<a href="http://www.game-advertising-online.com/" target="_blank">Game Advertising Online</a><br /> banner requires iframes
Page 1 of 37 123456789101126 ... LastLast
Results 1 to 20 of 738

Thread: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

  1. #1
    The Dude's Avatar Jū kihei
    Join Date
    Oct 2008
    Location
    I hate it when forums display your location. Now I have to be original.
    Posts
    7,926

    Default Chernarus: Total War. The dynamic player-driven campaign for the HFTP.



    Times are bad in Chernarus. The country is run by an oppressive communist dictatorship that runs a brutal regime already infamous for its countless crimes against humanity. The country's borders are sealed tight, the army patrols the streets and the media has been heavily restricted. The authorities threaten the people with poverty and death.

    Times are bad. But not so bad that a small group of independent minded patriots can't come together in secret to plot the overthrowing of Andrei Berenkov, the Supreme Chairman of Military Affairs and the nation's de facto leader.

    You are part of a group that remembers the old days. That remembers the freedom of old Chernarus, when you could lunch at Burger King, dine at McDonalds, watch Hollywood movies in theaters and drive there in Fords and Chryslers. Now you are stuck with stuffy old Lada's and Trabants and you feel like your nation has been thrown back into the 70's. As noone should be forced to drive such atrocious vehicles to horribly undermanaged pubs that serve wodka which tastes like the sweat of Berenkov's fat hairy back, the time for change is there. You have met in secret with representatives of NATO and the UN, both of whom are willing to support your rebellion if it takes off, but neither are willing to invade the country and start a war for the sake of your people. You will have to take the first step, gamble all you have and face either glorious victory or a torturous death. Berenkov will not hesitate to strike you down with every soldier, tank and helicopter at his disposal.

    But for now, he has no idea of what you're up to. Your strike will be the first one. You gather in the village of Tulga, a few dedicated patriots having nothing but smuggled weapons and the goodwill of the people on your side. You will start this fight that will either blossom into a nationwide revolution or die an infant's death.

    The time to strike is now. Where will it be?

    Campaign Dynamics:
    Your unit will always fight as a single group. All actions undertaken will be undertaken with as many members as will commit to the operation. Nevertheless, as the army grows, individual players can take command of allied army units if they so desire. This means that they can decide, out-of-game, where their specific army element will go and what it will do. The consequences of these movements will generally be decided out-of-game by the DM of the campaign, but can be turned into a mission if the group agrees to it.

    If no players assume command of any of the AI army's elements, the DM will entirely decide how the war evolves beyond what the players themselves do during missions.

    Every action taken requires a certain amount of time to complete. This is generally not a matter of concern for the players and is mostly a matter of DM administration. A nighttime stealth operation costs less time and fewer resources than an armored offensive intent on pushing forward the front line. The general rule of thumb is: the larger the force to move, the more time and resources it takes.

    For practical purposes it is useful to, as a group, assign a leader. The leader will be able to be decisive when the group as a whole is deadlocked about what to do. If noone can come to any agreement on whether to sabotage the factory, capture the harbour or attack the enemy city, the leader will be able to decide for the group (and will also be held responsible for the consequences of his decision). The leader cannot, however, veto anything. When the majority of a group has decided on something that the leader hasn't, what the majority wants still goes.

    The map you are playing on will be divided into zones and each zone will have its drawbacks and benefits. Industrial towns will supply you with the means to keep your army mobile and your armored units in the fight, but will generally not deliver as many recruits as a residential city would. Likewise, conquering a castle for a new regional HQ will increase AI troop skill on the battlefield but will not bring in any resources, unlike the capture of that harbour that you decided to pass up.

    The enemy will also not sit still. As you grow in power, so do your enemy's means to fight you change. If you wish to develop a stealthy insurgency that relies on terrorist attacks and sabotage operations, then Berenkov will not generally respond by rolling armoured divisions across the landscape to seek you out. He will, however, send incognito special ops units after you, or more heavily reinforce locations that could be possible targets for your attacks.

