this will be played out on the last kingdom
i will be admin and is seeking a coadmin.
this will be all autoresolve.
the rules are not finalized and im still troubled on wheter mercenaries should be allowed, as they play quite a part in this mod.
Factions:
Kingdom of Mercia: Grouchy13
Kingdom of Alba: Desley
Jarldom of Hordaland: Makrell
Kingdom of Munster: Echbart
Jarldom of Vestfold: Tonno
Kingdom of Denmark: Tavix
Kingdom of Wessex:
Kingdom of East-AngliaArcharaze
Kingdom of Northumbria
Kingdom of Gwyenedd
The eastfrankish empire: Loose Cannon
Kingdom of Connacht:Invicta
Jarldom of Normandy:
RULES:
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Battles:
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- All battles againist players must be auto-resolved. (note normal battles may be fought)
Note: Screenshots are to be posted as evidence of auto-resolve(only for player vs player battles).
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Agents:
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- You must have 2 spies or more to open another human player's gates.
- No exploiting merchants in the form of merchant stack - (Putting several merchants in an army or fort securing a resource).
- No killing generals|family members with assassins(only other agents can be assassinated).
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Buildings:
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- You can only destroy military and religious buildings 3 turns after the city's capture
- You shall not be allowed to destroy buildings in a settlement if it is under seige.
-Ports cant be destroyed.
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Other:
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-no reloading turns
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- No attacking ships inside ports
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- No circling armies in order to destroy them entirely (it mean no surrounding enemy army with several single units,because if enemy army is defeated there will be no survivors,and that is bug)
- Spawned troops when someone gives you a settlement that is near a war zone have to be disbanded IMMEDIATELY the same turn. If settlement is not in a war zone you are allowed to keep one of them to maintain public order in the settlement.
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-Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points
-Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.
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blocking landbridges is illegal
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choose who you wish to be your sub throughout the game (Your ally, friend ect.) or alternatively, the play- Turns must be posted within 24 hours of previous turn(+ 12 additional hours for SUB if turn is not played),You may er furthest away will be the sub. If not the admin will sub the turn if there is no objection from the player
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- Any actions that may be considered an exploit will be judged by the administrator and other players that are part of this hotseat before decision is made
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No allying or making peace with the vikings faction