View Poll Results: Which 2 Factions Should be implemented to HRTW?

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  • Nabataean Kingdom

    24 17.39%
  • Kingdom Of Epirus

    38 27.54%
  • Bosporan Kingdom

    15 10.87%
  • Celt-Iberians

    16 11.59%
  • Aetolian/Achaean Leagues (will count as both slots)

    13 9.42%
  • Syracuse

    15 10.87%
  • Megae Hellas

    6 4.35%
  • Massalia

    11 7.97%
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Thread: Historical RTW Vanilla v1.5

  1. #1

    Icon3 Historical RTW Vanilla v1.5

    Even though I have a grand Idea in "Roma Nova" I don't have the experience, team and support to even begin it. Right now I want that thread to be a "brainstorming thread" so i encourage all who view this to view that as well.
    I do know WHAT IS possible at this time however and that is a more Historic Vanilla RTW v1.5

    here is what I don't like about vanilla:

    1. 4 Roman Factions (Do I really need to go into detail here?)
    2. Egypt as depicted as a "Pharoahonic" People. They need to be greek
    3. Mercenaries being "green" wouldnt we want them to be the same color as the faction that uses them?
    4. Weak ai morale on battlefield.
    5. Certain factions dominate others ex: egypt over seleucids, britons over germans
    6. I HATE rebel settlements. I believe that all settlements should be controlled by a certain faction.
    7. Barbarian Factions as portrayed as ugly, stupid brutes. "Gaul Smash!"

    I cannot think of anything else. Please add and suggest your dislikes!!

    Some of you may think "Well why doesn't he get RTR or THS?"

    Reason is there is alot that I do like about vanilla like this

    1. I like the Senate giving missions. (It gives initiative if you don't know what to do, and you get cool rewards)
    2. I actually don't mind the "faction colors" to me it adds definition and an identity to the faction.
    3. I don't know how to really explain it, but I just love the overall feel the game gives me. It's the funnest game to play for me.
    4. I like the original skins. Sometimes mod's skins look to computerized. Vanillas skins are good.

    So my proposal is this:

    Being able to mod vanilla so it is more historic and a little more challenging.
    add more cities to reach the city hard code limit
    add more units to meet unit unit hard code limit
    keep original map (only map changes should be for adding regions/cities)
    Do a complete change of Brutii and Scipii into Illyrians and Nabataean Kingdom
    completely change egypt into Ptolemaic empire (greek)
    make it so mercenaries are not green
    rebels would only be brigands, pirates or revolts
    get rid of fantasy units (arcani, pigs, wardogs?, screeching women)
    edit current units and add new units to factions so they are more historic but still have vanilla feel
    combine all four roman families into one. (i think this would be cool) and create separate families for Illyrians & Nabataean Kingdom
    If changing Faction Symbols ex: Macedon keep the vanilla look
    Basic Name Changes, Spanish to Iberians etc
    make ai morale stronger
    make the domination factor dissapear for briton/egypt
    starts in 280 B.C. with Greeks controlling southern Italy
    and get rid of Themiskyra!!!!! I hate that place and the amazon chariots haha

    please any suggestions will be appreciated this is open to discussion, votes, debates, opinions and history!! im decent at coding etc. and this should not be too hard!! thanks
    Last edited by ahowl11; July 18, 2011 at 05:04 PM.

  2. #2
    Skull's Avatar Campidoctor
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    Default Re: Historical RTW Vanilla v1.5

    Nice,but remember,keep it modfolderd.

    And click here please...

    Also,I noticed something....you whant to remove arcani,pigs,wardogs and screeching women?Why?

    1. Arcani - OK,they are ussles anyway...
    2. Pigs - Why everyone in the world thinks pigs are unhistorical???Romans used Pigs against Pyrrhus elephants.
    3. Wardogs - Romans indded trained wardogs,but only in Brittaina,so maybe making a new seacret reasorce called Brittaina and make them only availeble in there...
    Last edited by Skull; July 18, 2011 at 05:05 PM.
    A bomb's a bad choice for close-range combat.