    Remember aswell that you fight for the wellbeing of the people of Chernarus. No matter what decision you make, you will put them through hard times. It is your job to make these hard times as bearable as you can. Berenkov will not hesitate to arrange public executions, prison camps or even downright genocide. It will be your responsibility to keep the people as safe as you possibly can. Do so, and they will support your insurgency vigorously. Fail to protect them and you will not only lose popular support, but may even face armed resistance from a people who believe that throwing their lot in with Berenkov's dictatorship may spare them his anger.

    The ultimate goal is the death of Berenkov and all his affiliates. How you reach that goal is up to you.

    Campaign Mechanics:
    Chernarus is a country that has everything a nation needs to succeed. The only problem is that Berenkov owns all of it and doesn't use it for any good. Spread across the nation are harbours, quarries, lumber mills, airfields, farms, factories and so forth. If you are intent on open rebellion, you will have to capture and occupy these assets to provide you with the resources you need.

    The first ingredient of any army are its men. To field an army capable of taking on Berenkov in the open, you will have to capture towns and farms. Towns to provide you with recruits, farms to keep your men fed.

    The second thing an army needs are weapons and training. As an insurgent movement you will be using the various medieval castles spread around the country as headquarters, since these are the hardest places for Berenkov's vast military to get to, and are the easiest to defend. Headquarters serve as training grounds, which improve NPC fighting skill, aswell as deployment positions. From a headquarter you can invade adjacent zones. To get access to weapons and armor there are only a few options: either seize control of OPFOR military outposts, or get access to harbours and airfields from where NATO and/or the UN can sail/fly in weapons and armoured vehicles.

    To construct defenses aswell as increase the durability of your army, factories, quarries and lumber mills are required. Factories will provide your troops with munitions and repair damaged vehicles. Quarries and lumber mills produce stone and wood respectively and are necessary in creating fortifications.

    Larger towns and cities also have medical facilities. You will require these to heal wounded men, which in game terms means you get some of your casualties back as deployable troops. Access to these facilities also help you keep the population happy, which you will need as your insurgency requires popular support to succeed.

    Popular support itself is a dynamic resource. You can get it and lose it from anything, and other than hospitals, only the power plant and TV antenna's such as the one on Green Mountain are capable of passively keeping the population satisfied. These resources may not prove to be enough on their own, however. Succesful missions without civilian casualties will keep the population pleased, succesful defensive operations against Berenkov's military will also do the job. But leave gaps in your defenses and you may suddenly find Berenkov exploiting them by committing genocide on your towns. Even worse, he may threatens villagers in regions he controls and use them as currency for negotation. Failure to prevent Berenkov from mutilating the very country he claims to own may turn the people into a disillusioned and bitter faction that want nothing to do with your cause.

    Ownership of regions will also generate finances. Industrial assets generally produce the most wealth, followed closely by densely populated regions. The majority of this wealth will be passively channeled into your army and won't necessarily be represented ingame. A portion of it however is channeled directly into your coffers and can be used to purchase special equipment such as weapons and vehicles, that are stored at the HQ of your choosing and can be taken into missions. It is as important to train your own armies as efficiently as possible, as it is to make sure that your own characters are as outfitted as possible. But beware, the money isn't always unconditionally available. There may be situations in which you are forced to choose between spending it on yourself and spending it on a greater cause. In addition, the money can also be used to charter the services of elite independent operatives, such as Private Military Companies and infiltrators that spy on enemy movements.

