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Thread: The Last Kingdom - Bug (Reports) & Technical problems & Support

  1. #561
    Cincinatus's Avatar Sōkō no yari
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Quote Originally Posted by danova View Post
    Yes like the real life anno ...
    .
    I saw some articles on the magyars. One of the maps I put a link too, includes Magyar raids.

    That strong in real life? I would think if the magyars dominated the battlefields that thoroughly, they would own Europe at least. And most of the west might still speak some hungarian dialect. The thing about horse archers is they are faster and more mobile, so, even if the archer stats were the same, the horse archers would still have a huge edge. Perhaps instead of making their missile attack quite so high, give them more arrows than most foot archers, maybe 25 instead of 20 arrows. I also still think they probably should have some infantry units even if really crappy ones, because, even if the AI takes one city, they can not properly use the rams their armies try to build. They did have some infantry forces any way too right? As a penalty, could you not do something such as, give all Magyar generals a penalty for building siegeworks when besieging a city? And to curb say the likely hood of the magyars splitting off and taking a city with a non general, give just the magyars a slightly higher chance to betray/rebel the magyar faction?

    Also, if taking on city and no more is realistic, why then are they a faction? Why are they considered raiders if they stop raiding after one? They will have large forces and or several armies but will not raid or attack anyone. They should at least raid and attack rebel armies and any faction armies near by and get the camp sack benefits shouldn't they? If not raid and leave settlements too. Could making them a horde be more realistic? Is there no way to script to attack and sack a city then abandon? Maybe, in some future patch, make the magyars scripted to raid the settlements they did historically, and steal from them, if they succeed, with a huge penalty for the faction sacked economically and a huge surplus for the magyars that sacked it.

    I have a question about family trees. I do not know if it is a bug or if it is supposed to do this, however it seems odd to me that this happened. When I play as Hordaland, after King Erik dies, his son n law does not become king nor does anyone in his family on his family tree. In fact the faction heir was not listed on the family tree at all, even after Erik got a son n law to take over. It goes to some other King family as if Hordaland is taken over from within by a ally or Nordic kingdom also opposed to Harald. Is this supposed to happen?
    Last edited by Cincinatus; September 17, 2011 at 01:13 AM.
    "It is worth while for those who disdain all human things for money, and who suppose that there is no room either for great honor or virtue, except where wealth is found, to listen to his story."
    - Livy 3.26

  2. #562
    oighear_dubh's Avatar Kabe difendā
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    Default Re: Official Suggestions thread - with all suggestions organised into the first post

    Quote Originally Posted by Heathen Storm View Post
    Well yeah.... saved games will not be compatible. You'll have to start all new games. But believe me mate it is absolutely worth it.
    What I meant by saved games are games I saved after 3.06. I would start a new game, save it, then try to go back and load it.. only to get an error message. Now, for some reason, I can't even load a faction campaign. It locks up while trying to load it then CTD with that error message. 3.05 still works ok though.
    Glac bog an saol agus glacfaidh an saol bog tú
    Take the world nice and easy, and the world will take you the same.

  3. #563
    danova's Avatar Ronin
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Stop it Cincinatus! We wouldn't more and more and more realistic!
    Sory but this is not the Europa Barbarorum(II), just a small mod with less moder...

    Quote Originally Posted by danova View Post
    I would prefer a historicaly authentic mode which only substantially follows the history. Unfortunately we don't have capacity for a more serious work.
    So, this mod is also "historically inspired but creatively done" so the work is not perfectly historical...
    .

  4. #564
    oighear_dubh's Avatar Kabe difendā
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    Default Re: Official Suggestions thread - with all suggestions organised into the first post

    Quote Originally Posted by danova View Post
    to the Bug Report's therad please!!!
    ...and read back! Virtual store, new install, etc.
    .
    I posted it in the Bug Report thread already, but never got a response. I have already tried the steps concerning Virtual Store, and I have reinstalled MTW2 and TLK several times, but the 3.06 patch simply won't work for me. I'm not sure what happened between the 3.05 and 3.06 patches, but the problem definitely rests with the 3.06 patch. I really hope a fix is on the way.. I feel like I'm missing out here.
    Glac bog an saol agus glacfaidh an saol bog tú
    Take the world nice and easy, and the world will take you the same.

  5. #565
    smoesville's Avatar Baitai kihei
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Could someone do me a favour and upload the descr_sm_factions.txt? I sort of messed with it and now hordaland is the wrong colour, or if you want just give me the RGB code for Horda. Thanks to whomever does it
    That Which is Written, Survives|The Last Kingdom |Uí Néill Faction Submod

  6. #566
    Cincinatus's Avatar Sōkō no yari
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    You do not have to be defensive, Danova, I am not dissing your work. This is a great mod, perhaps the most refined polished fleshed out looking mod to date. I just like to see what is already good to be a little better if it can be. And I know you were not going for absolute accuracy, but if a few things were added or improved with a little more accuracy in mind, it would help to balance and diversify things a tiny bit more.

