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Thread: ARTHUR ALEXANDER {raven feeders submod}

  1. #81
    GRANTO's Avatar Domesticus
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    Default Re: NEW FAN PATCH

    Quote Originally Posted by demagogos nicator View Post
    Have you seen the wall textures which char made for FoR? I like them a lot
    seem them almost as soon as they were posted and thought ' i must have that in AATW they look the part , im getting round to trying to solve this eastern problem though i must say i dont know what to do , though trial and error are my closest allies as i roll on improving this mod

  2. #82
    GRANTO's Avatar Domesticus
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    Default Re: NEW FAN PATCH

    just a quick show of the event pics {gives more of the feel im trying to create and gets away from vanilla bi} some from med tw 1 some from norman invasion{cheers aradan, most helpful} and some i made myself, i plan to do a full custom set in the future but for now , these are good
    Last edited by GRANTO; October 21, 2011 at 06:11 AM.

  3. #83
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    Default Re: NEW FAN PATCH

    partial success as i manage to turn the eastern walls into brick at least , geting closer to chars textures

  4. #84
    demagogos nicator's Avatar Domesticus
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    Default Re: NEW FAN PATCH

    It looks good. Time ago I solved the problem with the eastern walls in my copy just switching them to vanila roman walls.
    http://www.twcenter.net/forums/showthread.php?t=386596

  5. #85
    GRANTO's Avatar Domesticus
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    Default Re: NEW FAN PATCH

    Quote Originally Posted by demagogos nicator View Post
    It looks good. Time ago I solved the problem with the eastern walls in my copy just switching them to vanila roman walls.
    http://www.twcenter.net/forums/showthread.php?t=386596
    aye a sussed it out last night never seen that thread , should have spoke with you first

  6. #86
    GRANTO's Avatar Domesticus
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    Default Re: NEW FAN PATCH

    WORK UPDATE , i have now solved the unit card puzzle for mercs all mercs have cards showing proper through the whole game and i am making the merc pool bigger , chariots are added to the irish / west highlands merc pool to introduce them more into the game , there will also be some berserk units avaliable in the merc pool

  7. #87
    Sigma's Avatar Ducenarius
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    Default Re: NEW FAN PATCH

    Will the fan patch include the fix for the 508, 534, and 547 CTD fixes? Apparently they're floating around this forum somewhere?

  8. #88
    GRANTO's Avatar Domesticus
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    Default Re: NEW FAN PATCH

    Quote Originally Posted by Sigma View Post
    Will the fan patch include the fix for the 508, 534, and 547 CTD fixes? Apparently they're floating around this forum somewhere?
    i will look into that , one thing i have noticed is that the ctd have become a lot less frequent since i started work on it .

  9. #89
    GRANTO's Avatar Domesticus
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    Default Re: NEW FAN PATCH

    WORK UPDATE : adding new animations for some skeletons , stay tuned AATW

  10. #90
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    Default Re: NEW FAN PATCH

    Quote Originally Posted by GRANTO View Post
    i will look into that , one thing i have noticed is that the ctd have become a lot less frequent since i started work on it .
    If you look a few pages back you'll find topics on the fixes. I might try to link them if I have the time.

  11. #91
    GRANTO's Avatar Domesticus
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    Default Re: NEW FAN PATCH

    Quote Originally Posted by Sigma View Post
    If you look a few pages back you'll find topics on the fixes. I might try to link them if I have the time.
    thanks , yeah linking it will make it easyer for me

  12. #92
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    Default Re: NEW FAN PATCH

    WORK UPDATE: about to have a go at unpacking the roman wall textures and changing them to chars textures for the brick throughout the campaign , still going strong AATW ....STAY TUNED

  13. #93
    z3n's Avatar State of Mind
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  14. #94
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    Default Re: NEW FAN PATCH


  15. #95
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    Default Re: NEW FAN PATCH

    im still working on this and building it up and i have just learned a few new things while i was working on my version of oim which i will be adding to this and anybody thats played my version of oim will know what to expect with this mod {albeit in a totaly different time frame} stay tuned

  16. #96

    Default Re: NEW FAN PATCH

    I can't wait to try this out, even if it'll most likely result in me being put through the wringer by the AI - though it may not be quite as harsh as in your OiM (ALX), as most factions in A:TW are of similar size, and warfare isn't quite as attrition-based, either, so overcomign a manpower disadvantage should be slightly less impossible.

    I guess I'll have to go back to VI2 with your RS2 environments for a while, as much as I like the challenge and constant threat of losing a campaign even on reasonable settings (H/M), it can become quite draining to get stomped on again and again.

    You're doing a a really great job with all this, single-handedly restoring a number of awesome (and in the case of OiM, and to a lesser extent, A:TW, overlooked) mods to life.


  17. #97
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    Default Re: NEW FAN PATCH

    Quote Originally Posted by jackx View Post
    I can't wait to try this out, even if it'll most likely result in me being put through the wringer by the AI - though it may not be quite as harsh as in your OiM (ALX), as most factions in A:TW are of similar size, and warfare isn't quite as attrition-based, either, so overcomign a manpower disadvantage should be slightly less impossible.

    I guess I'll have to go back to VI2 with your RS2 environments for a while, as much as I like the challenge and constant threat of losing a campaign even on reasonable settings (H/M), it can become quite draining to get stomped on again and again.

    You're doing a a really great job with all this, single-handedly restoring a number of awesome (and in the case of OiM, and to a lesser extent, A:TW, overlooked) mods to life.
    yeah i know oim is tough and its still evolving and i will make the smaller factions more playable and enjoyable AATW should be a bit of an easier ride , iv tried to slow it down a bit but still retain an enjoyability factor

  18. #98
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    Default Re: NEW FAN PATCH

    better battle dust effects {its the small things like this that can make immersion so much better} also night battle trait changed to 3 stars , lots more night battle activity
    Last edited by GRANTO; November 27, 2011 at 11:06 PM.

  19. #99

  20. #100
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    Default Re: NEW FAN PATCH

    ah thanks resef

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