    Lastly, keep this in mind: all the assets that you need, the enemy also needs. As you strenghten yourself by claiming locations, you weaken the enemy in turn. Think strategically: some targets may have more than a single asset to offer and taking them from the enemy may deal them a serious blow. Or, you could choose to sabotage via a stealth operation an important asset in territory you have no hope of claiming.
    Enemies of the Revolution


    The above three people are the foremost enemies of the revolution. The goal is their death or their capture, though as far as the revolution is concerned death would be preferable. From left to right, they are:

    Oleg Minkov
    The country's official President and Berenkov's only claim to running a democracy. Berenkov often claims that Chernarus has the most frequent elections of all democratic nations and is thus the most democratic, but the opposite is true. Every year he puts Oleg Minkov up against a completely unknown factor who has been paid off to lose. Minkov regurgitates the same rhetoric every year, while the other candidate generally just praises the country that he is so blessed to live in and never promises any sort of change.

    Minkov is a puppet. All major international affairs are handled by Berenkov, national security is handled by Berenkov, propaganda is handled by Berenkov, and so forth. Only national finance and infrastructure are left to Minkov, and so these things are generally fairly well taken care of since at the end of the day Minkov is more of an administrator and less of a tyrant. To the revolution he is a weakling that was picked specifically for his lack of a spine. Whether or not this man would've acted otherwise without Berenkov guiding his every move is irrelevant. He is a traitor to the nation and must die.

    Andrei Berenkov
    Berenkov is the Supreme Chairman of Military Affairs and therefore the country's unofficial leader. As the dictator of Chernarus he rules with an iron fist and puts his people through every possible variant of misery. Why he even wants to lead a country, nobody knows. He regards the inhabitants of Chernarus like ants in an antfarm and everything he does with them is for his own amusement and own gain. The revolution suspects that he harbours another agenda that nobody is aware of except his closest. What this agenda may be however, is anybody's guess.

    Berenkov's claim to power is, like with most dictator, a brutal coup that killed all members of the last government. This brutal deed scared his opposition into silence and so he has ruled the country ever since. If there is one constant in the Berenkov regime it is the relentless focus on the army. There is a great amount of focus on weapons development and military growth. In fact, under Berenkov's leadership the army has grown by a factor 2.5.

    No matter what, Berenkov must die. Even if the revolution fails, if an opportunity to take the head of Berenkov presents itself, it should be taken.

    Sergei Lebedev
    Lebedev is the country's evil Einstein. A true polymath, he turns his intellect towards researching anything Berenkov needs it for. The imagination can fill in the blanks as to what it is he researches. He has been a loyal follower of Berenkov for years, going back to their university years long before the coup. Berenkov is the man with vision, Lebedev in turns gives him the means to carry it out. He is currently speculated to be working on a variety of weaponized gasses and liquids for biochemical warfare.

    He also dictates research on more standard military technology, with entire teams of weapons scientists under him researching more effective ammunition and revising various armoured vehicles.

    Lebedev is the #2 priority to take down. Without Berenkov he will not be able to do much arm, but his cruel nature nevertheless makes him a menace.
    TOTAL REVOLUTIONARY ASSETS
    Total Wealth:
    20550$


    Towns:
    Tulga
    Msta
    Kamyshovo (Minor Port)
    Pusta
    Elektrozavodsk (Major Port, Minor Port, Factory)
    Solnichniy (Minor Port, Factory, Quarry)
    Nizhnoye (Minor Port)
    Staroye
    Shakhovka

    Headquarters:
    Rog (Mortar Firebase)

    Current income per mission:
    1050$

    Additional revolutionary forces:
    4x Infantry Squad
    2x BMP-2 Mechanised Squad
    3x BTR-70 Mechanised Squad
    1x Technical Squad
    1x Armoured Section (1x T-72 + 2x-T55)

    Additional revolutionary assets:
    Static:
    3x Podnos Mortar
    2x D-30 Artillery (at Skalisty)
    2x ZU-23 (AA)
    3x SPG-9

    Armoured:
    2x T-55
    1x T-72
    1x BMP-3
    2x BMP-2
    1x BTR-90
    3x BTR-70

    Motorised:
    2x GAZ Vodnik
    4x Technical UAZ (SPG-9)

