This Mod has great potential. I really enjoy playing it. I have played 6 different campaigns thru 6 different factions. Including Romani of course.
Suggestions Bugs etc..
1. This mod tries to do too much. As in any of the Total War series games it's not based on history but more of a timeline. Build your own empire differently or identically to history. Yet in this game there are pop ups about a road going to Capua. Yet later in the game it's not extended. If you follow history then you need a history book in front of you as you expand your nation and then do exactly as they do except the conditions are different. Beauty of the map not withstanding you concentrate on a road like it's the first road Rome ever built.. dirt roads were common yet no evidence or benefit on the map, have a road or don't have a road.. at least armies should reap rewards in movement values and cities in trade and tax income..
2. Corruption - if anyone's played the game for as long as I have then you will understand perfectly my next statement. This part of this mod is INSANE. Each one of my campaigns ended with something like 140-160k per year in income and twice that in expenses.. and almost 3x as much in the corruption / other expense as military spending. Historically corruption in the high levels of government wasn't rampant until post Punic Wars. Some corruption is to be expected.. few Denair off the top etc.. and corruption in new provinces. But once the province is culturally Latin it should be low 5-10% maximum. An example of the type of corruption that existed in early republic was in tax collection for new provinces.. tax collectors would pay a flat rate amount for tax for a region.. then go collect the tax for reimbursement.. collect more than they were supposed to. However once full colonization was complete taxation went back to normal. Overall taxes in the roman republic were EXTREMELY low as compared to today's terms. 1% in peace and 3-5% in war.
3. City Governance- Each roman city other than Rome had a praefectus aka mayor. Rome had 4(Aediles). They could usually be one or 2 type of people, military or politician. This game needs the ability to recruit a mayor. He can have 0 body guards but I'm sure a politician in those times would have some so maybe 3 or 5. A recruitable commander would be awesome. This family tree stuff for the Romani for example is a little silly. They aren't apart of a family.. and just because they performed well in battle doesn't give them automatic political power. Besides in this game you can't lead a revolt unless it's in your mind lol. Also its extremely aggravating sending mayors from one side of the map to the other. It takes years for them to get there (another inaccuracy because of the lack of roads in the game or + movement values).. and when they die now cities population is angry because governor gave population bonus that are now no longer in place.
4. I love the fact that the Romani don't start out with any kind of siege equipment. Historically they learned that from the Greeks after taking some of the city-states in southern Italy. However I think the moment that Romani takes a Greek city it should have the ability to build siege equipment.
I hope I don't offend anyone.. Just an opinion