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Thread: Official CA comment - Total War: The modding situation

  1. #1
    CraigTW's Avatar Creative Assembly
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    CA Developer Icon Official CA comment - Total War: The modding situation

    Total War: The modding situation

    Hi guys, we've written a full official comment right here on the modding situation and our take on it.

    Couldn't do it without your feedback.

    Thanks,

    Craig

  2. #2
    eye-opener's Avatar Ashigaru
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    Default Re: Official CA comment - Total War: The modding situation

    hey craig i pmed you, pls answer^^

  3. #3
    MathiasOfAthens's Avatar Praefectus Legionis
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    Default Re: Official CA comment - Total War: The modding situation

    A million people pm him a day, dont take it personally that you dont get a response. Hes prob answered you already somewhere on the forum.

  4. #4
    empr guy's Avatar Equites Alares
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    Default Re: Official CA comment - Total War: The modding situation

    so should we be expecting total conversion mods now or just rehashes of darthmod?
    odi et amo quare id faciam fortasse requiris / nescio sed fieri sentio et excrucior


  5. #5
    alhoon's Avatar Tribunus Augusticlavii
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    Default Re: Official CA comment - Total War: The modding situation

    I don't think total conversions but certainly more things.

  6. #6
    Grythius Avalorius's Avatar Supai
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    Default Re: Official CA comment - Total War: The modding situation

    Im trying not to get too super exicted, but what are the basics that modders can do with todays release?
    The Canadian Corps: Mount Sorrel, 2nd Ypres, Vimy, Arleux, Hill 70, Passchendaele, Amiens, Hindenburg Line, Canal du Nord, Mons.

  7. #7
    alhoon's Avatar Tribunus Augusticlavii
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    Default Re: Official CA comment - Total War: The modding situation

    Affect Zone of Control so that you can hold the border and that your ships can't just easily bypass other ships and perhaps add mercenaries. There are also deleted resources available now like cattle and coal.

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