In your EB/Data create a folder named 'warhorns' and put all the sound files from the archive there. Then open up your descr_sounds_units_anims.txt and replace everything from BANK: war_horn [...] with the following:
Code:
BANK: war_horn
culture roman
event
folder EB\Data\warhorns
ROMANHORN1.wav
ROMANHORN2.wav
ROMANHORN3.wav
ROMANHORN4.wav
ROMANHORN5.wav
folder data/sounds/SFX/Individual/War_Horns
War_Horn_Roman_Advance
end
culture barbarian
event
folder EB\Data\warhorns
BARBARIANHORN3.wav
BARBARIANHORN4.wav
nomadhorn1.wav
nomadhorn2.wav
nomadhorn3.wav
nomadhorn4.wav
folder data/sounds/SFX/Individual/War_Horns
War_Horn_Barbarian_Advance
end
culture carthaginian
event
folder EB\Data\warhorns
CARTHAGEHORN1.wav
CARTHAGEHORN2.wav
CARTHAGEHORN3.wav
CARTHAGEHORN4.wav
CARTHAGEHORN5.wav
end
culture greek
event
folder EB\Data\warhorns
GREEKHORN1.wav
GREEKHORN2.wav
GREEKHORN3.wav
GREEKHORN4.wav
end
culture egyptian
event
folder EB\Data\warhorns
EGYPTHORN1.wav
EGYPTHORN2.wav
EGYPTHORN3.wav
EGYPTHORN4.wav
folder data/sounds/SFX/Individual/War_Horns
War_Horn_Arab_Advance
end
culture eastern
event
folder EB\Data\warhorns
EASTERNHORN1.wav
EASTERNHORN2.wav
EASTERNHORN3.wav
EASTERNHORN4.wav
EASTERNHORN5.wav
folder data/sounds/SFX/Individual/War_Horns
War_Horn_Arab_Advance
end
I have removed GREEKHORN5.wav as it was causing CTDs (I'm pretty sure this was the case), first two barb horns (horse clatter during an INFANTRY charge was just ridiculous) and merged the nomad horns with barbs as nomad culture is not present in EB (at least not in this file). Original horns, including the AWESOME Arab one are stillt here :>