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Thread: 'For The Motherland!' - The Eastern Front IH

  1. #1
    Dave Strider's Avatar Dux Limitis
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    Default 'For The Motherland!' - The Eastern Front IH


    German Soldiers on the move

    For the Motherland! - The Eastern Front IH

    Map:
    Spoiler Alert, click show to read: 


    Supply Line Map:
    Spoiler Alert, click show to read: 


    Fronts Map:
    Spoiler Alert, click show to read: 


    The year is 1941. Two days before the Japanese attack Pearl Harbor, with Hitler's vast legions of Stormtroopers having surged through the Soviet Union, taken millions of Soviet troops captive, and killing hundreds of thousands more, German forces sit idle a mere 12 miles from the Kremlin. Indeed, in just over five months, it appeared that the German Army had done more than a different army of the time would have taken years to do. However, the Soviets have been hanging on by the hairs on their head, the skin of their teeth, and the nails on their fingers, and have finally managed to scrounge up enough resources to stage a viable counteroffensive that could well drive the Germans from Moscow's front door.


    The debacle began many years earlier, in a prison cell in the 1920s; A man is seen, scribbling furiously into a small notebook, carefully outlining his beliefs. He then publishes the story, and titles it, "Mein Kampf". Hitler's autobiography sells like wildfire, making him a millionaire when he gets out of jail. He throws his power behind the German Nationalist Party, which then merges with the German Socialist Party, to become the 'National Socialist German Workers Party', or the "Nazi" Party for short. Ever since that fateful day when the first copy of Mein Kampf was published, vast amounts of propoganda had been spreading regarding the "Evils of Bolshevism", the "Slavic Untermensch and their Jewish Bolshevist overlords", and the possibility for an invasion by Nazi Germany into the Soviet Union.


    These warnings were not heeded.


    On June 22, 1941, Hitler's dream became a reality. A force of over 4 Million German, Romanian, Italian, French, Finnish, Greek, Spanish, and troops of many other nationalities under the Nazi German Banner swept across the border into Ukraine, Belorussia, and the Baltic states, commencing the invasion of the Soviet Union, opposed by less than 3 Million Soviet troops. Vast amounts of land were quickly lost as the Germans pressed onward, however the Soviets resisted in ferocious battles in Smolensk, Kiev, and Rostov, only to name a few. Yet, despite these heroics by the Soviet forces, by December 5, Germans sat poised to crush the Soviet Union once and for all, with forces by several key Soviet cities, from Leningrad in the North to Sevastopol in the South.


    However, for the Soviets, all hope was not yet lost; pro-Soviet Partisans continued to work behind enemy lines, disrupting supply convoys; Fresh troops were being recruited in Moscow and many other places; Factory equipment, transported by train to the Ural facilities, are finally coming back online, pumping out dozens of tanks every day; and reinforcements in the form of the Asian Rifle Divisions and Ski Battalions were arriving from the far east. The stage is set for an epic showdown between the world's two greatest empires.


    -------------------------------------------------------

    This will be a bit of a different IH then the past ones, as this is a One-Player IH. Kip expressed interest in joining when asked, so he was alotted in; so long as he stays interested, I will continue updating it. This is beneficial to both this game as to the larger games, in that I won't have to wait for multiple people, and a game this small will not really distract any attention from the larger games.


    Player List:
    Soviet Union: Rudyard Kipling
    Last edited by Dave Strider; August 02, 2011 at 10:15 AM.
    when the union's inspiration through the worker's blood shall run,
    there can be no power greater anywhere beneath the sun,
    yet what force on earth is weaker than the feeble strength of one?
    but the union makes us strong.

  2. #2
    Dave Strider's Avatar Dux Limitis
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    Default Re: 'For The Motherland!' - The Eastern Front IH

    Economic Rules:
    Spoiler Alert, click show to read: 
    This game will have a slightly different economic system than the other games we have had in the past. On such wide open expanses, Supplies became crucial, and as such, Supply lines will be a deciding factor in how battles are fought. Each faction has supply lines originating from their Capital(Berlin and Moscow); However, for the Germans, they also have a smaller depot in Finland for supplying their Finnish allies, while the Soviets have two Depots in the Crimea for supplying their two besieged garrisons there.

