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Thread: Map Blog 3 - PSFs (8th Entry - PSF Script)

  1. #101
    cocobongoclub-DJ's Avatar Père fourmois
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    Default Re: Map Blog 3 - PSFs (4th Entry - Iberia)

    Excellent ! Campaigns in med2 these "mini-regions" are greatly enhanced...
    +rep
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    Under the Noble Patronage of Agisilaos
    CATW Modeller skinner since 2006, now retired - Proud grandfather of Classical-Age Total War, the ancient world in 300 bc...
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  2. #102
    fightermedic's Avatar Ordinarius
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    Default Re: Map Blog 3 - PSFs (4th Entry - Iberia)

    oh my god
    france and spain are so cool

  3. #103
    Hereje's Avatar Artifex
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    Default Re: Map Blog 3 - PSFs (4th Entry - Iberia)

    I love those campaign textures! Awesome work!

  4. #104
    Hengest's Avatar It's a joke
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    Default Re: Map Blog 3 - PSFs (4th Entry - Iberia)

    Quote Originally Posted by TallaFerroXIV View Post
    I'm up for it too. It will surely be fun!


    About city names: Once conquered will we be able to change them without interfearing with any scripts?
    You mean manually changing the names as you can in vanilla? Yes. I believe we will also have some settlements automatically change name depending on which faction controls the settlement. For instance London for England, Londres if it was France controlling it.

  5. #105
    Deutschland's Avatar East of Rome Mod Leader
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    Default Re: Map Blog 3 - PSFs (4th Entry - Iberia)

    Wasnt it said that the stone forts will have names?

  6. #106

    Default Re: Map Blog 3 - PSFs (4th Entry - Iberia)

    Doest the AI use them ? Because I remember there are PSFs in Broken Crescent, for example, but AI factions don't use them to defend there homeland. They attack only yours when you have a Fort with garrison.

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  7. #107

    Default Re: Map Blog 3 - PSFs (4th Entry - Iberia)

    Looks great.

  8. #108
    Horatius Flaccus's Avatar Biarchus
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    Default Re: Map Blog 3 - PSFs (4th Entry - Iberia)

    It looks like Iberia is going to be interesting!

    Quote Originally Posted by Deutschland View Post
    Wasnt it said that the stone forts will have names?
    I believe that would require a (pretty heavy) script that places invisible agents on inaccesible tiles next to the fort. I don't think the team would want that, especially with so many forts.

    Quote Originally Posted by Nelduin View Post
    Doest the AI use them ? Because I remember there are PSFs in Broken Crescent, for example, but AI factions don't use them to defend there homeland. They attack only yours when you have a Fort with garrison.
    The forts will have a permanent garrison AFAIK.

  9. #109

  10. #110

    Default Re: Map Blog 3 - PSFs (4th Entry - Iberia)

    First time i've ever seen Elgin as a region capital in any game! I'll be getting the mod just for that!
    "It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom -- for that alone, which no honest man gives up but with life itself."

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  11. #111
    pacco's Avatar -master-of-none-
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    Default Re: Map Blog 3 - PSFs (4th Entry - Iberia)

    Great work guys!

    Skinner and modeller for Roma Surrectum
    Under the patronage of Tone
    my shield collection




  12. #112

    Default Re: Map Blog 3 - PSFs (4th Entry - Iberia)

    Y'all should do an entry for a middle-eastern territory.

  13. #113

    Default Re: Map Blog 3 - PSFs (4th Entry - Iberia)

    eh does the campaign start with that many forts already? isnt that like way too much? looks like forts have been spammed all over

  14. #114
    Lуra's Avatar Praeses
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    Default Re: Map Blog 3 - PSFs (4th Entry - Iberia)

    Quote Originally Posted by Tophesnack View Post
    eh does the campaign start with that many forts already? isnt that like way too much? looks like forts have been spammed all over
    Now isn't ignorance amusing

    The Dread Pirate Roberts IV

  15. #115

    Default Re: Map Blog 3 - PSFs (4th Entry - Iberia)

    Update in the first post - Entry 5: Italy. Enjoy!

    PLEASE PAY ATTENTION TO NOTES UNDER THE IMAGES THIS TIME TO AVOID NEEDLESS QUESTIONS. THANK YOU.

    Mod Leader, Mapper & Bohemian Researcher

  16. #116
    Christonikos's Avatar Centenarius
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    Default Re: Map Blog 3 - PSFs (5th Entry - Italy)

    I just found about this mod and YES, Permanent forts everywhere! Which means more fronts to defend and bigger armies thanks to garrisoned units.
    However I must admit that I am very curious about the way they will be used by AI.
    And BTW, will I be able to make wooden forts as well?

  17. #117
    Lуra's Avatar Praeses
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    Default Re: Map Blog 3 - PSFs (5th Entry - Italy)

    Quote Originally Posted by Christonikos View Post
    And BTW, will I be able to make wooden forts as well?
    No.


    Real Italy (nice and bumpy)!

    The Dread Pirate Roberts IV

  18. #118

    Default Re: Map Blog 3 - PSFs (5th Entry - Italy)

    Very nice map looking at Italy i may have to change my starting faction and my sig.

  19. #119

    Default Re: Map Blog 3 - PSFs (5th Entry - Italy)

    I know you added that note to dissuade discussion and complaints on it.. but sorry, I do have to voice my personal disapproval. That sea of red forts just makes the map look very vulgar.

    Just my aesthetic opinion though.
    Heir to Noble Savage in the Imperial House of Wilpuri

  20. #120

    Default Re: Map Blog 3 - PSFs (5th Entry - Italy)

    Quote Originally Posted by Future Filmmaker View Post
    I know you added that note to dissuade discussion and complaints on it.. but sorry, I do have to voice my personal disapproval. That sea of red forts just makes the map look very vulgar.

    Just my aesthetic opinion though.
    I understand but I really don't have any idea how it could be improved. We can't use white background papal COA if it was not used until 16th century and was red throughout Middle Ages. Same goes for HRE where we simply cannot use Emperor's personal banner (gold on black) instead of actual COA of HRE arms. If we used Florence as starting capital of CT then it would be white but Florence was not dominant power in Tuscany yet and it could still be confused with CL (which is same for both Milan and Genoa). There really is no other solution than to divert from historical accuracy which we obviously do not want to do.

    I may promise you to try and make the red a bit more diversified to make it clearer but in-game it is not that bad as it might seem from screenshot.

    Lastly I didn't want to dissuade criticism nor discussion but merely to answer obvious question before hand.

    Mod Leader, Mapper & Bohemian Researcher

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