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Thread: NTW3 Barebones (by permission)

  1. #1
    Tired of TWC Arrogance
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    Default NTW3 Barebones (by permission)




    This is a "Barebones" sub mod which aims to bring some of the benefits of the excellent NTW3 battlefield action to those players who want those aspects... while keeping other elements of vanilla, major mod or whatever mod they have made or prefer.

    I hope that you enjoy the changes they bring as much as I have. Thanks go to several folks who tested out these files and confirmed my thoughts that they should be shared:

    Leoben
    Icebear
    Chevalier IX
    Bassguitar
    Jbet

    ... and big thanks to NTW3 for the files and especaiily to Von Clauswitz, Legio Desaix and NFullin.

    Files are zipped as an attachment to this post.




    Mod Content:
    1. Fatigue rate and effects
    2. Morale
    3. Movement rates and modifiers
    4. Rules (key in-battle realism modifiers)
    5. Troop Experience rates and effects
    6. Visual and sound effects


    Fog of War: One of the NTW3 features that many folks like is enhanced FOW which means you have to scout to see enemy units. It's not included here for 2 reasons:
    1. Implementing it means changing the unit_stats_land, which I believe precludes it from a "barebones" mod because it would require replacing that file - which is a key element of the major mods and would need a separate file for each mod.
    2. Personally, I consider all scouting already complete before battles so don't need FOW. And as I use 40 units per side and Whiff of Sulphur mod pouring smoke everywhere, it's hard enough to keep track of what's going on!
    Add to TOP of user.script as follows:

    mod NTW3_sp_stripped.pack;
    mod NTW3_FX1_v1.pack;
    mod NTW3_FX2_v1.pack;
    mod stripped_NTW3.pack;


    *** NEW ***

    PROJECTILES TABLES

    I am testing the use of the NTW3 projectiles tables (weapons ranges, damage etc.) as an additonal option - good results so far alongsode LME! It's at the bottom of this post for those who want to try it with me (you can use it with ANY mod or vanilla).

    Don't forget to add NTW3_Projectiles.pack to your user.script.

    UPDATE

    A revised NTW3_stripped_NTW3 file is also attached which hopefully fixes the issue where grenadiers are very hard to shoot. Thanks to Bazzbrother for his findings! Just replace the original file with this one.


    Feedback welcomed.
    Last edited by Pdguru; March 28, 2012 at 10:13 PM.

  2. #2
    Chevalier IX's Avatar Primicerius
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    Default Re: NTW3 Barebones (by permission)

    excellent works and congratulations on this release.as well thank you to the NTW3 team for allowing us to benefit from their excellent modding skills and understanding of the tactics and battles of the era represented.and as always thanks for doing this for the community Guru,your contributions are as respected as they are countless

  3. #3
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    Default Re: NTW3 Barebones (by permission)

    Quote Originally Posted by Chevalier IX View Post
    excellent works and congratulations on this release.as well thank you to the NTW3 team for allowing us to benefit from their excellent modding skills and understanding of the tactics and battles of the era represented.and as always thanks for doing this for the community Guru,your contributions are as respected as they are countless
    Thanks, Chevalier.

    OP updated.

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    Chevalier IX's Avatar Primicerius
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    Default Re: NTW3 Barebones (by permission)

    excellent,and most welcome of course my friend when used with another mod,say,LME,is there a position in the user script you would suggest these files go???at the top perhaps???

  5. #5
    Leoben's Avatar Decanus
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    Default Re: NTW3 Barebones (by permission)

    Well, I'm glad if I've been of help on this excellent idea. Thank you PDGuru to give us this excellent mod and thanks a lot to TheLordz for their battle mechanics which are awesome!

  6. #6

    Default Re: NTW3 Barebones (by permission)

    Thanks for this! everyone, brilliant, thank you!

  7. #7

    Default Re: NTW3 Barebones (by permission)

    Great work pdguru,,and eh Lordz ,thanks again, i take it this goes above my lme 2.0 script,

    mod NTW3_sp_stripped.pack;
    mod NTW3_FX1_v1.pack;
    mod NTW3_FX2_v1.pack;
    mod stripped_NTW3.pack;

    thanks in advance. oh and could we use the ntw3 battle maps ?

  8. #8

    Default Re: NTW3 Barebones (by permission)

    welcome people...hope we can be of further assistance in the future...with our maps and tools.
    coming soon for general use.

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    Armand94's Avatar Libertus
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    Default Re: NTW3 Barebones (by permission)

    Is this working with Lme 2.0?

  10. #10
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    Default Re: NTW3 Barebones (by permission)

    Quote Originally Posted by Armand94 View Post
    Is this working with Lme 2.0?
    Yes. I use it with LME 2. As descrobed in the OP, it is intended to be used with any mod but will overwrite specific files to get the NTW3 elements (so must be placed at top of user.script).
    Last edited by Pdguru; July 28, 2011 at 08:49 AM.

  11. #11
    Armand94's Avatar Libertus
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    Default Re: NTW3 Barebones (by permission)

    It does not changes the firing status?In the Ntw mod a french line infantry had like 30...

  12. #12
    Armand94's Avatar Libertus
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    Default Re: NTW3 Barebones (by permission)

    Why cant I fire with the dragons from horseback?I know that the ai had a problem with that when you put this ability to all light cav...Is this why?Also I have a problem with Lme.The names of the states and regiments are like vanilla.Why?