    The main currency in this game will be Supply Points. Each province, no matter how industrialized or rural it may be, provides the same amount of manpower for their factions. For each province they control, Germany will gain 3 supply points; likewise, the Soviets will gain 10 supply points for each province they control. This represents the disdain of the Western Soviet peoples to work with the Nazis and, once the Soviets reach Germany, the sheer lack of manpower the Germans have to oppose them.

    The Germans, by my count, have 1,120 provinces. This gives them 3,360 supply points to spend each turn.
    The Soviets have 289 provinces, again by my count. This gives them 2,890 supply points to spend each turn.

    In addition, the German and Soviet supply lines have a number of "Supply Depots" - mentioned earlier - that are located either in strategically important areas or areas where two or more Supply lines meet. Based on how many Supply points the Depots received from their lines to their nation's capital, these Depots, if captured, will yield 10% of those supplies - a "weapons cache" or "POW camp" for example - as instant gain for the attacker. For example, if Germany is sending 1,000 supply points to the front, and there are several places where the train splits into smaller trains, there will be more supplies captured the further west you go. Likewise, more supplies will be captured if you take a depot supplying 5 trains than if you take a depot supplying two trains. Note that Depots must serve a MINIMUM of two trains to be operational.

    Depots are marked on the map as fully red provinces for the Germans and fully pink provinces for the Soviets. Supply trains are marked as red and pink dots connected by red and pink lines, for the Germans and Soviets respectively.

    In addition, two provinces next to each other that both have a supply line running through are marked as depots. This is because it is assumed to be pretty dang important if two supply lines are right next to each other.

    Supply Lines automatically are reconstructed at the rate of one province per day; this means if you take a province connecting a supply line, the supply line will automatically shift it's direction to the nearest way around. If there is no way around your army, then the enemy troops receiving supplies are cut off, and the supply line ceases to exist; it's cargo is instead transferred to a different supply line.

    Finally, about Depots that appear to be "cut off"; yes, some Depots have no supply lines running to them. These key positions have a certain amount of supplies in them - dictated by moi. The upkeep of the units stationed there - in addition to taking out of the national supply - also is taken out of the cache located in that particular depot. So if you have a "cut off" depot that is storing 50 points, don't keep an army of 100 Conscript Divisions there and expect them to hold out for 5 turns.


    Military Rules:
    Spoiler Alert, click show to read: 
    The units represented here reflect the types of troops used widely along the Eastern Front. As always, upkeep is 1/2 the unit price.

    Recruitable Divisions:
    Spoiler Alert, click show to read: 
    Conscript Division - 15,000 - 2 points, no time - A 'special' unit you can spawn en masse by issuing a draft order. They're free, but also the peasants/militia of this game, though - poorly trained, ill-equipped, but often with high morale. They're really only useful in wave attacks, and expect them to take heavy casualties at that.

    Infantry Division - 10,000 + 1,000 Half-tracks - 6 points, 2 days - The workhorse of all armies, a standard infantry unit equipped with small arms and the necessary medical, logistical & command sections, outfitted with Half-tracks for greater maneuverability across the wide open Steppes and better protection in case of ambushes. Capable of most tasks on the battlefield.

    Light Armored Division - 6,000/100 tanks - 24 points, 4 days, - A division of light tanks, supported by Infantry Platoons, faster than a 'proper' armored division but weaker. Not much else to be said, really. Useful for blitzkrieg movements across open terrain, but will fare horribly against drawn-out battles with heavier units.

    Armored Division - 6,000/100 tanks - 50 points, 7 days - A division of tanks, supported by Infantry Platoons, any modern general's iron fist on the battlefield. Capable of withstanding tremendous punishment and functioning as both infantry support or independently, punching gaps in enemy lines if deployed in sufficient concentrations and with effective orders.

