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Thread: Wulfgar's Ice Torque Map mod.

  1. #61
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: Wulfgar's Ice Torque Map mod.

    I know, I've been working on scripting the towers to shoot scorpion bolts, and scripting defensive bonuses when garrisoned to allow for small forces to hold out for longer. The walls of york and Lugo I planm to use as models for Walls in IBUR.

  2. #62

    Default Re: Wulfgar's Ice Torque Map mod.

    I find the tower fire a tad dull. At the moment I'm working an "add garrison" script.

    PHP Code:
    monitor_event FactionTurnStart FactionType empire_west
    and I_FactionBesieged empire_west
    if I_SettlementOwner Divodorum empire_west
    console_command create_unit Divodorum 
    "greek gastraphetes" 2 2 2 2
    console_command create_unit Divodorum 
    "rock throwing mob" 1 2 1 1
    console_command create_unit Divodorum 
    "rock throwing mob" 1 2 1 1
    console_command create_unit Divodorum 
    "rock throwing mob" 1 2 1 1
    console_command create_unit Divodorum 
    "rock throwing mob" 1 2 1 1
    end_if
    end_monitor 
    Using the Gastraphetes from XGM firing a heavy hand held bolt shooter that can be rested on the city battlements walls.

    Rock throwing mob developed from slingers given very short range.

    Now I have to figure out how to limit the garrison create to once per siege and delete units when the siege is over.

  3. #63
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: Wulfgar's Ice Torque Map mod.

    I'm gonna re-do the manuballista, so it becomes basically each one is a few guys with scorpions. They won't be labelled as Artillery but wil have the power of it.

  4. #64

    Default Re: Wulfgar's Ice Torque Map mod.

    Quote Originally Posted by Magister Militum Flavius Aetius View Post
    I'm gonna re-do the manuballista, so it becomes basically each one is a few guys with scorpions. They won't be labelled as Artillery but wil have the power of it.
    The minimum manpower is 6 in the EDU, this is still much more than the game siege engine with only one model firing.

    PHP Code:
    projectile scorpion

    effect        large_arrow_trail_set
    end_effect  large_arrow_explode_set
    damage        0
    damage_to_troops 2
    radius        0
    mass        3
    min_angle    
    -30
    max_angle    70
    velocity    90
    display        aimed particle_trail
    model        data
    /models_missile/missile_scorpion_bolt_high.CAS,  40.0
    model        data
    /models_missile/missile_scorpion_bolt_med.CAS,  80.0
    model        data
    /models_missile/missile_scorpion_bolt_low.CAS,  max 
    I replaced the hand held scorpion with the mini_ballista, with damage to troops of 1 instead of 2, but still with armor pierce and body pierce. A useful feature is the moral shock, troops shot at with artillery will soon rout when confronted with close fighting troops at the same time.
    The sad bit as far as BI goes is wall mounted engines were most likely a common tactic of a late empire struggling for manpower.

  5. #65
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: Wulfgar's Ice Torque Map mod.

    True, at Adrianople, after thwe Battle, one shot from a scorpio deterred the goths from attacking the city.

  6. #66

    Default Re: Wulfgar's Ice Torque Map mod.

    Quote Originally Posted by Riothamus View Post
    Also, Ive added a money script to VGR if your interested and fixed slightly the RS2 Battle Environments
    Okay, I'm starting to take an interest in Rio's new scripts.

  7. #67

    Default Re: Wulfgar's Ice Torque Map mod.

    Got a bit bored with the WapMap so I replaced it with the IBFD world files. One problem is what the WarMap got ride of, excessive hills. It's quite simple to place your army on a very steep hill and have the AI wreak multiple armies against you. And so went the Goths!
    The Warmap counters this with flatter and less interesting terrain and sealing off the mountains with impenetrable forest.
    Looking the religions in IBFD and IJ is interesting, so I've been modding in the Arians and Pelagians. I might round it off with the Nestorians and Donatists.
    Proculus: Divine Caesar, PLEASE! What have I done? Why am I here?
    Caligula: Treason!
    Proculus: Treason? I have always been loyal to you!
    Caligula: [laughs insanely] That IS your treason! You're an honest man, Proculus, which means a bad Roman! Therefore, you are a traitor! Logical, hmm? Ha, ha, ha!

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