Originally Posted by
davidlallen
That is great information, I think I can use this to get started. While we are here, I have two other questions I have been unable to get answered elsewhere.
1. Is there any way to tell which effects can be used by which types of object? In the db table for effects we can see many interesting effects, such as "campaign_map_stealth" (enables army to lay ambush in any terrain). It isn't clear whether this can be added to an ancillary, or a building for example. For some other effects, the name has a prefix such as "clan_trait_shimazu_superior_katana_hero" and we could "assume" this can only be applied to a clan, not to a general, or building, or tech. I have tried adding some building effects to ancillaries, for example. The effect shows up in the ancillary info card, but it doesn't seem to have any actual effect.
==> Is there any way to see which effects will actually work when applied to a certain object?
2. Is there a way to "autoplay" say, ten turns, where the computer will take over my position and play it with standard AI, then give me back control after that number of turns? In other games, this is a helpful way to test a mod.