative link to 2.1: http://www.filedropper.com/frogs21
    Also attachment named "Update.rar" at the bottom of the second post of this thread.

    Alternative link to 2.0 [ten parts (merge them)] and 2.2.1: https://skydrive.live.com/?cid=f75d907459364f41&id=F75D907459364F41!109&authkey=!AmeuWqhPd_rCLUc

    Team Members Active

    Araval
    Curufin
    Madril

    tombombadil




    No longer active

    David93
    fightermedic
    Mhaedros

    Emperor of Hell

    Special thanks/credits:
    To King Kong and vanilla TATW!
    To Rusichi TW!
    To everybody who have givem permission to include their content and submods!
    To everybody who have made free resources for the community!
    To Mhaedros for allowing me to use and edit the models in his Modding Projects and Dale armour upgrades!
    To tombombadil for working on the Veterans of Azanulbizar unit and for doing the armour upgrade of the Iron Crossbowmen!
    To Lü Bu for allowing me to use his Elrond and Eomer battle map models and for his Lurtz, Eomer and Elrond campaign map models!
    To Jox25 for Spearmen of Erebor unit, Axemen of Erebor unit model and the base for Veterans of Azanulbizar unit; for helping me to make the Veterans of Azanulbizar model; for fixing Taro's Gondor Archer ug0 and ug1 bow texture problem; for working on Gothmog model and Lü Bu's Eomer model!
    To T&D for working on Gothmog and Lü Bu's Eomer and Elrond models!
    To GeMiNi][SaNDy for fixing bugs for Rohan Archer ug0 and Lü Bu's Elrond models!
    To Bucle_CT for the banner texture and the original of Dwarven Hunters!
    To Arachir Galudirithon (and DaC team) for the sprites for Spearmen of Erebor and for helping me get the unit working!
    To Taro_M for his awesome New Gondor Units and Bag o' trikcs!

    To Earl of Memory for the Barding Hird and Dale Swordsmen body upg1 textures; and for inspiration!
    To alleycat for allowing me to use and edit his models in TURTLE mod and also for some traits from there!
    To SuperAnt for giving me his ancillary work for using!
    To Aikanár for allowing me to use all his content!
    To wyruzzah for giving me to use his orc portraits!
    To Finarfin for allowing me to use his content in Second Age - Totoal War submod!
    To fightermedic for some text file entries for Rhun Chariots!

    To Withwnar for unit info card for AUM Rohan mounted axemen! And for allowing me to include his submods and helping me in the process! And for creating a special version of Total Diplomacy to work also with VoA and making correct event images for new factions!
    To Emperor of Hell for answering many questions of mine and helping! And for allowing me to release an edited version of his Boromir in armour model!
    To cino for his Portrait Resource!
    To Agostinos
    for AUM [and all the people behind the creation of it (DisgruntledGoat, King Kong, Shredder, Razor, Grímbóld', killersmurf, jimmeh36, Ayleid and the community)] and allowing to edit his models!
    To Elphir of Dol Amroth for allowing me to edit the Vale of Anduin units!
    To Ngugi for making error correction for Madril's new descriptions!
    To Tokus*Maximus for allowing me to use and edit old DaC start map banner icons and faction symbols!
    To ElvenKind for giving me permission to use the Vale of Anduin's units' unit info cards that he made for DaC and for making the installation guide with pictures!
    To Mank for helping me out with a trait trigger!
    To Benox for allowing me to take some EDB recruitment lines for Taro's Gondor units from his campaign mod!

    To dIRECTOR for allowing me to use his reworked Pelargir Marines and his texture recolours from his dIRECTOR's Cut!
    To FireFreak111 for helping me to solve the impassable ground problem in the West from Gondor!
    To smoesville for allowing me to use his white star brooch!
    To Devils_Advocate for his Bree custom settlement!
    To Scout of Imladris for allowing me to use content from his Special Extended Edition!
    Quote Originally Posted by David93 View Post
    Gallus and Everto for descriptions advice and ideas
    Ozzmosis for his units, help intergrating, support and ideas
    The various other members who provided ideas and support
    Ngugi for his constant question answering and submods
    HOTW for his help and letting me use his submods
    Son Of Peverel and St Polycarpe For teaching me how to mod and putting up with persistant questions + rep these people!!
    The mod workshop and all the people there
    Lord Uxbridge, for fixing the wolves and the hill trolls (technically this isnt done yet, but sure )
    all the people who let me use there mods and units
    And all the people who are going to test the mod and give me feedback xD
    Agostinos for letting me use AUM
    If ive left you out, no offense i just forgot
    say and youll go in
    To all the people for reporting bugs!

