Originally Posted by
RaulGarcia
thank you, 2., does it effect only player, or also the whole world, speaking the AI?
edit: i can not find: Change resarch_rate_mod in campaign_difficulty_handicap_effects to a minus value (like -10). where i can change it?
edit: also one suggestion against this unit spamming and battle spamming. actually a war was not full of 100 big battles, a bigger war had maybe 1-3 battles a year, and then there was a decision. every battle was deceisive, when you lost your army, you could not just form a new army in a few weeks/months , only peasent armies maybe.
so, i would say, upkeep for armies should be very low, compared to costs for forming a new army, but forming a new army must be very expensive, AND must take much longer. you can not train a good line infantry within 1 1/2 month (3 rounds), actually to form a professional line infantry should have taken up to half a year at least. specialized super troops should take much longer, actually i think it is more important to significantly increase the training of a new unit. So we can avoid, that we destroy almost a whole army, and seeing it come back 5 rounds latter with full fresh stacks. it should be very important to keep your units alive and in case of need, retreat instead of fighting to death with a whole army and just forming a new one within 5 rounds (2 month, a full stack army, full of professional line infantry or better!!!) , in real you can not even learn riding a horse in a battle in just a few months!!! drilling, working in a row of 200 other people, and all the stuff like rules and drills need 6 month at least to be able to call an army professional, this would be 12 rounds!!!!! this would change the gameplay drastically. annhinilating an army or losing an whole army must hurt very much and for small countries it must be deceisive. whats your opnion? is there also an index in which i can overall increase the training time for all units and player and ai too, without editing every single unit?