    Cavalry Division - 10,000 - 8 points, 3 days - A mounted division capable of harassing supply lines and dismounting to fight the enemy, and in rare cases launching Cavalry Charges against suffeciently-weak positions, though they WILL take heavy casualties. Best used as partisan units. Recruitable to the Soviets only.

    Asian Rifle Division - 8,000 - 10 points, 5 days - A Soviet division coming from the far east, comprised of Turkic, Mongoloid, Siberian, or Far East peoples, brought to Moscow by Stalin to repel the German offensive as a last resort.

    Ski Division - 5,000 - 12 points, 6 days - A Soviet division specialized for winter warfare, outfitted with snowsuits, Rifles/Submachineguns, and Skis for quick and easy travel over the snowy fields of the Russian Winter. Once they reach their target they act as regular Infantry.

    Waffen-SS Division - 8,000 - 16 points, 7 days - The Crack troops of Hitler's empire, the Waffen-SS, comprised entirely of the 'Aryan Supermen' of which the Nazi Party glorifies. They are THE most elite troops in the Third Reich, and live up to that reputation well.

    Foreign Volunteers - 5,000 - 14 points, 6 days - A division serving the Wehrmacht comprised of men of separate nationalities, be it White Russians, Vichy French, or Falangist Spanish. They fight for their German allies, and they do it well - after all, they'd rather die as a friend of the Nazis now than as a foe of them later!


    Recruitable Battalions(to be attached to Divisions):
    Spoiler Alert, click show to read: 
    Artillery Battalion - 1,000 + 50 Guns - 20 points, 5 days - Long-range field artillery capable of softening an area up for an Infantry assault or acting as a powerful defense against enemy Armored thrusts if AT troops are unavailable.

    Anti-Tank Battalion - 500 - 18 points, 4 days - Troops outfitted with High-power rifles, rocket launchers, AT Grenades, and Armor-piercing mines, basically troops whose business is killing enemy tanks; and business is good!

    Ski Battalion - 1,000 - 12 points, 3 days - A smaller unit of Soviet Ski troops who can be assigned to larger divisions to provide a fast-moving Infantry source in the Russian winter.

    Mixed Armored Battalion - 1,500 + 45 Light, 30 Medium, and 15 Heavy Tanks - 34 Points - A battalion of various types of Tanks of various classifications, formed as an ad hoc assault force/defense force, capable of at least holding off enemy Armored formations(not to mention Infantry formations) until reinforcements can arrive.


    Movement Rules:
    Spoiler Alert, click show to read: 
    Like RB36, battles are fought along ever-changing fronts. These fronts are marked on the map by either me or a player via thickening the border between the two countries where the battle is being fought. If one side loses a battle, all of their provinces bordering the front are given to the other side, showing their army has "retreated" a province back. The front then moves to the new border line.

    If there are no enemy troops fighting you, armies have a standard moving rate, no matter their composition, of 5 provinces per day along the front. This can be in any sort of direction you want; it can be a straight line, a swing left, a swing right, or even a straight move left or right.
    Last edited by Dave Strider; August 02, 2011 at 12:10 AM.
    when the union's inspiration through the worker's blood shall run,
    there can be no power greater anywhere beneath the sun,
    yet what force on earth is weaker than the feeble strength of one?
    but the union makes us strong.

  3. #3
    Dave Strider's Avatar Dux Limitis
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    Default Re: 'For The Motherland!' - The Eastern Front IH

    German Armed Forces:
    Spoiler Alert, click show to read: 

    The Flag of the Wehrmacht Heer

    Army Group North:
    Spoiler Alert, click show to read: 
    I. Armee
    - 1st Infantry/AT - 10,500
    - 2nd Infantry/Artillery - 11,000 + 50
    - 3rd Infantry - 10,000
    - 4th Infantry - 10,000
    - 1st Cavalry - 10,000
    - 1st Panzer - 6,000 + 100

    II. Armee
    - 5th Infantry/AT - 10,500
    - 6th Infantry/Artillery - 11,000 + 50
    - 7th Infantry - 10,000
    - 8th Infantry - 10,000
    - 2nd Cavalry - 10,000
    - 2nd Panzer - 6,000 + 100

