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Thread: Roma vicit version 0.89 features (Update 10/1/12)

  1. #41
    jmilan77's Avatar Taihō no heishi
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    Default Re: Roma vicit version 0.89 features

    Thankyou very much, we should have a new preview this month but I won't tell what, feel free to have a guess though
    Mod Leader for Roma Vici Total War
    Current release: 0.88

  2. #42
    John Smith's Avatar Ikko-Ikki
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    Default Re: Roma vicit version 0.89 features

    Rome

  3. #43
    ObiWan86's Avatar Yari-hei
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    Default Re: Roma vicit version 0.89 features

    Rome
    I'm a natural born from Indonesia


  4. #44
    jmilan77's Avatar Taihō no heishi
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    Default Re: Roma vicit version 0.89 features

    suppose you have a fraction correct
    Mod Leader for Roma Vici Total War
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  5. #45
    Milner's Avatar Free bird
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    Default Re: Roma vicit version 0.89 features

    Rome?...i think you must to wait to can see them
    Last edited by Milner; September 07, 2011 at 06:14 AM.
    Under the proud patronage of the fabulous Rarity

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  6. #46
    The_Blacksmith's Avatar Shisai
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    Default Re: Roma vicit version 0.89 features

    Quote Originally Posted by ObiWan86 View Post
    Rome
    do you have any idear how much reseach ive pulled into rome? i'd be suprised i milner is done?

    allthough he is very talented! rep him, at will!

  7. #47
    Milner's Avatar Free bird
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    Default Re: Roma vicit version 0.89 features

    Thanks for your words, The Blacksmith . By now, Algaman and i are working on the premarian units set, with different textures (3 to everyone...except to elites), more detailed models (hands and things like that), UI elements...our base models are the Ferres' models but with many changes on them.
    Under the proud patronage of the fabulous Rarity

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  8. #48
    debux's Avatar Kihei
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    Default Re: Roma vicit version 0.89 features

    Quote Originally Posted by Dark_horse_spirit View Post
    The mod already has animations that no other mod has, but is still in infancy stage. I have yet to rework bowman, small swords and daggers, pila, and 2 handed, I am currently working on 2 handed animations, and a version for BI. I thought BI was going to be easy but the scale is different than Rome, so all animations need to be reworked.I think that the version now will be great for a first offering, as soon as a few of the sheild hands are tweaked.
    I refering to a pretty old post here, but something called my attention. You say you're working with BI? I thought you guys were going for Alex, because it was the least bugged one with animation... or what?
    Linky linky to my last.fm profile! Clicky clicky! If you like anything that ranges from breakbeat to downtempo/chillout, from house to drum & bass, you might find something new in between! (Artist suggestions are more than welcome )


  9. #49
    ObiWan86's Avatar Yari-hei
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    Default Re: Roma vicit version 0.89 features

    Quote Originally Posted by The_Blacksmith View Post
    do you have any idear how much reseach ive pulled into rome? i'd be suprised i milner is done?

    allthough he is very talented! rep him, at will!
    dude chill...
    but look at this:
    Quote Originally Posted by jmilan77 View Post
    Thankyou very much, we should have a new preview this month but I won't tell what, feel free to have a guess though
    i felt free to guess, not to demand... duh, think twice before post lol
    I'm a natural born from Indonesia


  10. #50
    jmilan77's Avatar Taihō no heishi
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    Default Re: Roma vicit version 0.89 features

    Lol thanks for your comments @debux were are working with alex I to didnt understand the but about bi myself, he may just have got a bit confused
    Mod Leader for Roma Vici Total War
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  11. #51
    The_Blacksmith's Avatar Shisai
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    Default Re: Roma vicit version 0.89 features

    Quote Originally Posted by ObiWan86 View Post
    dude chill...
    If i were any cooler, i would be the king of the world...

  12. #52
    jmilan77's Avatar Taihō no heishi
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    Default Re: Roma vicit version 0.89 features

    Lol
    Mod Leader for Roma Vici Total War
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  13. #53
    Dark_horse_spirit's Avatar Shisai
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    Default Re: Roma vicit version 0.89 features

    I found that Bi was just as easy to animate than Rome, If not easier, The Bi is for my own purpose.
    "Today I saw a slave become more powerful than the Emperor of Rome"

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  14. #54
    jmilan77's Avatar Taihō no heishi
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    Default Re: Roma vicit version 0.89 features

    Ah ok thnks for the clarification my friend
    Mod Leader for Roma Vici Total War
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  15. #55
    Caesar15's Avatar Sōkō no yari
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    Default Re: Roma vicit version 0.89 features

    will roem have a see battle previes???

  16. #56
    ObiWan86's Avatar Yari-hei
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    Default Re: Roma vicit version 0.89 features

    we'll see man
    I'm a natural born from Indonesia


  17. #57
    Caesar15's Avatar Sōkō no yari
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    Default Re: Roma vicit version 0.89 features

    Lets hope1

  18. #58
    jmilan77's Avatar Taihō no heishi
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    Default Re: Roma vicit version 0.89 features

    Yes we plan on one large preview on all subjects of the new feature
    Mod Leader for Roma Vici Total War
    Current release: 0.88

  19. #59
    Caesar15's Avatar Sōkō no yari
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    Default Re: Roma vicit version 0.89 features

    Quote Originally Posted by jmilan77 View Post
    Yes we plan on one large preview on all subjects of the new feature
    nice, iam just looking at your sig and waiting for it to say"CURRENT RELEASE 0.89"

  20. #60
    jmilan77's Avatar Taihō no heishi
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    Default Re: Roma vicit version 0.89 features

    soon
    Mod Leader for Roma Vici Total War
    Current release: 0.88

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