  3. #3

    Default Re: Historical RTW Vanilla v1.5

    i like your idea about the dogs. maybe we could the same with the pigs? but i dont want screeching women at all haha they dont do anything

  4. #4

    Default Re: Historical RTW Vanilla v1.5

    I've been doing some research on the RTW vanilla cities and here is what I've found: (not full list just about one third)

    Key
    * Will be owned by rebels
    If In Red, means settlement was not around in 280 B.C.
    (City Name) Will be name of city in game
    Historical Notes In Italics

    Cities
    Rome - Romans (What A Surprise!)
    Arretium - Romans Roman Capture 311 B.C.
    *Ariminum - Rebels Gallic Settlement captured by Umbrians 283 B.C., Roman Capture 263 B.C.
    Capua - Romans Roman Capture 338 B.C.
    Tarentum - Greeks Roman Capture 272 B.C.
    Croton - Greeks Roman Capture 277 B.C.
    *Messana - Rebels Mamertine Settlement until after First Punic War When Romans Captured it
    Syracuse - Greeks Roman Capture 212 B.C.
    Lilybaeum - Carthage Roman Capture 241 B.C.
    Caralis - Carthage Roman Capture 238 B.C.
    Segesta (Genua) - Gauls Roman Capture sometime before Second Punic War (Could be rebel settlement since Ligurians were a different culture than Gauls)
    *Patavium - Rebels Veneti Settlement Roman Capture 174 B.C.?
    Mediolanium - Gauls Roman Capture 222 B.C.
    Iuvavum - Roman Capture 15 B.C.
    Massilia - Greeks Roman Capture 49 B.C.
    Lugdunum Roman City 43 B.C.
    Alesia - Gauls Roman Capture 52 B.C.
    Condate Redonum (Condate) - Gauls Roman Capture 52 B.C. (Redonum wasn't added on until after Roman Capture)
    Lemonum - Gauls Roman Capture 52 B.C.?
    Osca (Bolskan) - Iberians Roman Capture???
    Numantia - Iberians or Gauls?? (Hence Celto-Iberians haha) maybe rebels?? Roman Capture 133 B.C.
    Carthago Nova (Mastia) - Iberians Carthaginian re-foundation 228 B.C., Roman Capture 209 B.C.
    Corduba - Carthage Roman Capture 206 B.C.
    Scallabis Roman City 2nd Century B.C.
    Asturica - Iberians Roman Capture 19 B.C.
    Samarobriva - Gauls Roman Capture 54 B.C.
    Londinium Roman City 43 A.D.
    Deva Roman Fort 70's A.D.
    Eboracum Roman Fort 95 A.D.
    Tara Never Existed??
    Mogontiacum Roman City 13 B.C.
    Batavordum - Germans Roman City 69 A.D.
    Bordesholm Was not around until the Middle Ages

    Well thats the first part of the Vanilla Cities.. will post more when I can
    Suggestions, Ideas, thoughts, and general discussion is welcome i'm excited for this mod as I believe it is very doable
    Last edited by ahowl11; July 18, 2011 at 11:52 PM.

  5. #5
    Skull's Avatar Campidoctor
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    Default Re: Historical RTW Vanilla v1.5

    Quote Originally Posted by ahowl11 View Post
    i like your idea about the dogs. maybe we could the same with the pigs? but i dont want screeching women at all haha they dont do anything
    Thank you.
    Now that dosent make much sense,dosent it??So,I can,for example,reicrut pigs in Roman Provinces but not in Gaul or Illyria?
    A bomb's a bad choice for close-range combat.

  6. #6
    Valkar's Avatar Senator
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    Default Re: Historical RTW Vanilla v1.5

    1
    Being able to mod vanilla so it is more historic and a little more challenging.
    add more cities to reach the city hard code limit
    add more units to meet unit unit hard code limit
    keep original map (only map changes should be for adding regions/cities)
    Do a complete change of Brutii and Scipii into Illyrians and Nabataean Kingdom
    completely change egypt into Ptolemaic empire (greek)
    make it so mercenaries are not green
    rebels would only be brigands, pirates or revolts
    get rid of fantasy units (arcani, pigs, wardogs?, screeching women)
    edit current units and add new units to factions so they are more historic but still have vanilla feel
    combine all four roman families into one. (i think this would be cool) and create separate families for Illyrians & Nabataean Kingdom
    If changing Faction Symbols ex: Macedon keep the vanilla look
    Basic Name Changes, Spanish to Iberians etc
    make ai morale stronger
    make the domination factor dissapear for briton/egypt
    starts in 280 B.C. with Greeks controlling southern Italy
    and get rid of Themiskyra!!!!! I hate that place and the amazon chariots haha

    I shouldn't hit the hardcode limit, game (can) get laggy if you do that. The engine isn't build for too big stuff.
    Use Mundus_Magnus or Europe 270 BC.
    Why a Nabateen kingdom? thats kinda unhistorical. BTW, they will be eaten alive by the Seleucids and Ptolemaics. Another Germanic faction instead.
    Yes. No Arcani, pigs, wardogs, screeching women, head hurlers, gladiators, bull warriors, etc.