    I. Panzerarmee
    - 9th Infantry/AT - 10,500
    - 10th Infantry/Artillery - 11,000 + 50
    - 1st Light Panzer - 6,000 + 100
    - 2nd Light Panzer - 6,000 + 100
    - 3rd Panzer - 6,000 + 100
    - 4th Panzer - 6,000 + 100
    - 1st Volunteers "Spanish Blue Division" - 5,000

    Total: 165,500 Men, 200 Light Tanks, 400 Tanks, 150 Guns - 452 Points



    Army Group Centre:
    Spoiler Alert, click show to read: 
    III. Armee
    - 11th Infantry/AT - 10,500
    - 12th Infantry/AT - 10,500
    - 13th Infantry/Artillery - 11,000 + 50
    - 14th Infantry/Artillery - 11,000 + 50
    - 15th Infantry - 10,000
    - 16th Infantry - 10,000
    - 17th Infantry - 10,000
    - 18th Infantry - 10,000
    - 3rd Light Panzer - 6,000 + 100
    - 5th Panzer - 6,000 + 100

    IV. Armee
    - 19th Infantry/AT - 10,500
    - 20th Infantry/AT - 10,500
    - 21st Infantry/Artillery - 11,000 + 50
    - 22nd Infantry/Artillery - 11,000 + 50
    - 23rd Infantry - 10,000
    - 24th Infantry - 10,000
    - 25th Infantry - 10,000
    - 26th Infantry - 10,000
    - 4th Light Panzer - 6,000 + 100
    - 6th Panzer - 6,000 + 100

    II. Panzerarmee
    - 27th Infantry/AT - 10,500
    - 28th Infantry/AT - 10,500
    - 29th Infantry/Artillery - 11,000 + 50
    - 30th Infantry/Mixed Armor - 11,500 + 45, 30, 15
    - 1st Schutzstaffel - 8,000
    - 5th Light Panzer - 6,000 + 100
    - 6th Light Panzer - 6,000 + 100
    - 7th "Ghost" Panzer - 6,000 + 100
    - 8th Panzer - 6,000 + 100

    Total: 265,500 Men, 445 Light Tanks, 445 Tanks, 250 Guns - 674 Points



    Army Group South:
    Spoiler Alert, click show to read: 
    V. Armee
    - 31st Infantry/AT - 10,500
    - 32nd Infantry/AT - 10,500
    - 33rd Infantry/Artillery - 11,000 + 50
    - 34th Infantry/Artillery - 11,000 + 50
    - 35th Infantry - 10,000
    - 36th Infantry - 10,000
    - 37th Infantry - 10,000
    - 38th Infantry - 10,000
    - 7th Light Panzer - 6,000 + 100
    - 8th Light Panzer - 6,000 + 100
    - 9th Panzer - 6,000 + 100
    - 10th Panzer - 6,000 + 100

    VI. Armee
    - 39th Infantry/AT - 10,500
    - 40th Infantry/AT - 10,500
    - 41st Infantry/Artillery - 11,000 + 50
    - 42nd Infantry/Artillery - 11,000 + 50
    - 43rd Infantry - 10,000
    - 44th Infantry - 10,000
    - 45th Infantry - 10,000
    - 46th Infantry - 10,000
    - 9th Light Panzer - 6,000 + 100
    - 10th Light Panzer - 6,000 + 100
    - 11th Panzer - 6,000 + 100
    - 12th Panzer - 6,000 + 100

    III. Panzerarmee
    - 47th Infantry/AT - 10,500
    - 48th Infantry/AT - 10,500
    - 49th Infantry/Artillery - 11,000 + 50
    - 50th Infantry/Mixed Armor - 11,500 + 45, 30, 15
    - 11th Light Panzer - 6,000 + 100
    - 12th Light Panzer - 6,000 + 100
    - 13th Light Panzer - 6,000 + 100
    - 13th Panzer - 6,000 + 100
    - 14th Panzer - 6,000 + 100
    - 2nd Schutzstaffel - 8,000
    - 2nd Volunteers "Légion des Volontaires Français" - 5,000

    Total: 300,500 Men, 745 Light Tanks, 645 Tanks, 250 Guns - 860 Points


    OOC: This adds up to 1,986 points of 3,360, but hey, I don't want Kip to kill himself here
    Last edited by Dave Strider; August 03, 2011 at 11:29 PM.
    when the union's inspiration through the worker's blood shall run,
    there can be no power greater anywhere beneath the sun,
    yet what force on earth is weaker than the feeble strength of one?
    but the union makes us strong.

