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Thread: units in mod

  1. #1
    vlad's Avatar Artifex
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    Default units in mod


    germano franks tribes and romans units in vlad mod

    german goths tribes , and slavs(slavonic) tribes in vlad mod

    german vandals tribes , and hun horde in vlad mod(peoples sjyn-ny)

    berbers and mauretanian tribes in vlad mod , and scytho sarmatian tribes
    Mongol invasion 2 mod for Medieval 2 Kingdoms https://drive.google.com/file/d/1kCR...ew?usp=sharing
    New download links of Vlad Total war mod Rome Expansion and Barbarian invasion on google drive https://drive.google.com/file/d/1IU1...ew?usp=sharing
    Patch for two vlads mods (for Rome and Barbarians) on google drive https://drive.google.com/file/d/1hbE...usp=drive_link
    my facebook page https://www.facebook.com/vladimir.kudin/
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  2. #2
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default

    Very nice job :sweatingb

  3. #3
    Maethius's Avatar Centenarius
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    Default Re: units in mod

    Looking very promising!
    Never think that war, no matter how necessary, nor how justified, is not a crime---Hemingway

    "There is nothing wrong with serving in several regiments."---Nobby Nobbs

    "Not if you do it during one and the same battle"---Sgt. Colon

  4. #4
    Titus's Avatar Ordinarius
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    Default Re: units in mod

    Nice !!!

  5. #5
    Tzar Vladimir's Avatar Laetus
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    Default Re: units in mod

    Great work!!! One of the most promissing mods, at least at BI sector!
    But why You don't want to make more horde units (simply to alow more barbarian unit types to apear in hordes)? So limited unit choise makes playing as horde boring.

  6. #6
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: units in mod

    I dont't like playing as horde..

    "And the Heavens Shall Tremble"
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  7. #7
    Tzar Vladimir's Avatar Laetus
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    Default Re: units in mod

    You don't, someone else does... But when You lost your last city You anyway will do it with numerous units at 3 same types, and I mean it's boring. And a possibillity to play 10-15 years a nomadic way and obtain some cash devastating all around makes the game much more interesting for many people, I'm sure.
    It's not hard, I think, to make to existing units its horde twins with zero support cost as only difference.

  8. #8
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: units in mod

    Yes it's a good option so your faction doesn't get destroyed after its last settlement.
    Quote Originally Posted by Tzar Vladimir
    You anyway will do it with numerous units at 3 same types, and I mean it's boring
    Yes it is.

    Quote Originally Posted by Tzar Vladimir
    And a possibillity to play 10-15 years a nomadic way and obtain some cash devastating all around makes the game much more interesting for many people, I'm sure.
    It's not hard, I think, to make to existing units its horde twins with zero support cost as only difference.
    The thing is that Vlad might have used up the harcoded unitlimit?

  9. #9
    vlad's Avatar Artifex
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    Default Re: units in mod


    german goths and german quaddi tribes
    Mongol invasion 2 mod for Medieval 2 Kingdoms https://drive.google.com/file/d/1kCR...ew?usp=sharing
    New download links of Vlad Total war mod Rome Expansion and Barbarian invasion on google drive https://drive.google.com/file/d/1IU1...ew?usp=sharing
    Patch for two vlads mods (for Rome and Barbarians) on google drive https://drive.google.com/file/d/1hbE...usp=drive_link
    my facebook page https://www.facebook.com/vladimir.kudin/
    my youtube page https://www.youtube.com/vlad9vt

  10. #10

    Default Re: units in mod

    Vlad !!!

    on "Vlad mod(rome v 1.2)" i found a big problem with "libyan mercenaries". This problem i found again in "BareBonesWars " the same problem.
    When i want fight with this unit, in my army or againsts him... the games crash to the desktop, every single times... not crash only if i fight battle automatic, and in the nord africa its a plentiful of libyan mercenaries. All most my military campaign on the nord africa i have ben forced to play battle automatic...anyway, i think in the future in others version MOD, this "bug" not exist... the mod in generally is beautiful. thx for your job

  11. #11
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: units in mod

    Quote Originally Posted by Deemas
    Vlad !!!

    on "Vlad mod(rome v 1.2)" i found a big problem with "libyan mercenaries". This problem i found again in "BareBonesWars " the same problem.
    When i want fight with this unit, in my army or againsts him... the games crash to the desktop, every single times... not crash only if i fight battle automatic, and in the nord africa its a plentiful of libyan mercenaries. All most my military campaign on the nord africa i have ben forced to play battle automatic...anyway, i think in the future in others version MOD, this "bug" not exist... the mod in generally is beautiful. thx for your job
    When I tried the Numidians fighting a battle in Africa, this what you say happens.