    And if I forgot someone, please remind me.


    Change logs
    Spoiler Alert, click show to read: 
    Spoiler for changelog for 2.5.1
    Iron hills units recruitment bug fixed
    Armour upgrade for Grey Company and Dunedain Rangers
    Arnor Dunedain Rangers got a now unused unit card from old Grey Company for the sake of difference
    Added the Grey Company model a white star brooch, which was made by smoesville, and also they now wear only grey capes
    Eriador's dunedain units are accompanied by a captain from Grey company
    Rhovanion Men-at-arms and Rhovanion Longbowmen got an armour upgrade by tombombadil
    Rhovanion Gadraughts, Men-at-arms and Horseguards models which had a bug with sword scabbards texture got it fixed
    Bree custom settlement added
    Short descriptions for Easterling chariots and some new dwarven units
    Some new loading screens from Desolation of Smaug and a few old ones replaced
    Total diplomacy updated by Withwnar to work with Vale of Anduin and use correct event images for new factions
    Éothéod trait renamed to Eotheod in files (it's still Éothéod in campaign text)
    Scout of Imladris' Special Extended Edition triggers for Aikanar's traits and ancs for Ered Luin and Lorien
    Fixed the recruitment bug with some Dol Amroth units
    Fixed the Faramir crash
    Fixed texture issues for armoured Boromir model
    Increased cost and upkeep of Lôke-Thűl Rim and Uruk Bombthrowers
    Made recruitable Lôke-Tudnas Rim and Lôke-Thűl Rim
    Made Easterling Chariots more available for recruitment.

    Spoiler for changelog for 2.5

    Added missing texture file bugfix for Blackroot Vale archers
    Included 2.3 part 2 content to reduce the amount of links

    Included SuperAnt's ancillaries for Isengard, Dunland, Orcs and Dwarves
    Included Character Roles Submod by Meastro Ugo
    Included Improved Corruption System by Maestro Ugo
    Included Reworked Silvan Elves texture by Dea Paladin for Twilight Guard
    Included Tiny Culture Tweak by Tankbustaz
    Included Image Shadow Fixes by Withwnar
    Included Aikanár's Dwarven traits and ancillaries

    Image shadow Fixes for Ngugi's Remade Event Pictures sub-mod using Withwnar's TWTECV Tool
    Added Chariots for Easterlings using some text files by fightermedic
    Gothmog battle model added from Big Unit Submod
    Start map models for Lurtz, Eomer, Elrond by Lü Bu
    Lü Bu's battle models for Elrond and Eomer
    16 new loading screens including 12 fromt the Hobbit, 3 from the Hunt for Gollum and 1 from Born of Hope
    A bunch of traits from TURTLE mod by alleycat included
    Included three dwarven ancillaries from Second Age - Totoal War - (a Third age Submod by Finarfin)

    Dwarven Wanderers from Ered Luin are made mercenaries
    Fixed texture bugs for Dwarven Wanderers from Ered Luin
    Replaced old Erebor Axemen model with new hobbit-movie-like by Jox25
    Starting armour value increased by one point for Iron Crossbowmen.
    Armour upgrade for Iron crossbowmen by tombombadil
    Khazad dum reclaimers were made recruitable for Erebor in Moria
    Guard of Khazad Dum were made recruitable for Ered Luin
    Erebor AORs use a Banner carrier with different banner textures from Bucle_CT
    Dwarven warriors upg2 texture changed and upg0 texture bugs fixed
    Vault Wardens upgrade model changed to using elements from vanilla Erebor Axemen model
    Made a new unit for Erebor faction: Veterans of Azanulbizar
    Included new dwarven units: Spearmen of Erebor and Dwarven Hunters
    Mattocks of the Iron Hills unit stats changed
    Added a shield and an unused sword to the Mattocks of the Iron hills model to make them match the book description better
    Iron Crossbowmen and Iron Guard are made AORs in the Iron Hills region
    Ered Luin uses now different textures for banner carriers
    One of Ered Luin's starting generals along with his troops deleted

    Included Earl of Memory's armour upgrade textures for Dale models using swordsmen body and for Barding hird
    Stronger Dale units got a banner carrier with Earl of Memory's armour upgrade texture
    Armour upgrade 2 model for Dale spearmen by Curufin
    Animated bowstrings for Dale Longbowmen ug1 and Rhovanion Longbowmen by Curufin
    Some armour upg levels for some dalian units changed
    Fixed texture bugs of Dalesmen upg1 & upg2 models and of hearth watchmen upg1 model and Dale axemen model.
    Dalian Dwarves of Oakenshield use a slightly different coloured banner
    New armour Dale upgrade texture which will be used by some units.
    New armour upgrade texture for Dale swordmasters

