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Thread: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

  1. #121
    The Border Reiver's Avatar Artifex
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    Oh man, I don't look at the forum for a couple of daya, then look what happens. I've misplaced my BI & RTW number one disk

    It's ok I expected bugs, and little things to be ironed out.

    Please no offense to my critical posts. I try, whatever criticism was constructive and useful
    None taken at all

    After I took Rhegium, I found out there already built "Roman citizenship", and avaliable to build "Roman colonisation"; this may be incorrect.
    yep that's a mistake!

    I noticed that legio units are cheaper to upkeep than other units. So they are nice and cheap to leave behind and defend italy.
    And so is that!

    I have some cost resturcturing to do by the sound of it!

    @jamiemgr, I don't suppose you can do any other modding like icons and banners etc?
    Last edited by The Border Reiver; March 02, 2012 at 08:13 AM.

  2. #122
    jamiemgr's Avatar Ashigaru
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    @jamiemgr, I don't suppose you can do any other modding like icons and banners etc?
    I can do, but you are quite unlucky really as I'm currently in the process of moving to another country.
    My Desktop is going into storage until the end of Summer or whenever I get it delivered to me. (If I'm lucky, I might be able to get my PC down mid May, will be able to help you then if still needed)
    As of tomorrow, I will not have the proper use of a computer other than the occasional glance at the forums.
    Last edited by jamiemgr; March 05, 2012 at 07:39 AM.

  3. #123
    The Border Reiver's Avatar Artifex
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    Well good luck in your move, and hopefully by the time you get back there might be other changes to the mod

    By the way, I found my disks!

  4. #124
    jamiemgr's Avatar Ashigaru
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    By the way, I found my disks!
    Horraaayy! Wouldn't want to go too long without being able to play it.

  5. #125
    Ikko-Ikki
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    Hi i have a clean version of RTW 1.5

    must i install darthmod

    2. anger romans

    and

    3 ager romanus largemap mod

    or

    1. rtw 1.5

    darthmod 8.1

    and ager romanus largemap mod?

  6. #126
    The Border Reiver's Avatar Artifex
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    You need to have Darthmod 8.1 installed and then Ager Romanus installed over that.

  7. #127
    HunterLegionX's Avatar Ikko-Ikki
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    1st of all, i love this mod.secondly,while playing as the julii i get a ctd at turn 255 repeatedly.

  8. #128
    HunterLegionX's Avatar Ikko-Ikki
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    i started the campaign again and this time it hasnt crashed. but it seems there are a few ports missing(Patavium & Aquiliea),and theres deffinantly something wrong around the Dead Sea-Jordan River area(weird looking water designs).

  9. #129
    skaric1's Avatar Kabe difendā
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    This is awesome mod, but there are still quite a few discrepancies. These are the issues/problems I did not like:
    * Julii "early legionary cohort" costs $ 720 to recruit and modern legion cohort costs $ 310
    * In Sicily Syracuse path to northern town is obstructed
    * Missing unit pictures and information about units.
    -In Masalia (not sure about name of the unit) "galic auxilla" just says "unlocalised text"
    -Lisutian Hopolites in their description says they can form a phalanx but they don't.

    *Hastati and Principes have wrong open/closed formation. By default their formation should be closed, I think but it isn't.
    *I think short range archers are useless (dangerous to friendly units in front) instead it would be wise to give all regular archers "long range" ability.


    PS for my own use I gave Romans at Arretium recruitable mercenary elephants. I think it would be possible for Romans to acquire elephants from Egypt so that is not completely unrealistic. Furthermore mercenary elephants are not uber strong as those of Carthage and they look better than flaming pigs-really. What is next flaming chickens????

    Thanks for the mod and it is better than original Darth mod because he put us up against silver chevrons Epirus right on the beginning with mangoloid army.
    I always kill the damn elephant, cavalry and general but unit of archer and pikeman always finish me off.

  10. #130
    skaric1's Avatar Kabe difendā
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    This is awesome mod, but there are still quite a few discrepancies. These are the issues/problems I did not like:
    * Julii "early legionary cohort" costs $ 720 to recruit and modern legion cohort costs $ 310
    * In Sicily Syracuse path to northern town is obstructed
    * Missing unit pictures and information about units.
    -In Masalia (not sure about name of the unit) "galic auxilla" just says "unlocalised text"
    -Lisutian Hopolites in their description says they can form a phalanx but they don't.

    *Hastati and Principes have wrong open/closed formation. By default their formation should be closed, I think but it isn't.
    *I think short range archers are useless (dangerous to friendly units in front) instead it would be wise to give all regular archers "long range" ability.


    PS for my own use I gave Romans at Arretium recruitable mercenary elephants. I think it would be possible for Romans to acquire elephants from Egypt so that is not completely unrealistic. Furthermore mercenary elephants are not uber strong as those of Carthage and they look better than flaming pigs-really. What is next flaming chickens????

