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Thread: Subversion - Check out the devolpment version of the mod.

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    Default Subversion - Check out the devolpment version of the mod.

    This is the development version of the mod used by the developers and testers, it is now open to the public so they can play the most upto date version of the mod and help with testing . Any bug reports on the svn development versions should be posted in this thread.


    Here is a good step by step guide for installing the svn version, written by ziegler88.
    The Complete Guide to Installing the SVN version of Anno Domini 1257: >>>>HERE<<<<

    Current version of the mod runs on 1.143

    About svn subversion system, as originaly writen by Othr (a bit modified by DrTomas):
    Subversion is a software version control system, although the mod is in mostly binary format and is not really software this system can be used to keep an up to date version of the mod and keep it in sync with the repository.

    The term 'checkout' is used to describe the action of downloading any changes, the first checkout will be large the next checkouts will be small and will only include changes I've made.

    So that said, if you want to see the development version of the mod you need a subversion client. An excellent choice is Tortoise SVN. This is the SVN client this tutorial will cover.

    Obtain a copy of Tortoise from http://tortoisesvn.net/downloads and install it. You may be asked to reboot, so reboot when prompted.

    First checkout - change your current folder to x:\....\warband\modules, right click on an empty space there somewhere where folders are, you will have an option to SVN Checkout, click that.
    The URL of the repository is http://dev1257.googlecode.com/svn/trunk/
    The output directory is where your warband is installed, folder Modules, or you can just use .

    Click OK and off it goes, it will take a long time for the first checkout, it contains all the textures and stuff.

    To keep the development tree in sync with the repository, go to where you 'checked out' the mod, right click the folder where it's installed and right click and do SVN update. This will apply any updates.

    The purpose of the current Suvversion is to hunt down most of the script bugs for a possible beta release(finnaly!). Item and troop balancing(as well as there finalization) is also important, but that will probably go into beta version. Then 1.0 will be released.

    Note that Savegames from the old subversion is not compatable with the new one's. you will have to start a new game.

    Things to do before Beta:
    1. Troop tree balance - It should be done now, need to know if there is some issiues left
    2. Item balance and finalization - Items balancing should be done, need to know if there is some issiues left
    Item/Troop balance topic http://forums.taleworlds.com/index.p...,173415.0.html
    3. Self cloning bug when recruiting - hopefully it's fix
    4. Make a new music pack from free resources.(And hopefully we will get some unofficial 'music packs' with authentic period music in the future).
    5. Scenes. Generic scenes for Rus/Ruthenian factions and Byzantium. There might be some scenes that need fixes.
    6. We need a new escape_menu(as in the one that appears when you press escape). Any volunteers?
    7. The generic troop tree needs to be translated to latin. It's only partialy translated right now. Any volunteers?
    8. Shop items must be tweeked.
    9. Battlefield improvments - Mostly done. Some tweeks might be needed, perhaps some bugs need fixing.
    10. Tournament remap - minor changes

    Possible plans for the future:
    Tournament remap - major overhaul
    Alternative recruitment. As in the disscussed lance system. Do we still want it?
    Custom Battlefields. First steps has been taking. Sceners needed to improve
    Minor factions (Welsh and the Balts). Done
    Italy is too unpopulated right now. Tuscany, gibhellin rebels and the republic of Venice have been added.
    Last edited by ntb_15; September 24, 2011 at 11:50 AM.

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