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Thread: Green arrow markers

  1. #1
    TheRomanRuler's Avatar Campidoctor
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    Default Green arrow markers

    How to get those?
    I tried do like here: http://www.twcenter.net/forums/showthread.php?t=443935
    Quote Originally Posted by Reno Melitensis View Post
    You are not supposed to have a ctd when you change your preferences Configuration.text, you are making something wrong, uninstall IB II and install again. You must change the above text in the IB2 folder.Then find this line:
    [game]
    morale = 1
    mute_advisor = 1
    allusers = 1
    unlimited_men_on_battlefield = 1
    advisor_verbosity = 0
    sub_faction_accents = 1
    show_banners = 1
    disable_arrow_markers = true
    and change true to false on the last line.



    Cheers
    But all what i found in my gonficuration folder is this:

    (text)

    [game]
    morale = 1
    mute_advisor = 1
    allusers = 1
    unlimited_men_on_battlefield = 1
    sub_faction_accents = 1

    (Text)

    Help!
    Last edited by TheRomanRuler; July 31, 2011 at 03:33 PM.
    Apologies for anyone who's message i may miss or not be able to answer

  2. #2
    midnite's Avatar Citizen
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    Default Re: Green arrow markers

    Quote Originally Posted by TheRomanRuler View Post
    How to get those?
    I tried do like here: http://www.twcenter.net/forums/showthread.php?t=443935

    But all what i found in my gonficuration folder is this:

    (text)

    [game]
    morale = 1
    mute_advisor = 1
    allusers = 1
    unlimited_men_on_battlefield = 1
    sub_faction_accents = 1

    (Text)

    Help!
    hi TheRomanRuler

    which mod are you looking at, vandalorum or conquestus?


    vandalorum
    ===============


    micromanage_all_settlements = 0
    morale = 1
    mute_advisor = 1
    no_campaign_battle_time_limit = 1
    pref_factions_played = 40507
    tutorial_battle_played = 1
    tutorial_path = norman_prologue/battle_of_hastings
    unit_size = huge
    sub_faction_accents = 1
    show_banners = 1
    disable_arrow_markers = false
    unlimited_men_on_battlefield = true


    conquestus
    ===============

    [misc]
    show_hud_date = true
    bypass_to_strategy_save = 1

    [game]
    morale = 1
    mute_advisor = 1
    allusers = 1
    unlimited_men_on_battlefield = 1
    sub_faction_accents = 1
    Last edited by midnite; July 31, 2011 at 04:10 PM.
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  3. #3
    TheRomanRuler's Avatar Campidoctor
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    Default Re: Green arrow markers

    Quote Originally Posted by midnite View Post
    hi TheRomanRuler

    which mod are you looking at, vandalorum or conquestus?


    vandalorum
    ===============


    micromanage_all_settlements = 0
    morale = 1
    mute_advisor = 1
    no_campaign_battle_time_limit = 1
    pref_factions_played = 40507
    tutorial_battle_played = 1
    tutorial_path = norman_prologue/battle_of_hastings
    unit_size = huge
    sub_faction_accents = 1
    show_banners = 1
    disable_arrow_markers = false
    unlimited_men_on_battlefield = true


    conquestus
    ===============

    [misc]
    show_hud_date = true
    bypass_to_strategy_save = 1

    [game]
    morale = 1
    mute_advisor = 1
    allusers = 1
    unlimited_men_on_battlefield = 1
    sub_faction_accents = 1
    Conguests, thanx (i got similar).. but how then i can enable green arrow markers?
    Apologies for anyone who's message i may miss or not be able to answer

  4. #4
    TheRomanRuler's Avatar Campidoctor
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    Default Re: Green arrow markers

    can i?
    Apologies for anyone who's message i may miss or not be able to answer

  5. #5
    Reno Melitensis's Avatar Domesticus
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    Default Re: Green arrow markers

    There is the line disable_arrow_markers = false, that's the correct entry, so if you have true change it to false.

    Cheers

  6. #6
    midnite's Avatar Citizen
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    Default Re: Green arrow markers

    under game add


    [game]
    morale = 1
    disable_arrow_markers = false
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  7. #7
    TheRomanRuler's Avatar Campidoctor
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    Default Re: Green arrow markers

    I know the trig, but for some reason there are NO "disable arrow markers" at all!
    COuld someone upload "Configure" file to me please?

    ps. I got Medieval 2 Gold version.. does that matter?
    Apologies for anyone who's message i may miss or not be able to answer

  8. #8

    Default Re: Green arrow markers

    Quote Originally Posted by TheRomanRuler View Post
    I know the trig, but for some reason there are NO "disable arrow markers" at all!
    COuld someone upload "Configure" file to me please?

    ps. I got Medieval 2 Gold version.. does that matter?
    -We dont have that specific instruction in our IB2 Britanniae CFG
    Its(CFG) locted in your mtw2 folder but needs to be regenerated into a stored compadibity folder w/in the game.

    -So do this: Make a copy of the one in your Medieval II Total War Folder then copy this one in the Medieval II Total War Folder
    -Download below: Click
    medieval2.preference.rar(this has the disable_arrow_markers instruction)
    Goes:SEGA\Medieval II Total War

    -Make sure you delete the one from the compatabity folder first before istalling the changed one ..It is in a generated folder inside your mtw2 folder: (compatabity folder)
    SEGA\Medieval II Total War.(compatabity folder)
    -If you dont, the one in the compatabilty folder will be displayed and the one with your changes!

    This will re generate in you compatibility folder and thus will be the one now used
    -It all very confusing and will be even more so if you dont have compatibilty files stored..Other than this I'm not sure

    Edited
    Last edited by Riothamus; August 01, 2011 at 01:12 PM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

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