    If i were you, i should aim somewhat higher, and make more clear what you want to do. Maybe a complete overhaul of all factions?

  7. #7
    Skull's Avatar Campidoctor
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    Default Re: Historical RTW Vanilla v1.5

    Quote Originally Posted by Davyjones View Post
    If i were you, i should aim somewhat higher, and make more clear what you want to do. Maybe a complete overhaul of all factions?
    Man,he just started modding,I dont think re-making every faction is a good start...
    A bomb's a bad choice for close-range combat.

  8. #8
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Historical RTW Vanilla v1.5

    Sounds interesting.

    I wish you the best of luck in your future endeavors

  9. #9

    Default Re: Historical RTW Vanilla v1.5

    The Nabataeans were around back then.. I would give them Petra, Bostra and Possibly Dumatha.. However i would upgrade them. Especially Petra. Petra will be a city with stone walls that way if attacked they have a good chance. Plus I believe it would be a challenge for the player. what is Mundus_Magna or Europe 270 B.C.? any threads for those? and as to hardcoding, i guess i wont take it to the limit but i do want to add/ take away from units and add more cities..

    thanks for the feedback.. i will add to the cities list ASAP

  10. #10
    Valkar's Avatar Senator
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    Default Re: Historical RTW Vanilla v1.5

    Mundus Magnus is a large map, used in many other mods, such as XGM, XC and EB

  11. #11
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Historical RTW Vanilla v1.5

    first Romancamp on the site of batavodurum was founded around 15 b.c., batavodurum was burned down in 69 AD by Julius Civilus and the batavian revolution. After that a new city was built nearby called Ulpia Noviomagus Batavorum

    Spoiler Alert, click show to read: 
    p.s. add Coriovallum

  12. #12

    Default Re: Historical RTW Vanilla v1.5

    Is Batavordum still owned by Germans before that? and i'll look it up.

    P.S. I need listings or maps of ancient german settlements.. Vicus Gothi etc is really silly

    also i dont mind the mundus magnus map but it would mean having to add another faction i.e. Bactria and i wont be able to as even though the senate wont have any cities/armies it will still be present through the senate missions etc.. plus does the Mundus Magnus have a vanilla look to it?
    Last edited by ahowl11; July 20, 2011 at 05:16 PM.

  13. #13
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    Default Re: Historical RTW Vanilla v1.5

    Quote Originally Posted by ahowl11 View Post
    Cities
    Rome - Romans (What A Surprise!)
    Arretium - Romans Roman Capture 311 B.C.
    *Ariminum - Rebels Gallic Settlement captured by Umbrians 283 B.C., Roman Capture 263 B.C.
    Capua - Romans Roman Capture 338 B.C.
    Tarentum - Greeks Roman Capture 272 B.C.
    Croton - Greeks Roman Capture 277 B.C.
    *Messana - Rebels Mamertine Settlement until after First Punic War When Romans Captured it
    Syracuse - Greeks Roman Capture 212 B.C.
    Lilybaeum - Carthage Roman Capture 241 B.C.
    Caralis - Carthage Roman Capture 238 B.C.
    Segesta (Genua) - Gauls Roman Capture sometime before Second Punic War (Could be rebel settlement since Ligurians were a different culture than Gauls)
    *Patavium - Rebels Veneti Settlement Roman Capture 174 B.C.?
    Mediolanium - Gauls Roman Capture 222 B.C.
    Iuvavum - Roman Capture 15 B.C.
    Massilia - Greeks Roman Capture 49 B.C.
    Lugdunum Roman City 43 B.C.
    Alesia - Gauls Roman Capture 52 B.C.
    Condate Redonum (Condate) - Gauls Roman Capture 52 B.C. (Redonum wasn't added on until after Roman Capture)
    Lemonum - Gauls Roman Capture 52 B.C.?
    Osca (Bolskan) - Iberians Roman Capture???
    Numantia - Iberians or Gauls?? (Hence Celto-Iberians haha) maybe rebels?? Roman Capture 133 B.C.
    Carthago Nova (Mastia) - Iberians Carthaginian re-foundation 228 B.C., Roman Capture 209 B.C.
    Corduba - Carthage Roman Capture 206 B.C.
    Scallabis Roman City 2nd Century B.C.
    Asturica - Iberians Roman Capture 19 B.C.
    Samarobriva - Gauls Roman Capture 54 B.C.
    Londinium Roman City 43 A.D. not sure where you got that from I always thought it was around as a town, just under a different name
    Deva Roman Fort 70's A.D. was most definitely a town under the Deceangli before the Romans invaded Britain.
    Eboracum Roman Fort 95 A.D. was a Brigantine town, before Roman occupation.
    Tara Never Existed?? did most definitely exist. clickedy-click
    Mogontiacum Roman City 13 B.C.
    Batavordum - Germans Roman City 69 A.D. lolIsuck explained, but I think I read somewhere it used to be a military gathering point for the batavians before the Romans came along
    Bordesholm Was not around until the Middle Ages not sure about this...