  4. #4
    Dave Strider's Avatar Dux Limitis
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    Default Re: 'For The Motherland!' - The Eastern Front IH

    Economic and Military rules up, will add the maps now.
    when the union's inspiration through the worker's blood shall run,
    there can be no power greater anywhere beneath the sun,
    yet what force on earth is weaker than the feeble strength of one?
    but the union makes us strong.

  5. #5
    Dave Strider's Avatar Dux Limitis
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    Default Re: 'For The Motherland!' - The Eastern Front IH

    Maps and movement rules added.
    when the union's inspiration through the worker's blood shall run,
    there can be no power greater anywhere beneath the sun,
    yet what force on earth is weaker than the feeble strength of one?
    but the union makes us strong.

  6. #6
    Agamemnon's Avatar Comes Limitis
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    Default Re: 'For The Motherland!' - The Eastern Front IH

    You're sure I can't be Germany?

  7. #7
    Dave Strider's Avatar Dux Limitis
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    Default Re: 'For The Motherland!' - The Eastern Front IH

    >.>

    How many times have I said this is a one-player IH?
    when the union's inspiration through the worker's blood shall run,
    there can be no power greater anywhere beneath the sun,
    yet what force on earth is weaker than the feeble strength of one?
    but the union makes us strong.

  8. #8
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: 'For The Motherland!' - The Eastern Front IH

    What wasted potential.

    We need a real WW2 IH where everyone can play? Can I make one?

  9. #9

    Default Re: 'For The Motherland!' - The Eastern Front IH



    How is that many province even playable in a forum setting? And this is coming from a "more provinces the better" guy.

  10. #10
    Dave Strider's Avatar Dux Limitis
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    Default Re: 'For The Motherland!' - The Eastern Front IH

    Because armies move 5 provinces a turn along fronts? As I explained under Movement Rules?
    when the union's inspiration through the worker's blood shall run,
    there can be no power greater anywhere beneath the sun,
    yet what force on earth is weaker than the feeble strength of one?
    but the union makes us strong.

  11. #11

    Default Re: 'For The Motherland!' - The Eastern Front IH

    Because armies move 5 provinces a turn along fronts? As I explained under Movement Rules?
    My eyes bleed just from counting 5 provinces.

  12. #12
    Dave Strider's Avatar Dux Limitis
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    Default Re: 'For The Motherland!' - The Eastern Front IH

    Hey, deal with it, in WWII lives could be lost for a meter or for two-hundred miles in the same day.
    when the union's inspiration through the worker's blood shall run,
    there can be no power greater anywhere beneath the sun,
    yet what force on earth is weaker than the feeble strength of one?
    but the union makes us strong.

  13. #13
    Agamemnon's Avatar Comes Limitis
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    Default Re: 'For The Motherland!' - The Eastern Front IH

    HMS, you are NOT viewing this thread! GET TO THE BATTLE!

  14. #14
    Kip's Avatar Idea missing.
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    Default Re: 'For The Motherland!' - The Eastern Front IH

    BALTIC FRONT

    Spoiler Alert, click show to read: 
    1. Army
    - 1st Infantry/AT - 10,500
    - 2nd Infantry/AT - 10,500
    - 3rd Infantry/Artillery - 11,000 + 50
    - 4th Infantry/Artillery - 11,000 + 50
    - 5th Infantry - 10,000
    - 6th Infantry - 10,000
    - 7th Infantry - 10,000
    - 8th Infantry - 10,000
    - 1st Light Armor - 6,000 + 100
    - 2nd Light Armor - 6,000 + 100
    - 1st Armor - 6,000 + 100
    - 2nd Armor - 6,000 + 100
    - 1st Conscript Division - 15,000
    - 2nd Conscript Division - 15,000

