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Thread: [Submod] Jarldom of Nidaros - Recruiting beta testers and more

  1. #21
    danova's Avatar Protector Domesticus
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    Default Re: [Submod] Jarldom of Nidaros

    Yes Ulfhednin is right! Maybe you should wait a new patch (3.06) with the main changes!
    I think only a few days...
    .

  2. #22
    Makrell's Avatar The first of all fish
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    Default Re: [Submod] Jarldom of Nidaros

    i will keep it as this for now. 90% of my coding would need to be redone with a new patch i wont do fancy stuff to other factions until ive sorted this one, and this one isnt sorted yet

  3. #23
    Makrell's Avatar The first of all fish
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    Default Re: [Submod] Jarldom of Nidaros

    cool, a new subforum just for me (and ulfheding )

    anyhow i request beta testers for this mod. Need to check balance and so forth and hunt for some bugs.

  4. #24
    danova's Avatar Protector Domesticus
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    Default Re: [Submod] Jarldom of Nidaros - Recruiting beta testers and more

    ok, first round!

    the nidarjo's faction symbols:




    source:


    .

  5. #25

    Default Re: [Submod] Jarldom of Nidaros - Recruiting beta testers and more

    I'd like to test your (sub)mod.

  6. #26
    karaislam's Avatar Vicarius
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    Default Re: [Submod] Jarldom of Nidaros

    Quote Originally Posted by danova View Post
    Yes Ulfhednin is right! Maybe you should wait a new patch (3.06) with the main changes!
    I think only a few days...
    .
    is that 3.06 just a zip(rar) file or complete new full installer?i am now downloading ur mod and i may make submods for this if i like

  7. #27
    Northman75's Avatar Tiro
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    Default Re: [Submod] Jarldom of Nidaros - Recruiting beta testers and more

    Hi Makrell, Patch 3.06 is out, so are you still planning to add the Jarldom of Nidaros? I would love to see another Jarldom on the map, your idea sounds really great, so I hope you may continue working on your sub-mod

  8. #28
    Makrell's Avatar The first of all fish
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    Default Re: [Submod] Jarldom of Nidaros - Recruiting beta testers and more

    depends, work is lesser now that school is started. illl try, but probs wont be finished till 1.0

  9. #29
    Domesticus
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    Default Re: [Submod] Jarldom of Nidaros - Recruiting beta testers and more

    Sounds interesting, if you get it up to working with the 3.6 and get it working with the Ua Niell submod, I'll be happy to download it Flipping Vestfold having territories everywhere....

  10. #30
    Makrell's Avatar The first of all fish
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    Default Re: [Submod] Jarldom of Nidaros - Recruiting beta testers and more

    THis is on hold till the mod reaches 1.0 im afraid

  11. #31
    gangstamaori's Avatar Miles
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    Default Re: [Submod] Jarldom of Nidaros - Recruiting beta testers and more

    Sorry for the thread-necro, but it's a small forum and I find this particular topic interesting.

    I am intrigued at the possibility of including another Norse faction, and I think it would make the unification of Norway more fun and interesting. I have rudimentary modding skills, but might invest in learning more in order to look at including a faction such as this.

    I can edit text files, and give existing factions settlements and troops, as well as create new characters, traits, and ancillaries. My weak points are 2d art (banners and such things), and skinning. I may work on learning to create a new faction for the current version of the mod. I think the two northern rebel settlements in Norway that are close together would be a good location. It would also be interesting to know if one can get the Kalmar Union script working for a third faction, and if this could work along side the Irish faction submod.

    Just making my intention known. Would anybody be interesting in this type of thing?

    "The disgraced and the disinherited. This is my army. This is our best hope."

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