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Thread: How to call a crusade with papal state

  1. #21

    Default Re: How to call a crusade with papal state

    where should i put this one? cant find the papal states in campagin files.
    monitor_event FactionTurnStart FactionIsLocal
    set_faction_standing papal_states papal_states 1.0
    end_monitor

  2. #22
    Withwnar's Avatar Script To The Waist
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    Default Re: How to call a crusade with papal state

    In campaign_script.txt ... before this part will do:

    Code:
            ; keep script unfinised until last monitor termination
    	wait_monitors
    
    end_script
    If it isn't a mod then you'll need file_first=true in the config.

  3. #23

    Icon9 Re: How to call a crusade with papal state

    I've done instructions from this thread, but it does not works. What I did wrong ?
    Spoiler Alert, click show to read: 



  4. #24
    Laetus
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    Default Re: How to call a crusade with papal state

    Nothing seems to work and you guys are not so precise. We all need clearer instructions, please helps us a little bit.

  5. #25

    Default Re: How to call a crusade with papal state

    This probably counts as thread necromancy, but does one have to be specific about how they place the text in the script, or can the text just be plonked in without needing to do stuff like adding tabs, etc.

  6. #26

    Default Re: How to call a crusade with papal state

    Well for me it works like this:

    go to: data\world\maps\campaign\imperial_campaign and edit your file campaign_script.txt

    and at the bottom above this:


    ; keep script unfinised until last monitor termination
    wait_monitors

    end_script

    put this code line:

    ;papal_states
    monitor_event FactionTurnStart FactionIsLocal
    set_faction_standing papal_states papal_states 1.0
    end_monitor

  7. #27

    Default Re: How to call a crusade with papal state

    Hi!

    i just realized, that nobody gave a clear, good help... nothing worked! if it works somebody, just give a screenshot OMG, to see how can we do it... Soo jolting that all replies are USELESS!!! Please, somebody give clear instructions that how can i control crusades with papal states.
    Thanks for REAL help!

  8. #28
    BallButton's Avatar Foederatus
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    Default Re: How to call a crusade with papal state

    Bloody hell, rule number one of writing guides:

    TREAT YOUR AUDIENCE AS IDIOTS; you need to explain it step by step with screenshots. You can't just come in and here and go:"here's how" and hope to help the majority of people who have ZERO clue on modding.

  9. #29

    Default Re: How to call a crusade with papal state

    People who write tutorials assume that you know the basics, which are explained in other tutorials. Not because they think of readers as some genious that will guess everything, but because it save them tedious effort each time, and they assume that people will have at least looked at basic tutorials, since they, the writers, also did it when they had no clue.

    When you say you have zero clue, does it mean you aren't set up for modding?
    First, I never cared about the subject of this rather short tutorial, so I have no Idea if it works or not.
    The idea is to make the pope love it's own faction, so it can't refuse him anything, and in theory it should work, I think, but crusades have a lot of hardcode, invisible and unmoddable, so it might only work in a partial way.

    Download this to set you up for modding, if you aren't:
    http://www.twcenter.net/forums/showt...ld-Bare-Geomod
    The version for kingdoms, not the base medieval2.

    Go to:
    mods\bare_geomod\data\world\maps\campaign\imperial_campaign\descr_strat.txt
    Open it with notepad++, never with the normal notepad
    Make the papal states playable:
    Code:
    campaign		imperial_campaign
    playable
    	england
    	france
    	hre
    	spain
    	venice
    	sicily
    	milan
    	scotland
    	byzantium
    	russia
    	moors
    	turks
    	egypt
    	denmark
    	portugal
    	poland
    	hungary
            papal_states
    end
    unlockable
    end
    nonplayable
    	aztecs
    	mongols
    	timurids
    	slave
    end
    Next, mods\bare_geomod\data\descr_faction_standing.txt
    If you don't find this file, then you need to unpack your main game in a safe place and copy the file from there in to bare_geomod/data. Unpacking tutorial:
    http://www.twcenter.net/forums/showt...cking-the-Game
    Go to the end of the file, the last trigger should be:
    Code:
    ;---------------------------------------------
    Trigger 0109_Update_Marriages
        WhenToTest UpdateAttitude
    
    
        Condition NumFactionMarriages > 0
    
    
        FactionStanding target_faction normalise 1.0 20
    Right below that, add this new trigger:
    Code:
    ;------------------------------------------
    Trigger 0110_Test_Crusade
        WhenToTest FactionTurnStart
    
        Condition  FactionType papal_states
    
        FactionStanding factions { papal_states } 1.00
    That will make the pope love it's own faction at each turn_start, and MAYBE, it is enough to make him accept any available target you choose.
    If you were to put a other faction name in the FactionType condition, the pope should also accept any crusade from them. In theory, if that is enough.
    Else, it mean there is probably nothing to do, crusades being almost unmoddable and so on.

  10. #30

    Default Re: How to call a crusade with papal state

    I tried with and without Bare-Geomod, and it doesn't work, I put all the lines that you gave and nothing happened I don't know what to do now, and honestly i'm bad at modding so can you explain me how to do it ?

  11. #31
    Librarian's Avatar Ducenarius
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    Default Re: How to call a crusade with papal state

    I do not want to do this on a "geomod" I want to mod this on my vanilla, and I will not make another geomod folder. I have simply made a copy of my original data as back up.
    Please, tell me. How do we implement this on vanilla?


  12. #32
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to call a crusade with papal state

    Bare Geomod is vanilla (default campaign) with a number of fixes, you are simply asking for trouble if you mod your default game. Like needing to modify the CFG file and making it read only so that the game accepts your edited files (SevenDay's problem I guess). Or it's a virtual store issue.

    Because I am aware of all these pitfalls I am not supporting modding the main game. Not because I am the author of Bare Geomod - I made BG mainly because I got tired of fixing problems developing from modding the main game. Your precaution of making a copy of the data folder is commendable nevertheless.










  13. #33

    Default Re: How to call a crusade with papal state

    Quote Originally Posted by Gigantus View Post
    Bare Geomod is vanilla (default campaign) with a number of fixes, you are simply asking for trouble if you mod your default game. Like needing to modify the CFG file and making it read only so that the game accepts your edited files (SevenDay's problem I guess). Or it's a virtual store issue.

    Because I am aware of all these pitfalls I am not supporting modding the main game. Not because I am the author of Bare Geomod - I made BG mainly because I got tired of fixing problems developing from modding the main game. Your precaution of making a copy of the data folder is commendable nevertheless.
    I tried everything that everbody was telling in this thread and it doesn't worked I did what you tell me about the virtual store issue and didn't work too, i knew that a had to remove the read only so i did it before trying to play papal states, and unfortunately doesn't work too

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