    I noticed something strange one time when fighting the Magyars, they did not seem to have bows at all in the animation. They were holding spears and shooting, no bow.
    Last edited by Cincinatus; September 17, 2011 at 07:31 PM.
    "It is worth while for those who disdain all human things for money, and who suppose that there is no room either for great honor or virtue, except where wealth is found, to listen to his story."
    - Livy 3.26

  7. #567
    Gigantus's Avatar I used to be jolly, too
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Horda:

    primary_colour red 91, green 26, blue 30
    secondary_colour red 254, green 238, blue 117

  8. #568
    smoesville's Avatar Baitai kihei
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Quote Originally Posted by Gigantus View Post
    Horda:

    primary_colour red 91, green 26, blue 30
    secondary_colour red 254, green 238, blue 117
    Thanks Gigantus
    That Which is Written, Survives|The Last Kingdom |Uí Néill Faction Submod

  9. #569
    Ikko-Ikki
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    May anyone respond to oighear_dubh or me???? :S
    Tried reinsatlling everything, nothing works.
    When applying 3.06, everything is being messed up for some reason...

  10. #570
    smoesville's Avatar Baitai kihei
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Quote Originally Posted by Nur ad-Din View Post
    May anyone respond to oighear_dubh or me???? :S
    Tried reinsatlling everything, nothing works.
    When applying 3.06, everything is being messed up for some reason...
    Did you try to redownload the update? Something could have been corrupted the last time you downloaded. Afraid i'm not much help since i have xp and i haven't had to deal with any problems like yours
    That Which is Written, Survives|The Last Kingdom |Uí Néill Faction Submod

  11. #571
    Ikko-Ikki
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Quote Originally Posted by smoesville View Post
    Afraid i'm not much help


    OMG ARE YOU SANE???

    Nah, just kidding...I have just downloaded 3.05 and 3.06, is there anything new already?

    tks

  12. #572
    Puhliy's Avatar Ikko-Ikki
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Comrades. Answer please:
    In this statement
    Reach the following conditions for Norman baptised:
    - Occupy the following cities: Cherbourg, Caen, Rouen, Paris
    - At least 30 rounds
    What does it mean? Do i have capture settlements for the first 30 roudns, or do I have to keep them for 30 rounds?

    And one more - here what happened, if press "Wait" couple a time during night battles (watch the picture below)
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  13. #573
    smoesville's Avatar Baitai kihei
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Quote Originally Posted by Puhliy View Post
    Comrades. Answer please:
    In this statement
    Reach the following conditions for Norman baptised:
    - Occupy the following cities: Cherbourg, Caen, Rouen, Paris
    - At least 30 rounds
    What does it mean? Do i have capture settlements for the first 30 roudns, or do I have to keep them for 30 rounds?

    And one more - here what happened, if press "Wait" couple a time during night battles (watch the picture below)
    You must be at least 30 turns in and hold those cities, you don't have to hold them for thirty rounds or even capture them within 30 rounds, just have them all at some point on or after you reach 30 turns.

    That glitch happens sometimes, i don't think anyone knows what causes it but it's probably to do with a certain type of weather.
    That Which is Written, Survives|The Last Kingdom |Uí Néill Faction Submod

  14. #574
    Kirā
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Both, the master blacksmith and the foundry, don't provide weapon upgrades (should be +2/+3).
    Only the normal smith does.
    Life is a joke, and one day you gonna laugh yourself to death about it.

  15. #575
    Sukauto
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    hi,
    im playing as jarldom of vestfold, and i conquered Ipswic and Lundene. At both citys, I choose the "Let em have it"-button after conquering, to keep unrest down...
    now, both citys only have 800 people left and a polpulation-growth about 11%
    but the strange thing is that there is no real growth, both citys stay at 800people, regardless how high I push the growth-percentage...

    is this a bug or is it intended after the "let em have it"-buton?

  16. #576
    dom385's Avatar Sōkō yumi
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Never mind delete this please, it was just taking quite a while to load.
    Last edited by dom385; September 23, 2011 at 08:26 AM.

  17. #577
    Thunder from Curitiba's Avatar Kabe difendā
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Ah... guys there is something I need to do to install this mod on my M2TW on Steam? I'm downloading now and I'll try to Install...




  18. #578
    Gigantus's Avatar I used to be jolly, too
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support


  19. #579
    Thunder from Curitiba's Avatar Kabe difendā
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Thanks man I'll download it now...

    and... I get it... yeah, the Last Kingdom It's working perfectly




  20. #580
    k/t's Avatar Ronin
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    Default Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    I'm having some issues with Kaupang. This might be a known problem, because I think I remember seeing danova discussing it. I think Kaupang got a palisade on its own, because I didn't build it. It didn't have it, and then suddenly it did. However, the game doesn't seem to notice the palisade, because it's not telling me at what population level the city can be upgraded.

    In 945, I got invaded by a bunch of rebel Eiriksons. Harald Eirikson spawned right on top of the river running on the left side of Skirilsing [something like that - it was the capital of Vestfold before I put them out of business (as Hordaland)] and started besieging the city. I can't kill him, though, because he's on the river. I get the message "Cannot perform actions over several turns". The general who's in the city also cannot sally out. I can't even move Harald Eirikson with the console because I get the message "unable to find character" (and yes, I did spell his name correctly, and yes, I did try it with an underscore). And even if I could move him, the game would continue to consider the city to be under siege.

    Edit: Ok, it was actually Aslo, not Skirilsomething. I parked an army next to the city as reinforcements and held the city when the last surviving Eirikson assaulted. The spawn coordinates for him need to be changed.
    Last edited by k/t; September 23, 2011 at 06:31 PM.

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