- The Theodosian Walls -
I've added the download below as an attachment.
- The Theodosian Walls -
I've added the download below as an attachment.
Last edited by S-te-Fan; July 08, 2011 at 04:09 PM.
Amazing work! Im sure that a lot of mods will use it . +rep
Thanks for sharing this valuable resource with the community dear S-te-Fan.
If you give permission;
I, as a mod leader of Ottoman: For the Love of Sultans mod project, we want to try to add this model to our mod. Full credits will be given of course...
BTW, +rep for your efforts...
I know my dear friend, I already read it.
But I have to ask it especially from the creator, because your effort is deserving a simple "ok, I take it" message. Respect to your effort, respect to a modder...
Thanks for the permission. Let's try if we succeed in adding or not. With best wishes...
f
I wish you and your team luck then .
superb.
can wait to play it...same with ugly vanilla byzantines!
Amazing work! +rep both for the model and for being a fan of hardstyle
S-te-Fan
Why didn't you posted in CBUR dev forum also?
Any way. Its nice TWC to have such help from modders.
You have the skills to do more extraordinary things. I know it 1st hand!
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
I thought about this problem and i think i have a solution always under the limitation of the wall size that must be the same (both walls must be huge walls for example).
I have something in mind.
But the moat either must no be used or must have many bridges and not that short wall.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Well that's one of the items and it looked like the walls may the same height as the land looked stepped.Originally Posted by AnthoniusII
The main issue here is that each siege engine needs room for its animation. Eg is there room for the guys pushing the ram to move it to the side and put it down after breaking the first door (maybe) and is there room for ladder guys to move up to the wall put the ladder down perpendicular to the wall and then for it to swing into position (this I very much doubt)... just the simple things to watch out for... unless someone knows how to create completely new siege animations?
My attempt at persuasion in hopes of gaining access to the talents of the creator were of no avail sadly... however I do appreciate this gift for the community!
This post should serve to confirm credits to be provided in Warband mod, Imperium Graecorum - & team, thanks much!
Cheers all
sorry to necro the attachment link is missing