how do i put the textures into 3ds max so in persepective i can see it with the skin on?
how do i put the textures into 3ds max so in persepective i can see it with the skin on?
just above import cas is a small window where you set texture path, when the window comes up direct it to the textures folder in rtw
and just below that tick the box force texture path
(a handy tip if you have photoshop(not sure about other programs)you can alter the texture and up date max by switching between the two) :wink:
k i tried that and it didnt work im not trying to use the defult skins iv made some custom ones so do i have to do it a different way?
so did the default show up....
its the same but max as far as i know always looks for the default skin of the unit
you can update to what you want but i only did it once and it was a long process and all trial and error
best way to do it is keep a copy of your original and change the default then change it back when your done
as you can see by the amount of questions in the forums max is a total wind up but keep at it as its well worth the effort in the end
yeah, i can do some modeling (adding things, taking thinks away, makign things longer/shorter and some minor body work) but it is really confusing (especially bones/vertexes and connecting them) and do you know how to open the animations pack i tried it but it says:
file is not a animation idx pack
any ideas?
Have you used vercingetorixes xidx tool for extracting animations?
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Terrae Expugnandae Gold Open Beta for RTW 1.5
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yeah when i run the extractor it says:
extracting files in pack.idx
file is not a animation idx archive
failed to extract idx pack pack.idx
idx extractor/packer
version 0.94
made by vercingetorix
listing files in pack.idx
file is not a animation idx archive
press any key to continue................
Are you sure you put the right files in the animations folder?
yeah i done what it says in the read me
and it doesnt work with any the versions of the game ive got(2 vanilla, 2 modded)
Please do not double post, use the edit button in future. Lusted
Last edited by Lusted; March 20, 2006 at 07:47 AM.
I'd use the Open Listener option. I think it is located in the ' Hammer' menu, the same one where the CAS import/export script, but I'm not sure cuz I'm at school atm. In the Listener, you get to see which texture 3ds wants to load on your model. Now you have to rename/resave your texture to have the exact same location and name as the file in the Listener. Now reload your model, and it should be texturized.
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ill try that once school is overOriginally Posted by Nero666
i tried that and it still didnt make the textures show
Last edited by Lusted; March 20, 2006 at 07:49 AM.
Press M to bring up the material button, from there you can select what texture you want to use.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.