  13. #13
    Chevalier IX's Avatar Primicerius
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    Default Re: NTW3 Barebones (by permission)

    so I have been having some mixed experiences here that I did not encounter during the testing phase..there seems to be a lot of milling about by the ai similar to what we were seeing in Empire post patch...they seem to be overwhelmed with trying to get out of each others way rather than forming lines of fire....is it possibly due to the new mass settings???anyone else having a negative experience here???

  14. #14
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    Default Re: NTW3 Barebones (by permission)

    Armand:

    1. The mod does not contain NTW3 unit tables so none of their stats or unit-specifics like altered ratings and abilities like dragoons firing from horseback are used. This is the only way to make it work with other mods. As per Opening Post, it's just battle tables and variables etc. You might want to use the full NTW3 mod if you want all the elements.

    2. This sub mod does not use the .loc file that sets unit names , so no idea what is causing you that problem. Sounds like you have a clash with other mods going on. Or, if you are ONLY using this sub mod then yes, you'll have eveything vanilla except the elements noted in the opening post. This is not the full NTW3 mod, and does not contain LME or any other mod files. As for me, I use LME and use their .loc file adapted to include my own units. It works fine.

    Chevalier:

    Yes I have seen it - although they get themselves sorted out after a while. Last night they did it and then got themselves lined up and gave me a heck of a fight! During the fray, I flanked and ran a unit of militia up behind some Mecklenberg fusiliers, planning to line up and fire point blank into their dumb AI backs (even militia can manage that, eh?). To my amazement, before I could get lined up to shoot, the fusiliers promptly and calmy turned away from the more distant threat (and engaged targets) to their front, and fired a single volley so withering into my men that they immediately broke and fled. I was just amazed at how reealistic it felt.

    Not sure about you, but I am using 40 units per side and 250 man units, so I think that may aggravate it. But it's a minor and self-correcting annoyance for me at this point, and fixing it is well beyond my capability, too. Maybe the NTW3 folks can comment if they are reading this thread.

    All:

    I repeat that this mod is a "sub mod" using just a few of the extensive NTW3 files - it provides to you ONLY the elements listed under "Contents of Mod" in the opening post. If y'all want more, then the full blown NTW3 is what you need!

    I have changed this mod status to released. It is what it is - enjoy it as you may!
    Last edited by Pdguru; July 28, 2011 at 05:36 PM.

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    Chevalier IX's Avatar Primicerius
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    Default Re: NTW3 Barebones (by permission)

    yeah I am using 60 units currently and I am thinking this is the primary issue...the Brits were trying to figure out what to do with 9,000 men I think...and a ton of cavalry doesnt seem to help them.do you suppose a wider deployment zone might help??as I notice the major issue is that many of the units start out overlapping at the start of the battle...anyway to change it to multiple line deployment????or rather just a deployment arera that spans the entire field????that would fix it up well I think

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    Default Re: NTW3 Barebones (by permission)

    Quote Originally Posted by Chevalier IX View Post
    yeah I am using 60 units currently and I am thinking this is the primary issue...the Brits were trying to figure out what to do with 9,000 men I think...and a ton of cavalry doesnt seem to help them.do you suppose a wider deployment zone might help??as I notice the major issue is that many of the units start out overlapping at the start of the battle...anyway to change it to multiple line deployment????or rather just a deployment arera that spans the entire field????that would fix it up well I think
    I don't know how to change AI deployment (others folks do perhaps?) but think that you're right that there's simply a limit as to how the AI can squeeze that many units in the width of the field. But to force two or more lines may mess up whatever was done to make the Ai as good as it now is.

    Try 40 units instead. As I say, the collosions sometimes happens, but not always - and they get resolved quickly becuase the ai units move to engage and outflank pretty well now. And Frankly, 40 is plenty for me .

  17. #17
    Leoben's Avatar Decanus
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    Default Re: NTW3 Barebones (by permission)

    Could this mod with larger deployment zones help?

    http://www.twcenter.net/forums/showt...ployment+zones

    Edit: not sure about it, seems that sometimes the deployment zones are actually smaller.
    Last edited by Leoben; July 29, 2011 at 09:11 AM.

  18. #18
    Chevalier IX's Avatar Primicerius
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    Default Re: NTW3 Barebones (by permission)

    Quote Originally Posted by ♔Pdguru♔ View Post
    I don't know how to change AI deployment (others folks do perhaps?) but think that you're right that there's simply a limit as to how the AI can squeeze that many units in the width of the field. But to force two or more lines may mess up whatever was done to make the Ai as good as it now is.

    Try 40 units instead. As I say, the collosions sometimes happens, but not always - and they get resolved quickly becuase the ai units move to engage and outflank pretty well now. And Frankly, 40 is plenty for me .
    yeah maybe I will revert to 40 and just increase the number of men per unit to make up for the visual impact of the larger scale and yeah,when they get it all aligned the ai is unparalleled

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    Chevalier IX's Avatar Primicerius
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    Default Re: NTW3 Barebones (by permission)

    Quote Originally Posted by Leoben View Post
    Could this mod with larger deployment zones help?

    http://www.twcenter.net/forums/showt...ployment+zones

    Edit: not sure about it, seems that sometimes the deployment zones are actually smaller.
    actually this might very well do it as the issue was with the width not the depth,and seeing as this allows it to extend from end to end it might be enough thanks

  20. #20
    gary's Avatar Domesticus
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    Default Re: NTW3 Barebones (by permission)

    Well done mate, i would rep you but it wants me to spread it around...
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

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