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March 24, 2006, 03:09 PM
#1
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March 24, 2006, 03:14 PM
#2
I do not use them as foot skirmishers. In fact they have a special block to be used upfront in the center and alone. Only carthaginian army has this.
That means if AI picks them eventually as standing fortresses is because the internal calculations made disfavour elephants to charge your army.
You had a lot of heavy troops in the center?
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March 24, 2006, 03:26 PM
#3
Senator
Hastati front row, but i guess they are classed as heavy infantry. In fact the whole roman army is heavy infantry.
Aa all human players know how to dispatch elephants quite easily, it may be better to hide them at the rear until a safer moment to utilise them. the battle i just played carthage had three units of elephants (one was the general). Two he ran up to me ahead of the main army and stopped. i killed them straight away. it was a close battle and his general attacked half way through and decimated all my principes. i cant help feeling this is the more effective attack method for the AI, wait until the human player is distracted doing 3 things at once before committing.
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March 24, 2006, 04:12 PM
#4
Senator
I placed all the elephants either in the reserve line block or the block reserved for handlers etc. It worked great, they hung around the rear and attacked at the critical point. the problem was that i think i buggered up the formations in general. as battle began the formation looked great, but the ai then changed its formation into one long line... randomly it seemed with skirmishers next to spearmen next to cavalry etc.
i think i better leave it up to the pros......
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March 26, 2006, 04:42 PM
#5
Shaggy believe me that modifying formations is smthg really frustrating and needs extensive testings. You can do smthg that seems 100% correct in text only to realize that the game does not accept it.
But the most challenging for me as there is always smthg you can create and improve.
Do not give up bcs if you understand what you have done as a mistake it will be step to improve forward to this
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March 27, 2006, 09:52 AM
#6
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March 27, 2006, 10:00 AM
#7
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