--------EDIT--------DarthMod_7.5 is imminent...so this is obsolete.
DarthMod_7.0.3,Open beta (UPDATED) with Test File added to first post
DOWNLOAD(RapidShare)
YourFile - 7.0.4(includes 7.0.3,test beta file and kk unifed rome
This is a real enhancement to your DarthMod_7.0 . It is called beta because there included new animations and the gameplay will change. So there is a real effort to balance this out and you will have the opportunity to test and decide for the final version of DarthMod that will follow.
Very easy to install (You will realize that it is installed if you see Wipeout140’s red splash DarthMod screen)
-Target the installation to extract to your RTW main game folder where your DarthMod resides.
(For example C:\program files\Activision\Rome - Total War)
and not C:\program files\Activision\Rome - Total War\data= wrong)
You can use your old DarthMod saves with no problem.
What it generally includes:
-Fixed and enhanced city view (Created by wipeout140)
City View - When you do look at you citys they look realistic
-Enriched campaign descriptions and some Barbarian texts (Created by wipeout140)
Tidyed up Custom Battle Screen
-Included new Forts used by SPQR awarded mod and created by lt1956(Thanks LT)
(Adaptation made by wipeout140)
Lt. News Forts;
-SignifierOne’s animation Pack included and adapted in DarthMod (First work done by Wipeout140 and Jegui)
I really thank SignifierOne http://www.twcenter.net/forums/showthread.php?t=27015
Sig Animantions;
DarthMod will enter new era by including these new animations since they contain historical accuracy and also change the gameplay in many occasions.
This has been a wipeout140 idea so have to thank him again because I was too skeptical at first. Now I have personally balanced them to work in DarthMod without flaws and provide the best gameplay possible. You must test them to tell comments.
-Have made some minor adjustment in unit stats such as balancing Chosen Axemen, Giving more morale to Spartans etc.
-Have changed some diplomacy settings to make brutii start also at war with common Roman foes.(There is something hard coded there that prevents to do this perfectly)
-Included a small CTD fix when someone wanted to play with velite gladiator opponents.
-Finally you will test new Kawen k. excellent work he prepares for DarthMod.
Right now he includes new banners, standards, buttons etc. for all factions and you will get a taste of what he can actually create.
The force is strong with wipeout140 and Kawen K. , DarthMod progresses with true support from them. and searches for new apprentices to become masters. If you want something to add in DarthMod and can help in it, do not hesitate to contact me.
Below is test file for improved game
Main Changes
-I have removed overhand animation from all greeks except mercenary_hoplites and Hypaspists that are unphalanxed. It is quite logical also since these are the most ancient units in the game to use this tactic. Also the greek theban formation is now used by AI correctly.
The greeks should preserve their phalanx ability to have the advantage of coherent formation that was produced for them especially. The overhand animation was not used correctly in phalanx and also was creating weak spear walls.
-Fixed greek unit protective formation to be identical so that the greek-theban formation to not have gaps.
-Re-balanced many units that needed smthg such as many greek units
-Removed spear-mass buldozer effect of unphalanxed heavy spearmen like triarii.
All of you that have downloaded this beta small file provided here in this post, use this to test and comment so that DarthMod is enhanced as you want.