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Thread: 3D Art and Scenes thread

  1. #21
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Thessalonike Greece
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    Default Re: 3D Art and Scenes thread

    Quote Originally Posted by KUAUIK View Post
    yes i can use some information,i have almost every picture reference ,but you can point me in the right direction
    You are lucky because CBUR now works on a new version of Komnenean roster with extensive Palaeologian additions.
    I will see what i can do.
    How many units the unit line needs in your mod?
    But if i would help you would you be kind enough to shear some wall/tower/gate models and their textures
    for CBUR project? I am talking about the byzantine walls and their textures.
    We need such models to make (via IWTE tool byzantine cities for CBUR).
    Last edited by AnthoniusII; September 27, 2011 at 09:50 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  2. #22

    Default Re: 3D Art and Scenes thread

    Quote Originally Posted by AnthoniusII View Post
    You are lucky because CBUR now works on a new version of Komnenean roster with extensive Palaeologian additions.
    I will see what i can do.
    How many units the unit line needs in your mod?
    Hey, i am not sure what kind of help Kuauik requires, but i think he has already done (re-done) the armors for the romans .
    This is the current troop tree for the romans.
    Spoiler Alert, click show to read: 



    Quote Originally Posted by AnthoniusII View Post
    But if i would help you would you be kind enough to shear some wall/tower/gate models and their textures
    for CBUR project? I am talking about the byzantine walls and their textures.
    We need such models to make (via IWTE tool byzantine cities for CBUR).
    The byzantine walls and textures used in the mod was made by Al_Mansur from the taleworlds forum, I am pretty sure he would be willing to share it, send him a pm .

    Also, i am not sure, but i think the walls are already available in his OSP pack.
    http://forums.taleworlds.com/index.p...,193272.0.html

  3. #23

    Default Re: 3D Art and Scenes thread

    Awesome new stuff from Kuauik .


    Saracan Infantry
    Spoiler Alert, click show to read: 


    Nordic Winter Coat
    Spoiler Alert, click show to read: 


    Mameluke Horseman
    Spoiler Alert, click show to read: 

  4. #24
    bratignat's Avatar Foederatus
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    Default Re: 3D Art and Scenes thread

    Guys you made splendid sprite models! As the game is by Paradox, is there any possibilities that some of the sprites could be imported in EU III for example?

  5. #25

    Default Re: 3D Art and Scenes thread

    Quote Originally Posted by bratignat View Post
    Guys you made splendid sprite models! As the game is by Paradox, is there any possibilities that some of the sprites could be imported in EU III for example?
    I think even at Lod-4, the models would be too high-poly for EUIII.

    Or did you mean the campaign map models? In which case the permission has to be obtained from taleworlds. Paradox is just the distributer (i think).

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