- 1)AI STUFF & CAMP PREPARE
- Setup AI (Increasing AI's king's purse at start depending on difficulty)
- Is the AI? (Citadel boost)
- Byzantine Leader Battle Models (Leader and Heir models for new leaders and heirs)
- G5 Looting Script Compact
- Ageing Script (How fast characters age)
- Church Titles (Antipope, etc.)
- Hanseatic System (About HL)
- Faction Leader Global Traits ("Thinks of his people", ""protector", etc. traits for leaders)
- Great People Ancillaries (Ancillaries like "Joan of Arc", "Marco Polo", etc.)
- Merchant&Priest&Ship Support Spawn (Random spawning of Merchants, Priests and Ships for AI)
- G5 Faction Economy Script (Adding money to AI factions every turn (huge script and probably most time consuming))
- AI Reinforcements (Spawning of AI's armies at start)
- 2)PLAYER PART
- Faction Killer Workaround (Not sure)
- Besiege Upkeep (Money penalties per turn for besieging, very small 100-200)
- Setup Events (Factions not disappearing when Leaders and Heir die)
- City Reveal (Lifts fog of war from Rome, Jerusalem, Leon, Constantinople,.. depending on player's faction's religion)
- Major Events (Jerusalem captured, etc.)
- Player Notification (Death of faction leader, princeses coming of age notifications)
- Interactive Events (Trade fair, Turnaments, etc.)
- 3)EMERGENT FACTIONS/NATIONAL UPRISINGS
- William Wallace Uprising
- Teutonic Order Emergent
- Golden Horde Emergent
- Bulgarian Uprising
- Timurids Invasion
- 4)G5 BAI STUFF (AI's performance in battles)