    The battle is loading = CTD. Therefor I don't play as them.

    "And the Heavens Shall Tremble"
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  12. #12

    Default Re: units in mod

    This bug has been fixed in BarebonesWars 5.5

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  13. #13
    vlad's Avatar Artifex
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    Default Re: units in mod


    scots and picts tribes
    Mongol invasion 2 mod for Medieval 2 Kingdoms https://drive.google.com/file/d/1kCR...ew?usp=sharing
    New download links of Vlad Total war mod Rome Expansion and Barbarian invasion on google drive https://drive.google.com/file/d/1IU1...ew?usp=sharing
    Patch for two vlads mods (for Rome and Barbarians) on google drive https://drive.google.com/file/d/1hbE...usp=drive_link
    my facebook page https://www.facebook.com/vladimir.kudin/
    my youtube page https://www.youtube.com/vlad9vt

  14. #14
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: units in mod

    Much more variation on the Units list. Good. But I don't see the point of keeping wardogs, which you have in 1.2 too.
    Maybe you could use the slot for some other unit...Maybe..

    "And the Heavens Shall Tremble"
    Resistance is futile™


    "ehn sewr traih-sluyrds-lairareh"

  15. #15
    vlad's Avatar Artifex
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    Default Re: units in mod


    revolt celtic tribes
    Mongol invasion 2 mod for Medieval 2 Kingdoms https://drive.google.com/file/d/1kCR...ew?usp=sharing
    New download links of Vlad Total war mod Rome Expansion and Barbarian invasion on google drive https://drive.google.com/file/d/1IU1...ew?usp=sharing
    Patch for two vlads mods (for Rome and Barbarians) on google drive https://drive.google.com/file/d/1hbE...usp=drive_link
    my facebook page https://www.facebook.com/vladimir.kudin/
    my youtube page https://www.youtube.com/vlad9vt

  16. #16

    Default Re: units in mod

    One of them is naked! ( Sorry - I just had "Harrasment training class" )

  17. #17
    technishn08's Avatar Decanus
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    Default Re: units in mod

    wat about the sassanids? or did i miss them at the top of the page?
    Is it not worthy of tears that, when the number of worlds is infinite, we have not yet become lords of a single one?-Alexander the Great

  18. #18
    vlad's Avatar Artifex
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    Default Re: units in mod


    persian sassanid empire
    Mongol invasion 2 mod for Medieval 2 Kingdoms https://drive.google.com/file/d/1kCR...ew?usp=sharing
    New download links of Vlad Total war mod Rome Expansion and Barbarian invasion on google drive https://drive.google.com/file/d/1IU1...ew?usp=sharing
    Patch for two vlads mods (for Rome and Barbarians) on google drive https://drive.google.com/file/d/1hbE...usp=drive_link
    my facebook page https://www.facebook.com/vladimir.kudin/
    my youtube page https://www.youtube.com/vlad9vt

  19. #19
    vlad's Avatar Artifex
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    Default Re: units in mod

    Mongol invasion 2 mod for Medieval 2 Kingdoms https://drive.google.com/file/d/1kCR...ew?usp=sharing
    New download links of Vlad Total war mod Rome Expansion and Barbarian invasion on google drive https://drive.google.com/file/d/1IU1...ew?usp=sharing
    Patch for two vlads mods (for Rome and Barbarians) on google drive https://drive.google.com/file/d/1hbE...usp=drive_link
    my facebook page https://www.facebook.com/vladimir.kudin/
    my youtube page https://www.youtube.com/vlad9vt

  20. #20
    vlad's Avatar Artifex
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    Default Re: units in mod

    Mongol invasion 2 mod for Medieval 2 Kingdoms https://drive.google.com/file/d/1kCR...ew?usp=sharing
    New download links of Vlad Total war mod Rome Expansion and Barbarian invasion on google drive https://drive.google.com/file/d/1IU1...ew?usp=sharing
    Patch for two vlads mods (for Rome and Barbarians) on google drive https://drive.google.com/file/d/1hbE...usp=drive_link
    my facebook page https://www.facebook.com/vladimir.kudin/
    my youtube page https://www.youtube.com/vlad9vt

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