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Thread: new units/Sub mod

  1. #21
    Lord Senne's Avatar Foederatus
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    Default Re: new units/Sub mod

    now making there own packs, working the DB, Like to make them at ports only

  2. #22
    Lord Senne's Avatar Foederatus
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    Default Re: new units/Sub mod

    well I got a ton of texture and models, done but the db.pack is making me crazy. I can't get the lances to work they CD the game. If use them as dragoon no problem. set up as lancers CD. I got the light brigade oob builded with high detail ready just need db.pack to get them to work.

  3. #23
    Lord Senne's Avatar Foederatus
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    Default Re: new units/Sub mod

    ok it fix miss spell i put a ' in one line and not see it. well the lancers look great got 16th and 17th finish made a Victorian wars, back pack kit, for the troops. need finish officer., I want them in pillbox's and pork pies
    Last edited by Lord Senne; May 20, 2013 at 01:04 PM.

  4. #24
    Lord Senne's Avatar Foederatus
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    Default Re: new units/Sub mod


    pillbox hussars

  5. #25

    Default Re: new units/Sub mod

    Dear sir, I must say we all are in your debts for carrying the banner of this old mod. I look forward to it highly!

    Also, food for thought for alterations to the normal campaign: some love to the Portugese, to avoid them being driven from Goa and as a potential Alternate History, where they sense British power weakening and seek to take the Subcontinent and the Oriental trade routes back for themselves?

    But in any event, we all wish you luck. God bless you.

  6. #26
    Lord Senne's Avatar Foederatus
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    Default Re: new units/Sub mod

    yes you can

  7. #27

    Default Re: new units/Sub mod

    Quote Originally Posted by Lord Senne View Post
    yes you can
    Yes I can what?

    But anyway, great to hear you again on this. How has progress been??

    Regards!

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