    New Anduin units: Beorning Outriders and Beorning Companions models by Curufin
    Vale of Anduin units' stats reworked
    New unit info cards for those VoA units that missed them
    Rhosgobel is a town now
    Vale of Anduin can also recruit catapults now
    New siege engine crews, captains and generals for VoA which use edited models from alleycat
    Fixed texture bugs for VoA woodsmen
    Portrait of Beorn reworked
    New custom portrait for Grimbeorn

    Ecthelion II added as Gondor FL, he was actually still alive
    Reworked Pelargir marines by dIRECTOR
    Added some different shield variation textures By dIRECTOR to Lebennin Guardsmen
    Gondor fiefdoms units are now retrainable as the event promises
    Denethor was given Wardens of the White Tower bodyguard
    Start map model of Gondor Steward fixed
    Taro's Gondor Archer ug0 and ug1 models secondary bow texture fixed by Jox25 (Rep him a lot!)

    Made Rohan Spearmen recruitable in campaign
    Upgrade 1 models for Eorling axemen and Rohan spearmen, upgrade 0 model for Eored skirmishers from vanilla unused models
    Rohan Eorling archers upg0 got a different model from the vanilla unused files with fixed bows by GeMiNi][SaNDy
    Renamed the King of Riddlemark (:p) trait to King of Riddermark

    Animated bowstrings for Mirkwood Marchwardens, Beorning Longbowmen, Mirkwood Hunters, Rhudaur Archers, Heavy Orc Archers and Dark Rangers by Curufin
    Included Madril's unit descriptions for Rhovanion Men-at-arms and Longbowmen, Spearmen of Erebor and Veterans of Azanulbizar
    Made unit cards for Erebor spearmen, axemen, dwarven hunters, Azanulbizar veterans, Beorning Outriders and Beorning Companions
    Some starting generals' bodyguards are replaced with different units

    Caras Caladhon has large stone wall as it should, instead of wooden wall
    Lorien gets the mirror event instead of Mirkwood
    Help-weakened-factions script added for Lorien

    Sindar generals of Mirkwood get a start map model similar to Thranduils companions in the Hobbit prologue
    Mirkwood uses battle map and start map models for generals and captains from FRoME
    Help-weakened-factions script for Mirkwood changed

    Proper armour upgrade 0 and 2 models for Arnor spearmen by Curufin
    Fixed some texture bugs on Arnor swordmasters
    Texture bugs for Axemen of Arnor fixed

    Custom portraits for Goblin town general and black uruk general in East Moria by wyruzzah
    Added unit card, which I forgot to add in the last patch, for Rhudaur Heavy Axemen
    Moved Mountain trolls away from Gundabad to Litash
    Moved an OotMM spawned general away from VoA territories
    Settlement conquerors script tagged out for Framsburg settlement

    Large city barracks can be builded after the barracks event now
    Deleted the "still missing" name
    Fixed the King in the North trait trigger
    Made Buhr Thurasig settlement able to be upgraded further from large town
    Included Mumakil Training Grond fix for vanilla by Moneybags14
    Included Withwnar's fix to vanilla that avoids spawning a second Balrog
    Included Withwnar's fix for vanilla not working Mirror viewing locations
    Included Withwnar's fix for some vanilla EDB conditions
    Fixed the vanilla bug of esgaroth grain resource being sharing the coordinates with the one of Dale (thanks to Withwnar for finding the bug).
    Argonath campaign map model moved to the right place
    Merchant cavalry banner carrier silver surfer fixed
    VoA invisible name fixed
    Isengard Dunleding start map model texture fixed
    Dunland silver surfer horses fixed
    Black Numenorean Rangers of Umbar "Unlocalised placement text" fixed
    Fixed shield texture bug of Isengard Heavy uruk swordsmen

    Changed the AI turn queue with the new factions
    Orc Heavy Spears are out of the game because I couldn't fix them.
    Uruk Deathbringers got lock_morale
    Unit card for Heavy Uruks of Carn Dűm sharpened
    Added Atlas of Middel-Earth buildings that were missing to the settlements of the new factions

    And things I couldn't remember


    Spoiler for changelog for 2.3

    Included Aikanar's elven traits and ancillaries
    Included Withwnar's Total Effect Points Info, Total Diplomacy, Secret Forest Trails and SAUS
    A call to arms scripts added
    Added in 31 also separately released loading screens.
    Added in Germanicu5's Battle AI Switcher and made sure his BAI is included as it should.