    Air:
    1x Mi-24 Hind
    2x Mi-8 MTV-3


    (NEW) Other sources of aid:

    Private Military Company
    A private military company from the United States called The Shield has offered its support to us at a price. While they would not reveal the reason behind their offer, we suspect that we have some benefactors working for us behind the screens as long as NATO's hands are tied. They have offered us the following deals:
    - Purchasing a weapons crate: for $500 we can buy from them a chest of specialised weaponry that we can take with us for a single mission.
    - Purchasing SUV's: for $3000 we can buy an SUV complete with mounted minigun for a single mission. Keep it operational for the duration of the mission and they will return us $1000.
    - Purchasing manpower: for $5000 we can hire a squad of field specialists that will help us wherever we need them, be it on defensive operations, convoy escorts or offensive missions.

    All contracts are limited to the duration of a single mission.


    United Nations Peacekeeping
    The UN has recognised the revolutionary forces of Chernarus as a legitimate factor and has now acknowledged that the country of Chernarus is in a state of civil war. The UN is offering peacekeeping missions to protect towns likely to see a lot of conflict. If we agree to UN peacekeeping operations however, it will see to a town's safety while it removes our ability to use that town as a base of operations for our struggle against the regime. While we will keep the soldiers we've recruited from these towns, we will lose the ability to use a town's facilities or to collect income from it. Essentially the town will be transferred to UN control and while that may be good for the people, it may not be so good for our war effort. The UN is also limited in what it can deploy onto the field, so while a certain UN presence may keep Berenkov's smaller armies out, a complete withdrawal when threatened by a blatantly superior force could also happen.

    Peacekeeping missions can be requested at any time and will remain until we either request to have them recalled, or they get driven out by Berenkov.

    NATO Support
    The presence of NATO within Chernarus currently allows us access to several of their services. Amongst them:
    - An unlimited NATO weapons license, costing $10.000
    - Requesting air support for a mission, costing $20.000

    Purchasing Vehicles
    Now that we have a major port we can purchase heavy armour aswell as light armour. The following is currently available:

    - M113 for $4000
    -
    LAV-25 for $8.000
    - BMP-2 for $10.000
    - T-72 for $25.000



    CHERNARUSSIAN PEACE TALKS STRUGGLING

    Washington (AAN). Once again, the tripartite peace negotations with the Chernarussian Democratic People's Republic (CDPR) have run into problems. Earlier week, United States President Howard Matthews rebooted the peace talks of last year that had failed after Chernarussian dictator Andrei Berenkov angrily walked out of the conference room, threatening with a war that never came.

    Berenkov, supreme commander of the Chernarussian army and the nation's de-facto leader, has long been suspected of preparing a strike on American soil. While military strategists have downplayed this threat in the national media, saying a country like Chernarus lacks the military power required to perform such an operation, nuclear experts in the White House and the UN nevertheless investigate the possibility that Berenkov possesses the capacity to launch long distance missiles across the atlantic.

    "We must take extremely seriously any threat to our nation, regardless of how we stand in comparison to our would-be enemies." Matthews stated in a public press conference this morning. Commenting on the progress, or lack thereof, made during last nights talks, Matthews had this to say:

    "Andrei Berenkov is a man proud of his nation and proud of his accomplishments. This is something we must take into account. All of Chernarussian foreign politics are isolationist in nature for the sole reason that the country's leadership believes strongly in their country's cultural superiority. At the diplomatic table, Chernarus demands respect from it peers. Berenkov feels that our country has been less than forthcoming in this demand, whereas I feel that the United States has, quite frankly, been incredibly patient with a country of which we are still not sure if it has the capacity to attack us on our own soil."

    Alicia Baker, one of the White House experts on nuclear weaponry and long range ballistic weapons, told WNN correspondents that she feared not only Berenkov's Napoleon complex, but even more so an imitation of Napoleon's accomplishments. "It is very likely that the leadership of Chernarus believes that it has the power to suddenly march halfway across the world and carve its name into history. I doubt that such an endeavour could end anything but badly for them, but the chaos that would ensue from open war should nevertheless not be taken lightly."

