Each turn a mob roll shall occur which outlines the wishes of the mob. Three dice shall be rolled:
3: Grain Distribution, small (1 point)
4: Grain Distribution, large (2 points)
5. Grain Distribution, city-wide (3 points)
6: Land Reforms, local (1 Point)
7: Land Reforms, regional, (2 points)
8: Land Reforms, National (3 points)
9: Italians Demand Citizenship (3 points)
10: Social Reforms (1 point)
11: Social Reforms (2 points)
12: Social Reforms (3 points)
13: Military Reforms (1 point)
14: Military Reforms (2 points)
15: Military Reforms (3 points)
16: Housing Reforms (1 point)
17: Housing Reforms (2 points)
18: Housing Reforms (3 points)
19: City Improvements (1 point)
20: City Improvements (2 points)
21: City Improvements (3 points)
Any senator may propose a law which will satisfy the wishes of the mob. This law must be seconded by a Tribune of the Plebs. Every reform that is made will somehow affect the status quo. Reforms worth more points shall have a bigger impact on the status quo. Senators who propose and successfully pass a reform gain all of the points assigned to the reform. Supporters of the bill, which includes the necessary tribune support, shall receive half the points. EX: If a senator proposes a reform worth two points, any supporting senator receives 1 point
What can I do with my points? Spend them.
Bid for Power: 15 points (The Senate outlawing you has no affect on your popularity. Your propaganda has convinced the mob that you have just as much a right to rule as the senate)
Stuff the ballot boxes: 3 points (You gain two additional votes in any office you run for)
Influence voters: 2 points (You gain one additional vote in any office you run for)
Charismatic Leader: 4 points (Your legions will fight for a year without upkeep out of loyalty)
Sufficiently Popular: 2 points (50/50 chance of having any case brought against you dismissed)
Renowned Orator: 2 points (Negates chances of dismissing a suit brought against a magistrate)
Levy Master: 1 point will reduce the cost of levying a legion by 500 denarii per point (maximum of 10 points used per legion)
Negative Effects:
For every week the demands of the mob are not met, the available points shall be added to the Public Discontent meter. The negative effects shall be as follows:
2 points: All upkeep for legions increased by 5%
3 Points: All legions levied by the senate cost 10% more.
6 points: Popular revolt, one dice rolled, multiplied by 1,000.
10 points: Popular revolt, two dice thrown, multiplied by 1,000
15 points: Massive revolt, three dice thrown, multiplied by 1,500
Tribune Vetoes on a reform bill:
If a tribune of the plebs ever vetoes a reform bill, he will incur negative reactions from the mob:
Veto of a 1 point measure: An angry mob attacks your family servants and property causing 1Dx15 denarii in damage.
Veto of a 2 point measure: An angry mob descends upon the house of the tribune, 10% chance of being lynched
Veto of a 3 point measure: Unable to run for tribune for one year, 10% chance of being lynched |