    Custom portraits for Angbor of Lamedon, Hirluin the Fair and Duilin of the Blackroot vale
    Dale family consists of Bard, Bain, Brand and Bard II
    Included two cino's portraits for Dale and some for Eriador starting generals
    Added some menu unit preview pics from older Third Age version back in and made new ones for Gondor, High Elves and Vale of Anduin
    Some new missing unit info cards
    Unit cards for Dale axemen and spearmen, Rhovanion swordsmen and longbowmen, Guardians of Amon Lanc and new Rhudaur units. Edit: forgot to add the one of Rhudaur heavy axemen :p

    Credits to Elvenkind for some Vale of Anduin unit info cards
    Many new missing unit descriptions by Madril and one by me
    Thanks to Mank for helping with a trait trigger for GoodMiner trait

    A couple of texture recolour changes from dIRECTOR's Cut
    Updated Taro's units (not including the ranger units because I like the old ones better) (animated bowstrings and new capes)
    Included Taro's new Faramir battle model

    Minas Morgul orcs are now Dol Guldur Orcs
    Castellans of Dol Guldur are limited to one unit in campaign now
    Mirkwood banner carriers use the banner from FRoME now.
    Added garrison to Norr-dum for Dwarves
    Added garrison to Grimsburg
    Anduin generals and captains use rebels start map models instead of Dale ones.
    Anduin Generels battle model is a slave one instead of Dale's
    Edited the hair texture of Beorning Berserkers to more realistic colours.
    Thanks to Benox made DA and Lossarnach units recruitable
    Some unit stats changes

    Baron Samedi's Beacons of Gondor script deleted (I hope to add it in again in the future)

    Solved the impassable ground problem in the west of Gondor thanks to Firefreak
    "Chain of Mayor of Esgaroth" ancillary won't be given to diplomats now
    "writings of Isildur" ancillary uses correct ancillary pic now
    Campaignmap voices working for new factions
    All silver surfers should be fixed now.
    Bug fixes.


    Spoiler for change log for 2.2.1

    new Campaign ai and campaign map textures by alreadyded
    and a couple of bugfixes
    and 6 new loading screens by erestor629


    Spoiler for Change log for 2.2
    Included Ngugi's family tree submod.
    Included latest battle AI.
    Mostly included Brevi's evil reskin.
    Added Emperor of Hell's Arnor armour upgrades.
    Added Kilic Ali's Fiefs of Gondor
    Added Additional Mercenary mod by Ngugi

    Replaced vanilla Gondor units and Curufin's with Taro's ones.
    Replaced Taro's old battle_models entries with new ones.
    Old horses replaced with new ones

    Added new units for Dol Amroth and Lossarnach. (Some are only for custom battles)
    Gondor gonverors of Anfalas, Pinnath Gelin and Morthond renamed to Golasgil, Hirluin and Duilin.
    Assigned battle map models of Hirluin, Angbor and Dervorin from Call to Arms to generals.
    Forlong got Lossarnach nobles bodyguard.
    Faramir has master rangers bodyguard.

    Fixed silver surfers.
    Added recruitment slot to village level barracks.
    Added recruitment in campaign for some units.
    Fixed recruitment errors in EDB for some units.
    Highways removed from dwarves building list
    Harad and Rhun highways replaced with roads

    Caras Galadhon got it's custom settlement back
    Lorien uses koultouras' new Lorien models for high tier units and those are taken away from Mirkwood.

    Added Mounted Rohan axemen from AUM


    Added parts of FRoME's campaign script for FRoME's factions
    Weakened Isengard a bit.
    Gimli and Gloin moved to Erebor.
    Fixed name and family tree problem for Ered Luin.

    New generals: Grimbold, Elfhelm, Eomer, Hama, Gildor, Galdor, Gothmog, Gorbag, Shagrat.

    New custom portraits for Gloin, Balin, Cirdan, Duinhir, Glorfindel, Eomund
    Changed portraits for Orophin and Rumil
    Some changes to Rhun's starting generals with 3 custom portraits
    A new portrait for Dunland general

    Unit cards for dwarven sprinters

    Old FRoGS menu is back by xIN1C0 (aka Ciloron)
    Made MBA's faction intros for Lorien, Dunland and Ered Luin appear when you start a campaign
    Music should work with new factions now
    Some radar map colour changes.

    Ered Luin wanderers recruitable for Eriador in Bree
    Dorwinion retainers recruitable for Dale in Dorwinion and Riavod

    Rhun AI will attack Kyzylkum not Ammu Khand in the beginning of campaign

    And other small things, which I can't remember.

