where should i put this one? cant find the papal states in campagin files.
monitor_event FactionTurnStart FactionIsLocal
set_faction_standing papal_states papal_states 1.0
end_monitor
where should i put this one? cant find the papal states in campagin files.
monitor_event FactionTurnStart FactionIsLocal
set_faction_standing papal_states papal_states 1.0
end_monitor
In campaign_script.txt ... before this part will do:
If it isn't a mod then you'll need file_first=true in the config.Code:; keep script unfinised until last monitor termination wait_monitors end_script
I've done instructions from this thread, but it does not works. What I did wrong ?
Spoiler Alert, click show to read:
Nothing seems to work and you guys are not so precise. We all need clearer instructions, please helps us a little bit.
This probably counts as thread necromancy, but does one have to be specific about how they place the text in the script, or can the text just be plonked in without needing to do stuff like adding tabs, etc.
Well for me it works like this:
go to: data\world\maps\campaign\imperial_campaign and edit your file campaign_script.txt
and at the bottom above this:
; keep script unfinised until last monitor termination
wait_monitors
end_script
put this code line:
;papal_states
monitor_event FactionTurnStart FactionIsLocal
set_faction_standing papal_states papal_states 1.0
end_monitor
Hi!
i just realized, that nobody gave a clear, good help... nothing worked! if it works somebody, just give a screenshot OMG, to see how can we do it... Soo jolting that all replies are USELESS!!! Please, somebody give clear instructions that how can i control crusades with papal states.
Thanks for REAL help!
Bloody hell, rule number one of writing guides:
TREAT YOUR AUDIENCE AS IDIOTS; you need to explain it step by step with screenshots. You can't just come in and here and go:"here's how" and hope to help the majority of people who have ZERO clue on modding.
People who write tutorials assume that you know the basics, which are explained in other tutorials. Not because they think of readers as some genious that will guess everything, but because it save them tedious effort each time, and they assume that people will have at least looked at basic tutorials, since they, the writers, also did it when they had no clue.
When you say you have zero clue, does it mean you aren't set up for modding?
First, I never cared about the subject of this rather short tutorial, so I have no Idea if it works or not.
The idea is to make the pope love it's own faction, so it can't refuse him anything, and in theory it should work, I think, but crusades have a lot of hardcode, invisible and unmoddable, so it might only work in a partial way.
Download this to set you up for modding, if you aren't:
http://www.twcenter.net/forums/showt...ld-Bare-Geomod
The version for kingdoms, not the base medieval2.
Go to:
mods\bare_geomod\data\world\maps\campaign\imperial_campaign\descr_strat.txt
Open it with notepad++, never with the normal notepad
Make the papal states playable:
Next, mods\bare_geomod\data\descr_faction_standing.txtCode:campaign imperial_campaign playable england france hre spain venice sicily milan scotland byzantium russia moors turks egypt denmark portugal poland hungary papal_states end unlockable end nonplayable aztecs mongols timurids slave end
If you don't find this file, then you need to unpack your main game in a safe place and copy the file from there in to bare_geomod/data. Unpacking tutorial:
http://www.twcenter.net/forums/showt...cking-the-Game
Go to the end of the file, the last trigger should be:
Right below that, add this new trigger:Code:;--------------------------------------------- Trigger 0109_Update_Marriages WhenToTest UpdateAttitude Condition NumFactionMarriages > 0 FactionStanding target_faction normalise 1.0 20
That will make the pope love it's own faction at each turn_start, and MAYBE, it is enough to make him accept any available target you choose.Code:;------------------------------------------ Trigger 0110_Test_Crusade WhenToTest FactionTurnStart Condition FactionType papal_states FactionStanding factions { papal_states } 1.00
If you were to put a other faction name in the FactionType condition, the pope should also accept any crusade from them. In theory, if that is enough.
Else, it mean there is probably nothing to do, crusades being almost unmoddable and so on.
I tried with and without Bare-Geomod, and it doesn't work, I put all the lines that you gave and nothing happened I don't know what to do now, and honestly i'm bad at modding so can you explain me how to do it ?
I do not want to do this on a "geomod" I want to mod this on my vanilla, and I will not make another geomod folder. I have simply made a copy of my original data as back up.
Please, tell me. How do we implement this on vanilla?
Bare Geomod is vanilla (default campaign) with a number of fixes, you are simply asking for trouble if you mod your default game. Like needing to modify the CFG file and making it read only so that the game accepts your edited files (SevenDay's problem I guess). Or it's a virtual store issue.
Because I am aware of all these pitfalls I am not supporting modding the main game. Not because I am the author of Bare Geomod - I made BG mainly because I got tired of fixing problems developing from modding the main game. Your precaution of making a copy of the data folder is commendable nevertheless.
I tried everything that everbody was telling in this thread and it doesn't worked I did what you tell me about the virtual store issue and didn't work too, i knew that a had to remove the read only so i did it before trying to play papal states, and unfortunately doesn't work too