    Speculation about a military intervention has also proven to be persistent. President Matthews has in the past spoken language of war, saying that he would not hesitate to deploy troops if Chernarus proved blatantly hostile. Whether or not he holds to that position in these current talks remains to be seen, however.
    RUMORS OF REVOLT IN CHERNARUS

    Washington (AAN). Peace talks with the nation of Chernarus have ground to a halt little than a week after they commenced. United States surveillance efforts have confirmed, according to the CIA, that there has indeed been gunfire in the southeastern part of Chernarus between Berenkov's troops and unidentified independents. While president Matthews has not yet commented on the matter, his spokesman has informed WNN that he will in fact not further pursue any sort of formal peace with Chernarus until Berenkov is able to account for what is going on.
    CHERNARUS IN OPEN REVOLT

    Washington (AAN). What were still mere rumors a few days ago have now quickly evolved into fact. The people of southeastern Chernarus have entered open revolt against their leadership. There has been confirmed weapons fire in the hills surrounding the country's southern port town of Elektrozavodzk. CIA satellite surveillance imagery shared with this news network also confirms the presence of large groups of armed civilians engaged in combat with the country's official military troops headed by the nation's de-facto leader Andrei Berenkov.

    Berenkov, often accused of running a Stalinist regime, has so far not issued any statements. The country's president Oleg Minkov, however, did state the following in a national adress:

    "Armed barbarians run wild through the streets of southwestern Chernarus. Inbreds and mongrels intent on destroying the peace and quiet we have built for ourselves. Our wonderful country shall not be harmed by these murderous amateurs, and so our nation's leaders have committed the entire strength of our military to the southeastern part of the country to deal swift justice to this band of traitors."

    Experts put Minkov's words down to propaganda. Jonathan Mill, expert on Chernarussian Politics and History and professor at Stanford University in California, feels that it is unlikely that any revolutionary sentiment would somehow be limited to the southeastern part of the nation. He stated that while there had been a pro-government rally in the city of Berezino in the country's north, it is unlikely that this was anything other than a show to artificially restore faith in the nation's leadership.

    As of yet, neither the United States, the United Nations or NATO have come forward to comment on the current situation.

    CHERNARUSSIAN CIVIL WAR DRAWS INTERNATIONAL EYES

    Washington (AAN). This morning, Chernarussian rebels have succesfully occupied the Chernarussian coastal city of Elektrozavodsk. In the light of yesterday's activity deeper into the country's hills, it should now be clear that the regime of de-facto dictator Andrei Berenkov has lost the ability to control the country's southeast. In the meantime Oleg Minkov, the nation's official president, has yet to follow through on his promise of military retalliation.

    US President Howard Matthews has stated in a recent press conference that the time to intervene in Chernarus is now drawing closer, and that he will not see rebelling Chernarussians suffer persecution and death on the hands of, as he put it, "a tyrant's personal legion", referring to the ambiguous relationship that Berenkov's seemingly Russian army has with the brass in Moscow. Matthews has requested clarification from the Kremlin on how exactly they stand in relation to the operations of Berenkov within Chernarus.

    Andrei Berenkov himself, meanwhile, has called upon the assistance of his two greatest allies, the bordering nation of Takistan and his far-away ally of China, a country he has often referred to as the greatest ally a communist could have, incase NATO does choose to intervene in this conflict. And while Takistani aid seems likely, whether or not the Chinese will answer his call remains to be seen.