    Spoiler for Change log for 2.1

    Campaign script fixed eridor can build units therefore
    Nest of ravens fixed
    Lorien silver surfer horses fixed
    "Silvan heavy" dudes renamed "Lorien heavy" dudes (open to suggestions )
    Twilight guard assigned to the proper place
    Black numenorian sword and shield, imaldris pikes, mirkwood hunters upgrade, half-orc axe and deathbringers crash fixed
    Dwarven sprinters recruitment fixed
    Voa Captain silver surfer fixed
    Golden flower horses silver surfers fixed
    Custom settlements fixed - exception of tharabad (working on it )
    Larach Duhnan given to dunland along with one of isengards generals
    2nd isengard general was removed
    Ered luin generals fixed
    Dwarven sprinters recruitment fixed
    Mhaedros armour upgrades for dale added
    Marka barded horse added
    Gondor levies recruitible in campaign
    Boromirs texture and bodyguard changed
    Split tharabad
    check gondor libary university


    Notes
    There can still be bugs in the current release, so if you find any, please report.
    If you have a crash to desktop, please show me your crash log (system.log) from Program Files/SEGA/Medieval II Total War/logs.


    About new shortcuts:
    Quote Originally Posted by Withwnar View Post
    Apparently the keyboard shortcuts do not work as described for some non-US keyboard layouts. For example, Araval found that instead of SHIFT+/ he had to use SHIFT+Ä.
    If you are having problems with the shortcuts then I suggest remapping them to something else. This is done from TATW main menu > Options > Keyboard Settings > Campaign.


    All ingame battle screenshots in this post are taken with graphic tweaks on by proximusj.


    Known Bugs
    If you choose Third Age Campaign in the Single Player menu, go back and choose Custom Battles then you'll have a ctd. And if you do it the opposit way, you'll have a ctd also.
    If you click around too much in the campaign selection screen then you'll have a ctd - avoid clicking around too much.
    Many custom battle locations from vanilla are not there - this is due to engine limitations.

    Installing will make the fellowship campaign unplayable.
    VoA uses Dale faction symbol as a placeholder.

    Hobbit autonomy road construction doesn't work with new regions, there is no script for them.


    Presented links you might be interested to check out
    Additional UI by cedric37 to add more immersion to your campaigns.
    Graphics and Tweaks by proximusj to give the battle maps a fresh look.
    Middle Earth Strategikon a guide by Incomitatus from where you can learn more about how the game works and how to build your strategy.
    How to play TATW with Your Own Music a tutorial by Baron Samedi.
    How to fix stability a guide by Germanicu5.


    Signatures
    Spoiler Alert, click show to read: 








    Feedback is welcome!

    If you want to help to make this submod better then contact me, it would be appreciated.
    Last edited by Araval; August 10, 2014 at 09:29 AM.

  2. #2
    David93's Avatar Shiny
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    Default FRoGS patch 2.2.1 RELEASED - Page 135!

    Earlier OP, replaced 24th October 2013
    This is my submod, based of frome it will intergrate alot of the great features and units of other submods into one compilation.



    Current 2.1 release includes




    Will include
    Immortal Nazgul
    TNZs The House of High King Elendil and Real alliances scripts
    Mercenary mod Needs reworked and is
    curently only partly included
    Previews


    This is just a few of the hundreds of units included in frogs
    Armoured Warg Generals
    Spoiler Alert, click show to read: 


    Guardians of Amon Lanc
    Spoiler Alert, click show to read: 


    Rhudaur Axemen
    Spoiler Alert, click show to read: 


    Arnorian Guard
    Spoiler Alert, click show to read: 


    Black Uruks of Moria
    Spoiler Alert, click show to read: 



    Cirionath of Mithlond

    Spoiler Alert, click show to read: 


    "These are the Cirionath, the personal bodyguard of Círdan the Shipbuilder, Lord of the Grey Havens. These elves are some of the last remaining Falathrim warriors in all of Middle Earth. Their valor and deeds are legendary, true living relics of a bygone era, pillars of Elven might.The Cirionath of Mithlond are made up of a handful of loyal mariners that have followed the bidding of Círdan for millenia. It is these very elves that aided Círdan in transporting the remaining elves after the War of the Wrath and the sinking of Beleriand to the new shores of Middle Earth, where they formed the Elven Realm of Lindon and established the Grey Havens in Mithlond. They are merciless warriors, having fought against the legions of Morgoth in the First Age as well as most recently helping to defeat the Witch-King of Angmar at the battle of Fornost. Since then these fearless warriors have been biding there time, watching as the world is once again enveloped in shadow. The time has come to answer the call of their Lord Círdan, and to march defiantly into battle once more, till death or the end of the world."
    Description by Everto


    Kinslayers
    Spoiler Alert, click show to read: 




    Download

    Installation order:
    Make sure you have a clean 3.2
    1) make a backup!
    2) Install 2.0 into the third age_3 folder and overwrite
    3) Update with attachment named "Update.rar" at the bottom of this post (it is v2.1) into the third age_3 folder and overwrite
    4) add patch 2.2 into the third age_3 folder and overwrite
    5) add patch 2.2.1 into the third age_3 folder and overwrite
    6) delete map.rwm located in data/world/maps/base. Important!

