I hope someone from CA is still reading this.
In campaigns_campaign_variables_junctions
Does character_recruitment_max_distance has an effect?
I tried to change it, but I can still recruit the same units.
it is for Generals, not units. its defines distance you can recruit new generals/marshals.
yes
Any way to mod Peace Treaties in ETW/NTW so that they will automatically last longer? Players hate to conclude campaign with a generous peace arrangement, only to be declared war on the very next turn. It's also extremely ahistorical.
Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All
I think Ca has given up on this thread people (last post was almost a month ago). A 'we cant tell you' would have been nice but there you go.
Please we need also a way to import export 3d models and know what formats are the models , an importer a converter or something so that we can add new items or change the ones there , and most important a editor for land mp battles so to get more battlemaps to play in mp battles...
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
But it doesn't work with S2TW models (they have more joints than ETW/NTW models).
Moreover, MilkShape is too limitated now so next converter will have to use an other file format (I hope it will be Blender, I don't have money to buy a tool like 3DS Max).
Just give us a .obj format with skelleton import animations and all ...
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
Since when does the obj file support bones and animations?Just give us a .obj format with skelleton import animations and all ...
I dunno since when but it can ...
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
Guys, as much as we all want various converters and mod support, let's not further lessen our chances of receiving basic answers by asking for more than was offered.
Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All
alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
"Angry Uncle Gordon" describes me well.
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Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).
Hope someone from CA is still reading this.
1) Is it possible to add a new agent? I tried, it crashes the game everytime What table should I modify to make it work?
2) Is it possible to make several "general" agents, one for France, one for britain for instance, with different attributes?
3) Is it possible to add the "can convert" attribute to an agent? I tried to do that with the Gentleman, but when I move the Gentleman to a region, it changes nothing. I suppose it's because the Gentleman should be linked to a religion?
Other question, in kv_rules, what is the effect of
- armour_melee_penetrating_divisor and armour_melee_piercing_divisor
- defense_melee_penetrating_divisor and defense_missile_penetrating_divisor
-melee_hn_to_xholds_0_max, melee_xholds_knockback_0, melee_xholds_knockdown_0, melee_xholds_stepback_0 and similiar?