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Thread: Realistic Battle mod

  1. #1
    Anyan's Avatar Civis
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    Default Realistic Battle mod

    This my mod i made for real behavior AI in battlemap from old books, for me more headly realistic behavior, than too effective but not real! In this mod Gauls behavior how Gauls, German how German, Roman how Roman, so and other factions. maybe sometimes not too effective but realistic almost always!

    Mod for all version RTW only
    install only replace file

    link old http://rapidshare.de/files/15520819/...ns_ai.txt.html

    new version down :
    Last edited by Anyan; May 24, 2006 at 02:16 AM.
    World around us may will be beautiful, if it`s understanding

    http://www.twcenter.net/forums/showthread.php?t=87018
    Creator mod for RTW "Realistic Landscape" http://www.twcenter.net/forums/showthread.php?t=44843

  2. #2

    Default

    how do you they move with realistic behaviour? Care to explain more on how they maneuvre?

  3. #3
    Anyan's Avatar Civis
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    @rayzzz one example against Gauls : at begin of skirmish take place cavalrys combats, than begin fight archers and light infantry, than begin fight heavy infantry, general at Gauls not very carefull (very carefull at eastern) but operate enough reasonably. Cavalry fight only with other cavalry or more weak infantry, if (for example) to cavalry go powerfull infantry the same haw phalanx or cohort - cavalry run away. Also infantry can to assault or wait or go away.
    i make special formations for barbarian, roman, eastern, for others also change.
    World around us may will be beautiful, if it`s understanding

    http://www.twcenter.net/forums/showthread.php?t=87018
    Creator mod for RTW "Realistic Landscape" http://www.twcenter.net/forums/showthread.php?t=44843

  4. #4

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    well formations are one thing, but can you actually change their behavior after the battle starts?
    I mean, can you make spesific units only want to attack other specific units?

  5. #5
    Average British Student
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    Default

    Quote Originally Posted by Anyan
    @rayzzz one example against Gauls : at begin of skirmish take place cavalrys combats, than begin fight archers and light infantry, than begin fight heavy infantry, general at Gauls not very carefull (very carefull at eastern) but operate enough reasonably. Cavalry fight only with other cavalry or more weak infantry, if (for example) to cavalry go powerfull infantry the same haw phalanx or cohort - cavalry run away. Also infantry can to assault or wait or go away.
    i make special formations for barbarian, roman, eastern, for others also change.
    As drak10687 said formations are one thing but your saying you can edit AI beyond the formations and do what you want them to do

  6. #6

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    this sounds very promising if its true. what better way to find out than to download and try. lets see..........

  7. #7
    Anyan's Avatar Civis
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    Default

    write english about it for me realy heavy style, will better you try it. This behavior AI test many peaple as early as, and so i show it here. I hope that it help you to get pleasure from battle, as how me.

    the file formations you can replace at any time, so i not see any problems.

    @drak10687 it`s possible, more specifically?
    World around us may will be beautiful, if it`s understanding

    http://www.twcenter.net/forums/showthread.php?t=87018
    Creator mod for RTW "Realistic Landscape" http://www.twcenter.net/forums/showthread.php?t=44843

  8. #8

    Default

    so you are telling me that it IS possible to change unit behavior after the battle comences in more detail than just the formations? If that is what you are saying, could you specify, if you can, exactly in what ways that is done?

  9. #9
    Anyan's Avatar Civis
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    @drak10687 what is mean the word - comences? you want change behavior of unit after beginning of battle? i good understand you? it`s impossible of corse. I speak what possible chang behavior for specifically units.
    World around us may will be beautiful, if it`s understanding

    http://www.twcenter.net/forums/showthread.php?t=87018
    Creator mod for RTW "Realistic Landscape" http://www.twcenter.net/forums/showthread.php?t=44843

  10. #10

    Default

    yes, you understood me right
    but what spesific behavior will you change? give some examples.

  11. #11
    Anyan's Avatar Civis
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    Default

    behavior for specific units i not add, else. and i just think about. But specific units must have very specific parametres, so it is possible make only in full mod, but not at universal version for any mods. I think change it for Arcany, Druids and others, but it have not at any mods , so for vanyla only.
    World around us may will be beautiful, if it`s understanding

    http://www.twcenter.net/forums/showthread.php?t=87018
    Creator mod for RTW "Realistic Landscape" http://www.twcenter.net/forums/showthread.php?t=44843

  12. #12
    Anyan's Avatar Civis
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    Default Re: Realistic Battle mod

    new version attach in first post
    World around us may will be beautiful, if it`s understanding

    http://www.twcenter.net/forums/showthread.php?t=87018
    Creator mod for RTW "Realistic Landscape" http://www.twcenter.net/forums/showthread.php?t=44843

  13. #13
    Libertus
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    Default Re: Realistic Battle mod

    Interesting. Good luck with next version

  14. #14
    Anyan's Avatar Civis
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    Default Re: Realistic Battle mod

    @ Saniol tnx! i test all mods change behavior AI and can tell what existent more effective but no more real Hello ot Ukraine do Polska!

    New version in first post - edit a few behavior of cavalry.
    World around us may will be beautiful, if it`s understanding

    http://www.twcenter.net/forums/showthread.php?t=87018
    Creator mod for RTW "Realistic Landscape" http://www.twcenter.net/forums/showthread.php?t=44843

  15. #15
    Dracula's Avatar Praefectus
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    Default Re: Realistic Battle mod

    Does it work with Hegemonia City States ?

  16. #16
    Spike's Avatar Primicerius
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    Default Re: Realistic Battle mod

    use Darth formation mod, it's much better

    Annokerate Koriospera Yuinete Kuliansa


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