    2. Army
    - 9th Infantry/AT - 10,500
    - 10th Infantry/AT - 10,500
    - 11st Infantry/Artillery - 11,000 + 50
    - 12nd Infantry/Artillery - 11,000 + 50
    - 13rd Infantry - 10,000
    - 14th Infantry - 10,000
    - 15th Infantry - 10,000
    - 16th Infantry - 10,000
    - 3rd Light Armor - 6,000 + 100
    - 4th Light Armor - 6,000 + 100
    - 3rd Armor - 6,000 + 100
    - 4th Armor - 6,000 + 100
    - 3rd Conscript Division - 15,000
    - 4th Conscript Division - 15,000

    3. Army
    - 17th Infantry/AT - 10,500
    - 18th Infantry/AT - 10,500
    - 19th Infantry/Artillery - 11,000 + 50
    - 20th Infantry/Mixed Armor - 11,500 + 45, 30, 15
    - 5th Light Armor - 6,000 + 100
    - 6th Light Armor - 6,000 + 100
    - 7th Light Armor - 6,000 + 100
    - 5th Armor - 6,000 + 100
    - 6th Armor - 6,000 + 100
    - 1st Asian Rifles - 8,000
    - 1st Ski Division - 5,000
    - 5th Conscript Division - 15,000
    - 6th Conscript Division - 15,000

    Total: 395,500 Men, 745 Light Tanks, 645 Tanks, 250 Guns - 872 Points


    MOSCOW FRONT

    Spoiler Alert, click show to read: 
    1. Army
    - 1st Infantry/AT - 10,500
    - 2nd Infantry/AT - 10,500
    - 3rd Infantry/Artillery - 11,000 + 50
    - 4th Infantry/Artillery - 11,000 + 50
    - 5th Infantry - 10,000
    - 6th Infantry - 10,000
    - 7th Infantry - 10,000
    - 8th Infantry - 10,000
    - 1st Light Armor - 6,000 + 100
    - 2nd Light Armor - 6,000 + 100
    - 1st Armor - 6,000 + 100
    - 2nd Armor - 6,000 + 100
    - 1st Conscript Division - 15,000
    - 2nd Conscript Division - 15,000

    2. Army
    - 9th Infantry/AT - 10,500
    - 10th Infantry/AT - 10,500
    - 11st Infantry/Artillery - 11,000 + 50
    - 12nd Infantry/Artillery - 11,000 + 50
    - 13rd Infantry - 10,000
    - 14th Infantry - 10,000
    - 15th Infantry - 10,000
    - 16th Infantry - 10,000
    - 3rd Light Armor - 6,000 + 100
    - 4th Light Armor - 6,000 + 100
    - 3rd Armor - 6,000 + 100
    - 4th Armor - 6,000 + 100
    - 3rd Conscript Division - 15,000
    - 4th Conscript Division - 15,000

    3. Army
    - 17th Infantry/AT - 10,500
    - 18th Infantry/AT - 10,500
    - 19th Infantry/Artillery - 11,000 + 50
    - 20th Infantry/Mixed Armor - 11,500 + 45, 30, 15
    - 5th Light Armor - 6,000 + 100
    - 6th Light Armor - 6,000 + 100
    - 7th Light Armor - 6,000 + 100
    - 5th Armor - 6,000 + 100
    - 6th Armor - 6,000 + 100
    - 1st Asian Rifles - 8,000
    - 1st Ski Division - 5,000
    - 5th Conscript Division - 15,000
    - 6th Conscript Division - 15,000