    Link to 2.0 (full): http://narod.ru/disk/54734163001.8d9...older.rar.html
    Alternative link to 2.0 [ten parts (merge them)] and 2.2.1: https://skydrive.live.com/?cid=f75d9...meuWqhPd_rCLUc
    Link to 2.2 http://www.twcenter.net/forums/downl...o=file&id=3948
    Link to 2.2.1 http://www.twcenter.net/forums/downl...o=file&id=3952


    Alternative links to 2.0, you will need to download both parts from these links
    part 1
    http://www.gamefront.com/files/21989...ogs_Part_1.rar
    part 2
    http://www.gamefront.com/files/22117...s+reupload.rar
    Download both and merge them and put the data-folder into third age_3 folder and overwrite


    Installing will make the fellowship campaign unplayable



    Now while this is A 2.2.1 release, there will still be bugs, if you find a bug report it if you have a crash make sure to attach your system log and that will help me identify the error.
    Any people that are silver all over are called silver surfers, if you report which unit i should be able to fix it

    Im also still taking suggestions for any submod people would like to see included


    I started this submod to combine all of the submods i liked playing with but that werent compatible, i then decided i might aswell release it to the public.
    Anyway im now looking for ideas of other submods additional features to include. Or any other ideas you can think of i can script and code, so new events, traits, ancillaries and other scripts can all be done, 2D art is now also possible. Modeling cant be
    Our resident 2D artist xIN1C0
    Team Members
    David93
    Curufin
    fightermedic
    Emperor of Hell
    Mhaedros
    Araval

    Special thanks
    Gallus and Everto for descriptions advice and ideas
    Ozzmosis for his units, help intergrating, support and ideas
    The various other members who provided ideas and support
    Ngugi for his constant question answering and submods
    HOTW for his help and letting me use his submods
    Son Of Peverel and St Polycarpe For teaching me how to mod and putting up with persistant questions + rep these people!!
    The mod workshop and all the people there
    Lord Uxbridge, for fixing the wolves and the hill trolls (technically this isnt done yet, but sure )
    all the people who let me use there mods and units
    And all the people who are going to test the mod and give me feedback xD
    Agostinos for letting me use AUM
    If ive left you out, no offense i just forgot
    say and youll go in

    Known bugs
    Moving from campaign to custom battle screen will cause a crash, its a vanilla frome problem, ill see what i can do about it



    Change log for 2.1 - released
    Spoiler Alert, click show to read: 

    Campaign script fixed eridor can build units therefore
    Nest of ravens fixed
    Lorien silver surfer horses fixed
    "Silvan heavy" dudes renamed "Lorien heavy" dudes (open to suggestions )
    Twilight guard assigned to the proper place
    Black numenorian sword and shield, imaldris pikes, mirkwood hunters upgrade, half-orc axe and deathbringers crash fixed
    Dwarven sprinters recruitment fixed
    Voa Captain silver surfer fixed
    Golden flower horses silver surfers fixed
    Custom settlements fixed - exception of tharabad (working on it )
    Larach Duhnan given to dunland along with one of isengards generals
    2nd isengard general was removed
    Ered luin generals fixed
    Dwarven sprinters recruitment fixed
    Mhaedros armour upgrades for dale added
    Marka barded horse added
    Gondor levies recruitible in campaign
    Boromirs texture and bodyguard changed
    Split tharabad
    check gondor libary university
    Quote Originally Posted by Araval View Post
    There are rebel units standing in Warackyaburg, Rhosgobel and Amon Gastal.
    Lorien should own Nimrodel from the start and have two more generals (reason - expanded map mod) - Orophin and Rumil (Haldir's brothers)
    And in case you don't remember: Eriador starts with Shire and without Amon Sul in 3.2.
    Quote Originally Posted by Araval View Post
    Anduin can't build cultural buildings.
    You should also increase northmen culture in some of their settlements.