    Thanks for the mod and it is better than original Darth mod because he put us up against silver chevrons Epirus right on the beginning with mangoloid army.
    I always kill the damn elephant, cavalry and general but unit of archer and pikeman always finish me off.

  11. #131
    skaric1's Avatar Kabe difendā
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    I had CTD today. Is there a way to find what is causing it?

  12. #132
    skaric1's Avatar Kabe difendā
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    Here is little more information about CTD

    It happens during 18 or 19 turn (320 turns remaining) during the winter and it crashes once it begin to process Britannia faction.
    So I manipulated my spy to Britania capital to take closer look. Perhaps there is bug with to be found?

    At the Capital are:
    - Faction leader Barrivendos
    - Faction hair Belenus
    - two units of warband spearmen

    West of capital besieging rebel settlement Dumnoniorum (which is about to fall) are 3 Britannian family members (generals (Cynfawr, Sennianus and Calpornus)with one warband unit)
    In the setelment are two different units of warband spearman one looks like the one Britanians can recruit and other looks like the one that can be recruited by rebels.
    I used cheat buy adding mecr elephants to rebels and than the game doesn't crashes??? Is it problem with rebels or with Britons???
    Also why does rebel faction has diplomats?

    Does anyone knows what is going on here?

  13. #133
    jamiemgr's Avatar Ashigaru
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    I'm baack finally, been 6 month! without any form of computer. eeerrr

    All the CTD's are to do with errors in the export_descr_buildings file in the data folder. I managed to fix it a while back but can't remember what i did to it, all i remember is that it took absolutely ages.
    So i will upload it and post the link in a bit.

    Here it is:

    http://uploading.com/files/get/d9m5c..._buildings.txt

    Paste the file in your data folder and click copy and replace. Et voila. (You might want to save the original first, just in case)
    Last edited by jamiemgr; July 18, 2012 at 11:46 AM.

  14. #134
    The Border Reiver's Avatar Artifex
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    Hey jamiemgr and everyone, it has been a very busy study and work year to date, and after taking a leave of absence I have returned, and spent the last week on improving this mod. Thanks for uploading the file jamiemgr, this is one of the fixes I added for the mod.

    Here is a list of fixes and changes that I have worked on this week for Patch 5:

    1. Fixed the start of the mod to enable both the Scipii and Brutii to expand again.
    2. Fixed starting units for the Britons to enable expansion.
    3. Fixed the desire of the Senate to attck you on their lands.
    4. Fixed the ctds in the EDB, which were owing to experimental hidden resource tags.
    5. Fixed missing unit card for Gallic Auxilia.
    6. Fixed missing ports for Genua, Aquelia, Patavium.
    7. Added many historically placed resources to map.
    8. Added RS2 battlefield terrain mod (waiting on pemission to use).
    9. Added some Vercingetorix_the_11 skins for Roman Archers and Hastati.
    10. Adding better and more accurate map of Britain terminating in the highlands now.
    11. Removed for the time being Roman and Carthaginian Town militia as well as the Gladiators in favour of more barbarian mercenaries.

    If you think of anythin else that needs fixing let me know. If I think ony other changes Ihave made I will add to this list. I have added rebel diplomats as at times they will ask for a ceasefire and you are able to trade and ally with them.

  15. #135
    Yari-hei
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    Any possibility of another mirror? The original simply won't work for me, or rather, I don't get it to work.

  16. #136
    jamiemgr's Avatar Ashigaru
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    Nice one Reiver, will download when link is available

  17. #137
    The Border Reiver's Avatar Artifex
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    I've just tried the link and I can't get it to work. Unfortunately, this file is on my old computer which is dead and I don't have another copy. I don't suppose anyone else has a copy?

  18. #138
    The Border Reiver's Avatar Artifex
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    Here is a list of things that are holding up what will hopefully be the last changes I make for this submod:

    1. Add Roman Slave units and new skins (no more slave hastati)
    2. Add a few rebellion scripts (Slave Wars in Sicily especially 134 - 131, Also Hannibal Invasion across Alpes Montes and Spartacus uprising)
    3. Add Agrigentum to Sicily
    4. Create my Pro Praetor and ProConsul Governor Ancillary Script
    5. Fix Britain Map.

  19. #139
    Ikko-Ikki
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    I installed all the patches and the mod and When I try to start the mod but when I select my faction it goes back to select campaign and does not let me continue

  20. #140
    Kylan271's Avatar Chugen
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    Default Re: Ager Romanus - Large Map Submod for Darthmod 8.1(Released 09Feb)

    Try the EDB validator and other tools where possible. I do not have the Mod to check sorry. But,if you can it will help Border Riever fix the problems.
    RIP Andy aka "Calvin",sorely missed by many.
    Hoping all of your guys and girls out there are OK and your family in RL?

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