    Well thats the first part of the Vanilla Cities.. will post more when I can
    Suggestions, Ideas, thoughts, and general discussion is welcome i'm excited for this mod as I believe it is very doable
    As for the map part, I've been working on a map of my own, it sticks with the vanilla map (mostly, sometimes changes were needed to put certain cities in) but adds a whole bunch of regions to it.
    It's far from done but I could show you a WIP
    Last edited by Irishguy; July 20, 2011 at 05:24 PM.
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  14. #14

    Default Re: Historical RTW Vanilla v1.5

    Irishguy - the resources i used were wikipedia and a book by Michael Grant called A Guide To The Ancient World. Both referred the British Cities as Roman Settlements or forts with no mention to prior Native Settlement.. However I believe you as it seems (judging by your name) that you have more of a first hand knowledge of the history there.. so regarding settlement names, is that what they were referred to when Rome came? Or are they "Romanized"? Remember i'm trying to make it as historically as possible. Also can you list any websites that I could continue my research? Its gonna be tough when I get into Germany, Thrace and Scythia haha. I don't want Vicus' or Campus' if I can help it

    thanks for the help

    ps please show me the WIP maybe some screen shots?? if i like it i might wanna pursue it
    Last edited by ahowl11; July 20, 2011 at 11:20 PM.

  15. #15
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    Default Re: Historical RTW Vanilla v1.5

    you do know campus Iazyges was an actual settlement name right?

    the map is as I said far from done, and I'll be on holiday for the next four weeks so... I might be able to show you today, but I'm busy packing etc.
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  16. #16
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    Default Re: Historical RTW Vanilla v1.5

    @Ahowl, it's very hard to find old Germanic/Celtic names of settlements, that's why most names are in Latin.
    For the Low Countries (Netherlands, Belgium, Lux) I would suggest Aduatuca and/or Coriovallum, maybe Tournai too (I thought it was Tournai, forgot the Roman name)

  17. #17

    Default Re: Historical RTW Vanilla v1.5

    @irishguy are you serious?? was it a Iazyge settlement or Roman?
    and ya whenever you can man no problem

    @lolisuck ya i figured, maybe i have to use Campus' for germany, thanks for the suggestions i'll look em up

  18. #18
    Irishguy's Avatar Campidoctor
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    Default Re: Historical RTW Vanilla v1.5

    Quote Originally Posted by ahowl11 View Post
    @irishguy are you serious?? was it a Iazyge settlement or Roman?
    and ya whenever you can man no problem
    Roman, of course.
    You can also use other words to make it a little more interesting;
    oppidum
    vicus
    colonia
    tribus
    locus
    etc.

    never use urbs [urbis] though, that was only used for Rome itself. used in the same way as "going into town"
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  19. #19

    Default Re: Historical RTW Vanilla v1.5

    what exactly does vicus and locus mean? and ya i'll make sure of it

    i should get the second third of the settlements up by tonight. sorry for the long delay im on vacation haha

  20. #20

    Default Re: Historical RTW Vanilla v1.5

    RTW vanilla cities part 2:

    Key
    * Will be owned by rebels
    If In Red, means settlement was not around in 280 B.C.
    (City Name) Will be name of city in game
    Historical Notes In Italics
    If In Blue Not real until proven otherwise

    Cities
    Damme - Germans? Could Not Find Ancient Records on this one
    Vicus Gothi
    Campus Marcomanni
    Domus Dulcis Domus
    Vicus Venedae
    Campus Scythii
    Campus Getai
    Campus Sarmatae
    Campus Alani
    Campus Sakae
    Lovosice - Germans maybe Gauls Same as Damme but there
    Campus Iazyges -Roman Settlement According to irishguy did exist
    Last edited by ahowl11; July 21, 2011 at 08:51 PM.

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