    Champion_of_Khorne_sprite.spr missing so replaced with a different sprite
    Attached Files Attached Files
    Last edited by Ngugi; October 24, 2013 at 10:09 AM. Reason: new links

    The Orcs of Gundabad Erin go Bragh FROGS

    When I came back to Dublin I was court marshaled in my absence and sentenced to death in my absence, so I said they could shoot me in my absence"
    Brendan Behan
    The Irish won an Empire
    The Scots ran an Empire
    The English lost an Empire

    "When I told the people of Northern Ireland that I was an atheist, a woman in the audience stood up and said, 'Yes, but is it the God of the Catholics or the God of the Protestants in whom you don't believe?"
    - Quentin Crisp

    There is one weapon that the British cannot take away from us: we can ignore them.
    - Michael Collins

    They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken.
    - Bobby Sands

  3. #3
    Miles
    Join Date
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    Default Re: Davids Submod

    I think that's really good to finally have someone to of a mod based on Frome 2.5. Me would be very important to Expand Map here. Suggestion: Interactive Gameplay Mod 1.31 and Really Battle AI system. Me is the AI ​/KI to easy in the battle. Good luck!
    Last edited by Jahmann; August 15, 2011 at 12:52 PM.

  4. #4
    peaceoutindexdow's Avatar Sukauto
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    Default Re: Davids Submod

    i do love how you included frome, good job XD maybe add the real alliances mod too, im sick of allies going at each other lol

  5. #5
    David93's Avatar Shiny
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    Default Re: Davids Submod

    Quote Originally Posted by Jahmann View Post
    I think that's really good to finally have someone out of a mod based on Frome 2.5. I would be very important to Expand Map here. Suggestion: Interactive Gameplay Mod 1.31 and Really Battle AI system. Me is the AI ​/KI to easy in the battle. Good luck!
    Not knowing how to map atm ill have to look into it, but i want it too so ill be trying my best
    Afaik most of Really bad AI is already in third age does it make much of a difference to add in?

    Ill look into real alliances as well

    The Orcs of Gundabad Erin go Bragh FROGS

    When I came back to Dublin I was court marshaled in my absence and sentenced to death in my absence, so I said they could shoot me in my absence"
    Brendan Behan
    The Irish won an Empire
    The Scots ran an Empire
    The English lost an Empire

    "When I told the people of Northern Ireland that I was an atheist, a woman in the audience stood up and said, 'Yes, but is it the God of the Catholics or the God of the Protestants in whom you don't believe?"
    - Quentin Crisp

    There is one weapon that the British cannot take away from us: we can ignore them.
    - Michael Collins

    They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken.
    - Bobby Sands

  6. #6
    Kabe difendā
    Join Date
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    Default Re: Davids Submod


  7. #7
    Miles
    Join Date
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    Default Re: Davids Submod

    Quote Originally Posted by David93 View Post
    Not knowing how to map atm ill have to look into it, but i want it too so ill be trying my best
    Afaik most of Really bad AI is already in third age does it make much of a difference to add in?

    Ill look into real alliances as well
    Integration of real alliances wonderful
    Yes, I thought that it almost does not change much. Can you probably do not realize they would have to program a completely new AI / KI. Who can do that already had huge amounts of data, waypoints, etc. unfortunately!

  8. #8
    Macue's Avatar Princeps
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    Default Re: Davids Submod

    Just one question for you David, is this going to be a compilation or just a list of submods you make compatible with FROME?

  9. #9
    David93's Avatar Shiny
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    Default Re: Davids Submod

    Update: permission granted for the heroes mod
    http://www.twcenter.net/forums/member.php?u=43492
    rep him
    @Macue this will be a submod compilation.

    Im now not so sure about the expanded map, ive been told it messes up gameplay and imo adding that many settlements and not increasing the cost of things will drasticly increase stack spam which is already very bad.

    Im now just waiting on permission replies before i can release

    The Orcs of Gundabad Erin go Bragh FROGS

    When I came back to Dublin I was court marshaled in my absence and sentenced to death in my absence, so I said they could shoot me in my absence"
    Brendan Behan
    The Irish won an Empire
    The Scots ran an Empire
    The English lost an Empire

    "When I told the people of Northern Ireland that I was an atheist, a woman in the audience stood up and said, 'Yes, but is it the God of the Catholics or the God of the Protestants in whom you don't believe?"
    - Quentin Crisp

    There is one weapon that the British cannot take away from us: we can ignore them.
    - Michael Collins

    They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken.
    - Bobby Sands

  10. #10
    Dava2710's Avatar Centurio
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    Default Re: Davids Submod

    My name is David and I did not give a promision to use my name, my lawyer is going to contact you good sir.

    But yea, this looks promising.
    Yea I know the name is terrible, but it's not really finished.