    NATO INTERVENTION IN CHERNARUS

    Washington (AAN). American president Howard Matthews has confirmed in a press conference this morning that NATO is indeed intervening in the Chernarussian conflict, with the USA taking the lead of an international taskforce consisting of American, British, German and Czech elements. Matthews said that, while regretting the necessity to intervene, he was committed to the safety of the Chernarussian people. When asked if NATO was backing the Chernarussian revolutionary movement, Matthews commented that as of now, the stability of the region is NATO's first priority, meaning that the fight will have to be taken to the armed forces of Andrei Berenkov. While experts state that this is, to some degree, heartening news for the country's revolutionaries, Matthews' statement also signifies very clear what wasn't given: expliciting support for the rebellion. Whether or not the interests of the United States are therefore aligned with the rebels remains to be seen.

    AAN is currently working hard to deploy journalists inside the nation to get a press release from the revolutionary movement itself.
    Last edited by The Dude; September 12, 2011 at 05:58 PM.

  2. #2
    LuckyLewis's Avatar Loutre
    Join Date
    Jun 2006
    Location
    United Kingdom
    Posts
    4,354

    Default Re: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

    That's an impressive write up Dude. Hope you can implement it all successfully in terms of mission editing and scripting.

  3. #3
    RangerPL's Avatar Shashu
    Join Date
    Jul 2011
    Posts
    223

    Default Re: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

    This sounds excellent, reminds me of Warfare Mode in a way, just magnified by a factor of like 10.

    If you need any help writing SQF scripts, I can do that. I'm still learning but I have the fundamentals.

  4. #4
    Captain Jin's Avatar Ninja
    Join Date
    Apr 2006
    Posts
    9,265

    Default Re: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

    I was just thinking; given our track record at completing missions... the future of our revolution seems dismal lol.

  5. #5
    Danny_K_1's Avatar ARMA II Clan Overseer
    Join Date
    Jan 2009
    Location
    Scotland
    Posts
    6,726

    Default Re: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

    Our previous missions were nothing but training Jin, extremely bloody training.

    Down with the tyrants!

    Spoiler Alert, click show to read: 

  6. #6
    Tischdecke's Avatar Senshi
    Join Date
    Jul 2007
    Location
    München
    Posts
    1,440

    Default Re: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

    We'll be fine as long as we stop giving certain people AT-Weapons

    no seriously....looking forward to it...reminds me of a IL-2 thing I had going some years ago...


  7. #7
    The Dude's Avatar Jū kihei
    Join Date
    Oct 2008
    Location
    I hate it when forums display your location. Now I have to be original.
    Posts
    7,926

    Default Re: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

    So I guess what you guys should do is have a little chat on who should become the leader of the insurgency. It will be incredibly useful since most decisions about the course of the revolution will be made on this forum in dedicated threads, or in arranged steam chats, etc. We'll have to see what works best. I obviously cannot lead the revolution as I am for all intents and purposes Andrei Berenkov, since I DM for OPFOR.

  8. #8
    I WUB PUGS's Avatar XOXO
    Join Date
    Feb 2009
    Location
    Monterey California
    Posts
    6,813

    Default Re: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

    So when is this gonna be ready to kick off...?

  9. #9
    Vanoi's Avatar Jū kihei
    Join Date
    Apr 2010
    Location
    Myrtle Beach, South Carolina, USA
    Posts
    8,908

    Default Re: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

    I call being the guy with the RPG.
    Quote Originally Posted by RubiconDecision View Post
    Those who protect the right of terrorists to have Free Speech enable the bombings of innocents.

  10. #10
    The Dude's Avatar Jū kihei
    Join Date
    Oct 2008
    Location
    I hate it when forums display your location. Now I have to be original.
    Posts
    7,926

    Default Re: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

    Quote Originally Posted by I WUB PUGS View Post
    So when is this gonna be ready to kick off...?
    Well I don't plan to have it compete with your campaign for starters. I reckon that the first mission options and the initial status quo will probably be posted within a week. I'll be going on vacation to Turkey in mid august for 10 days, so I'll be back end august and I guess that's when it can properly take off. I hope to have delivered at least one playable mission before then though. Basically this is going to be a long term project that will take us a few months all in all to really slug through. In the end though, this is something we can all contribute to. I can keep DM'ing for OPFOR and had specific mission creation over to someone else should I find myself short on time for a specific mission, for example.
    Last edited by The Dude; July 26, 2011 at 06:00 PM.