    Total: 395,500 Men, 745 Light Tanks, 645 Tanks, 250 Guns - 872 Points


    UKRAINIAN FRONT

    Spoiler Alert, click show to read: 
    1. Army
    - 1st Infantry/AT - 10,500
    - 2nd Infantry/AT - 10,500
    - 3rd Infantry/Artillery - 11,000 + 50
    - 4th Infantry/Artillery - 11,000 + 50
    - 5th Infantry - 10,000
    - 6th Infantry - 10,000
    - 7th Infantry - 10,000
    - 8th Infantry - 10,000
    - 1st Light Armor - 6,000 + 100
    - 2nd Light Armor - 6,000 + 100
    - 1st Armor - 6,000 + 100
    - 2nd Armor - 6,000 + 100
    - 1st Conscript Division - 15,000
    - 2nd Conscript Division - 15,000

    2. Army
    - 9th Infantry/AT - 10,500
    - 10th Infantry/AT - 10,500
    - 11st Infantry/Artillery - 11,000 + 50
    - 12nd Infantry/Artillery - 11,000 + 50
    - 13rd Infantry - 10,000
    - 14th Infantry - 10,000
    - 15th Infantry - 10,000
    - 16th Infantry - 10,000
    - 3rd Light Armor - 6,000 + 100
    - 4th Light Armor - 6,000 + 100
    - 3rd Armor - 6,000 + 100
    - 4th Armor - 6,000 + 100
    - 3rd Conscript Division - 15,000
    - 4th Conscript Division - 15,000

    3. Army
    - 17th Infantry/AT - 10,500
    - 18th Infantry/AT - 10,500
    - 19th Infantry/Artillery - 11,000 + 50
    - 20th Infantry/Mixed Armor - 11,500 + 45, 30, 15
    - 5th Light Armor - 6,000 + 100
    - 6th Light Armor - 6,000 + 100
    - 7th Light Armor - 6,000 + 100
    - 5th Armor - 6,000 + 100
    - 6th Armor - 6,000 + 100
    - 1st Asian Rifles - 8,000
    - 1st Ski Division - 5,000
    - 5th Conscript Division - 15,000
    - 6th Conscript Division - 15,000

    Total: 395,500 Men, 745 Light Tanks, 645 Tanks, 250 Guns - 872 Points
    Last edited by Kip; August 03, 2011 at 11:28 PM.

  15. #15
    Dave Strider's Avatar Dux Limitis
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    Default Re: 'For The Motherland!' - The Eastern Front IH

    love you kip
    when the union's inspiration through the worker's blood shall run,
    there can be no power greater anywhere beneath the sun,
    yet what force on earth is weaker than the feeble strength of one?
    but the union makes us strong.

  16. #16
    Dave Strider's Avatar Dux Limitis
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    Default Re: 'For The Motherland!' - The Eastern Front IH

    German forces up
    when the union's inspiration through the worker's blood shall run,
    there can be no power greater anywhere beneath the sun,
    yet what force on earth is weaker than the feeble strength of one?
    but the union makes us strong.

  17. #17
    Dave Strider's Avatar Dux Limitis
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    Default Re: 'For The Motherland!' - The Eastern Front IH

    Map of fronts up, Kip, please make sure you know where they are.
    when the union's inspiration through the worker's blood shall run,
    there can be no power greater anywhere beneath the sun,
    yet what force on earth is weaker than the feeble strength of one?
    but the union makes us strong.

  18. #18
    Kip's Avatar Idea missing.
    Join Date
    Apr 2005
    Location
    United States
    Posts
    8,422

    Default Re: 'For The Motherland!' - The Eastern Front IH

    Will get on this tonight!

  19. #19
    Dave Strider's Avatar Dux Limitis
    Join Date
    Nov 2009
    Location
    Maine
    Posts
    17,465

    Default Re: 'For The Motherland!' - The Eastern Front IH

    Yay!
    when the union's inspiration through the worker's blood shall run,
    there can be no power greater anywhere beneath the sun,
    yet what force on earth is weaker than the feeble strength of one?
    but the union makes us strong.

  20. #20
    Thracius's Avatar Tiro
    Join Date
    Jan 2010
    Location
    The Holy Empire of Wisconsia
    Posts
    287

    Default Re: 'For The Motherland!' - The Eastern Front IH

    I like this already.


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