  11. #11
    Kabe difendā
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    Default Re: Davids Submod

    Quote Originally Posted by David93 View Post

    Im now not so sure about the expanded map, ive been told it messes up gameplay and imo adding that many settlements and not increasing the cost of things will drasticly increase stack spam which is already very bad.

    Im now just waiting on permission replies before i can release
    I play Expanded map with FROME 2.0 and I dont see any additional inbalance. It is nice addon due to the fact that we have 3 new factions in FROME. Maybe it is me but in FROME 2.0 (havent playet 2.5) Evil factions are mauled by Good ones quite easy. Extra regions gives them that extra power to be somehow balanced.

  12. #12
    Odenathus's Avatar Kirā
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    Default Re: Davids Submod

    If you could find the time you might integrate the SEE for frome. This is still stuck somewhere way behind the current release. The additional units mod is also not too hard to integrate so maybe that's an option too. And if you could add the Imladris pikemen it'll be all I ever wanted.

    Odenat
    Maybe women are completely different when we’re not with them. Maybe they’re not cross all the time.

  13. #13
    David93's Avatar Shiny
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    Default Re: Davids Submod

    Ok whats SEE?
    Ive requested permission form Dea Paladin for his units including the pikemen.
    AUM is already intergrated, im waiting on permission before i can upload

    The Orcs of Gundabad Erin go Bragh FROGS

    When I came back to Dublin I was court marshaled in my absence and sentenced to death in my absence, so I said they could shoot me in my absence"
    Brendan Behan
    The Irish won an Empire
    The Scots ran an Empire
    The English lost an Empire

    "When I told the people of Northern Ireland that I was an atheist, a woman in the audience stood up and said, 'Yes, but is it the God of the Catholics or the God of the Protestants in whom you don't believe?"
    - Quentin Crisp

    There is one weapon that the British cannot take away from us: we can ignore them.
    - Michael Collins

    They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken.
    - Bobby Sands

  14. #14
    Ciloron's Avatar Pili Posterior
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    Default Re: Davids Submod

    How great would it be if VOA was included, dont know if its possible and if it is, it 'll be a lot of work

  15. #15
    David93's Avatar Shiny
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    Default Re: Davids Submod

    Ive asked permission for VOA

    The Orcs of Gundabad Erin go Bragh FROGS

    When I came back to Dublin I was court marshaled in my absence and sentenced to death in my absence, so I said they could shoot me in my absence"
    Brendan Behan
    The Irish won an Empire
    The Scots ran an Empire
    The English lost an Empire

    "When I told the people of Northern Ireland that I was an atheist, a woman in the audience stood up and said, 'Yes, but is it the God of the Catholics or the God of the Protestants in whom you don't believe?"
    - Quentin Crisp

    There is one weapon that the British cannot take away from us: we can ignore them.
    - Michael Collins

    They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken.
    - Bobby Sands

  16. #16
    Ciloron's Avatar Pili Posterior
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    Default Re: Davids Submod

    REALLY?!?!
    Thats great
    This is goin to be the best mod so far

  17. #17
    koultouras's Avatar Κατρακυλάω "Σαν-Μπάλα"!
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    Default Re: Davids Submod

    ok it sounds a bit indian....but who cares....
    anyhow good luck with this....


  18. #18
    David93's Avatar Shiny
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    Default Re: Davids Submod

    VOA permission granted (Elphir of Dol Amroth) as well as permission from Dea Paladin for his awesome units, so remember to rep them as well as koultouras for making frome and allowing me to base this submod of it.

    Thanks koultouras i quite like your idea lol
    Last edited by David93; August 16, 2011 at 01:44 PM.

    The Orcs of Gundabad Erin go Bragh FROGS

    When I came back to Dublin I was court marshaled in my absence and sentenced to death in my absence, so I said they could shoot me in my absence"
    Brendan Behan
    The Irish won an Empire
    The Scots ran an Empire
    The English lost an Empire

    "When I told the people of Northern Ireland that I was an atheist, a woman in the audience stood up and said, 'Yes, but is it the God of the Catholics or the God of the Protestants in whom you don't believe?"
    - Quentin Crisp

    There is one weapon that the British cannot take away from us: we can ignore them.
    - Michael Collins

    They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken.
    - Bobby Sands

  19. #19
    Ciloron's Avatar Pili Posterior
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    Default Re: Davids Submod

    How about the mercenary mod?
    Last edited by Ciloron; August 16, 2011 at 02:24 PM.

  20. #20
    Moneybags14's Avatar Hastatas Posterior
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    Default Re: Davids Submod

    hmmm, I have done the axe throwing/crossbowfix/new animations for my frome 2.5!! Great minds think alike lol! But you know how to code so you are definately ahead of me in that department!

    Good job with the submod

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