  11. #11
    Icewolf's Avatar Senshi
    Join Date
    Jun 2009
    Location
    Canada
    Posts
    1,465

    Default Re: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

    I'm so mad i'm going to be missing this..... hopefully it will still be going when I get back, or a new game will be going..

  12. #12
    Danny_K_1's Avatar ARMA II Clan Overseer
    Join Date
    Jan 2009
    Location
    Scotland
    Posts
    6,726

    Default Re: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

    Awesome banner mate.

  13. #13
    Captain Jin's Avatar Ninja
    Join Date
    Apr 2006
    Posts
    9,265

    Default Re: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

    I'll be the political officer that executes people who don't agree with our cause as well as torture and question any people we capture.

  14. #14
    Rilder's Avatar Supai
    Join Date
    Oct 2005
    Location
    Midwest
    Posts
    337

    Default Re: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

    This sounds so awesome...

    Also, question, will participants only need Arma 2 or will OA be required?
    Last edited by Rilder; July 27, 2011 at 02:26 AM.

  15. #15
    Captain Jin's Avatar Ninja
    Join Date
    Apr 2006
    Posts
    9,265

    Default Re: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

    You need OA.

  16. #16
    Kamos's Avatar Renegade Minotaur
    Join Date
    May 2005
    Posts
    14,181

    Default Re: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

    Hell I might have to join in on this. Sounds interesting.
    Logical paradoxes and giant dragons don't get on.

  17. #17
    HansDuet's Avatar Samurai
    Join Date
    Jul 2007
    Posts
    11,905

    Default Re: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

    Sounds good but tricky.


  18. #18
    Falconpilot's Avatar Use your imagination
    Join Date
    Jul 2008
    Location
    Belgium
    Posts
    2,429

    Default Re: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

    Sounds awesome but hard, like jin said, giving our previous results the revolution will be gone in a week
    Under the proud patronage of the magnificent warcaster, Daily!

  19. #19
    .Mitch.'s Avatar Fighting Inevitability
    Join Date
    Mar 2010
    Location
    51°37'N, 3°57'W
    Posts
    7,911

    Default Re: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

    This sounds very very awsome, can't wait for it to get going, I'll offer my services as a mission creator btw if you ever want someone else to take over to do a few.
    To each his own - Left is right - and sanity is but an illusion.

  20. #20
    The Dude's Avatar Jū kihei
    Join Date
    Oct 2008
    Location
    I hate it when forums display your location. Now I have to be original.
    Posts
    7,926

    Default Re: Chernarus: Total War. The dynamic player-driven campaign for the HFTP.

    Cheers Mitch, much appreciated.

    I am currently working on dividing the world map into zones. I have listed the available assets in the zones I've so far completed, making it look a bit like this:

    Chernogorsk
    Recruitment: 500
    Income: 350
    Major Port
    Factory

    Balota
    Recruitment: 50
    Income: 100
    Minor Port
    Airfield

    And so forth. Basically what these values mean is the following. After every ingame operation, a town's income is added to your coffers. If the revolution owns both Chernogorsk and Balota in this instance, each participant will receive a total of 450 in currency after every ingame mission. Access to both the airfield and aswell as two ports also means that the revolution can call on the UN to supply peacekeeping troops, hire a private military company (via the airfield), and have NATO supply armoured vehicles (minor ports supply APC's, major ports supply tanks).

    The recruitment value is simply a flat value of manpower that gets added to the revolution's armed forces. This is a one time addition. If someone sends their company somewhere and out of its 250 troops, a 100 die, that's a 100 gone that will not come back. You'll have to liberate a new town to get new manpower.

Page 1 of 37 123456789101126 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •