Campaign script fixed eridor can build units therefore
Nest of ravens fixed
Lorien silver surfer horses fixed
"Silvan heavy" dudes renamed "Lorien heavy" dudes (open to suggestions

)
Twilight guard assigned to the proper place
Black numenorian sword and shield, imaldris pikes, mirkwood hunters upgrade, half-orc axe and deathbringers crash fixed
Dwarven sprinters recruitment fixed
Voa Captain silver surfer fixed
Golden flower horses silver surfers fixed
Custom settlements fixed - exception of tharabad (working on it

)
Larach Duhnan given to dunland along with one of isengards generals
2nd isengard general was removed
Ered luin generals fixed
Dwarven sprinters recruitment fixed
Mhaedros armour upgrades for dale added
Marka barded horse added
Gondor levies recruitible in campaign
Boromirs texture and bodyguard changed
Split tharabad
check gondor libary university

Originally Posted by
Araval
There are rebel units standing in Warackyaburg, Rhosgobel and Amon Gastal.
Lorien should own Nimrodel from the start and have two more generals (reason - expanded map mod) - Orophin and Rumil (Haldir's brothers)

And in case you don't remember: Eriador starts with Shire and without Amon Sul in 3.2.


Originally Posted by
Araval
Anduin can't build cultural buildings.
You should also increase northmen culture in some of their settlements.
