Page 5 of 34 FirstFirst 12345678910111213141530 ... LastLast
Results 81 to 100 of 680

Thread: Official CA comment - Total War: The modding situation

  1. #81
    Indefinitely Banned
    Join Date
    Mar 2011
    Posts
    2,882

    Default Re: Official CA comment - Total War: The modding situation

    Des lo vult CA!!! Now we can make calassical age mods for empier and napoliean

  2. #82
    RO Citizen's Avatar Protector Domesticus
    Join Date
    Oct 2009
    Location
    Where do you think?
    Posts
    4,566

    Default Re: Official CA comment - Total War: The modding situation

    WHOAA...YA......HOORA....!!!!!

    Just thanks )))))))))))
    [Col] RO Citizen

  3. #83
    Indefinitely Banned
    Join Date
    Mar 2011
    Posts
    2,882

    Default Re: Official CA comment - Total War: The modding situation

    Aplause



  4. #84
    Artifex
    Patrician

    Join Date
    Oct 2008
    Location
    London, UK
    Posts
    1,332

    Default Re: Official CA comment - Total War: The modding situation

    A quick look tells me that 80%-90% of what got released was already figured out by the community (and I did a lot of this decoding) -
    it's mainly db tables.

    One new thing I see is meaning of numbers in group formation format (for which we have decoder and encoder, but we didn't have full
    understanding of which number means what). That will be helpful.

    If anyone else sees something major, shout out. Remember that I can update modding tools.

  5. #85
    Narf's Avatar Reach for the Stars.
    Content Staff Magistrate

    Join Date
    Jun 2010
    Location
    Rigsfællesskabet
    Posts
    11,479

    Default Re: Official CA comment - Total War: The modding situation

    Yes!

  6. #86

    Default Re: Official CA comment - Total War: The modding situation

    Awesome.

    Question that may appear as dumb for some: is there any impact on Shogun II modding as well?

    E-nvm, the answer is in the last sentence of Craig's post.

  7. #87

    Default Re: Official CA comment - Total War: The modding situation

    I have no idea how this helps, but it sounds like it will be useful, so many thanks to Craig and CA.


  8. #88
    Icewolf's Avatar Senator
    Join Date
    Jun 2009
    Location
    Canada
    Posts
    1,437

    Default Re: Official CA comment - Total War: The modding situation

    HIP HIP, HUZZAH!!
    HIP HIP, HUZZAH!!
    HIP HIP, HUZZAH!!

  9. #89

    Default Re: Official CA comment - Total War: The modding situation

    Still i think we should first let some experienced modders watch this. I think, many of the codes they release are already uncrypted by modders. Still its better as nothing but i think we should calm down and watch ive it is really helpfull.

    We have seen more actions of CA where they said they are releasing modding tools. And back then it turns out to be or already been found or not usefull.


  10. #90
    EmperorBatman999's Avatar I say, what, what?
    Join Date
    May 2009
    Location
    Why do you want to know?
    Posts
    11,891

    Default Re: Official CA comment - Total War: The modding situation

    How will this help in modding?

    But anyway, thanks CA. I believe this is the best they could do short of Mod Tools, and that Sega saddly shot down the Mod Tools. I hope it just simply isn't too late for Modding for ETW and NTW, but will instead start a modding Renaissance.

  11. #91
    Lionheartx10's Avatar Youtube Crazy!
    Join Date
    Oct 2009
    Location
    United Kingdom
    Posts
    604

    Default Re: Official CA comment - Total War: The modding situation

    Hip hip Huzzzahhhhh for CA! Nicely done chaps. Modders . . . start your engines!!!! XD
    “To conquer oneself is a greater victory than to conquer thousands in a battle.”

    http://www.youtube.com/user/lionheartx10

  12. #92

    Default Re: Official CA comment - Total War: The modding situation

    do this help a lots with understand to add new city region and the map?? if no its a bit shame.
    all we need is CAN add new city region and make new map.

    but,thanks for share,CA

  13. #93
    MaxMazi's Avatar Back in the game!
    Join Date
    Apr 2009
    Location
    Romania
    Posts
    1,245

    Default Re: Official CA comment - Total War: The modding situation

    Quote Originally Posted by CraigTW View Post
    Back in the Rome days, Vercingetorix created tools that were absolutely key to the explosion of Total War modding; tools such as the CAS exporter and the unpacker. You were happy, we were thrilled and some fantastic mods (such as the breathtaking Europa Barbarorum) were born, and enjoyed by thousands, us included. We’re still in awe of what people achieved with Rome and Medieval II’s engines.
    I bet you will enjoy Europa Barbarorum II too.

    Thank you Craig, and not only for the files, but specifically for this kind of relation between you guys and us.
    Proud son of Louis Lux
    My Gallery / My workshop


  14. #94
    ♔Pom♔'s Avatar Ducenarius
    Join Date
    Jun 2009
    Location
    Essex,England
    Posts
    976

    Default Re: Official CA comment - Total War: The modding situation

    A welcome and excellent gesture, thank you.

  15. #95
    'Gunny's Avatar Überrock über alles
    Content Emeritus

    Join Date
    Jun 2009
    Location
    Sunny, sunny Florida
    Posts
    8,367

    Default Re: Official CA comment - Total War: The modding situation

    Awesomesauce

    Not overly groundbreaking, but a good gesture nonetheless

  16. #96

    Default Re: Official CA comment - Total War: The modding situation

    I'm glad that CA gave us these files and and an update on the situation. Thanks guys!
    "How can you say, 'Let me take the speck out of your eye,' when all the time there is a plank in your own eye?"

  17. #97

    Default Re: Official CA comment - Total War: The modding situation

    Quote Originally Posted by taw View Post
    A quick look tells me that 80%-90% of what got released was already figured out by the community (and I did a lot of this decoding) -
    it's mainly db tables.

    One new thing I see is meaning of numbers in group formation format (for which we have decoder and encoder, but we didn't have full
    understanding of which number means what). That will be helpful.

    If anyone else sees something major, shout out. Remember that I can update modding tools.
    I've updated about 15 tables so far (see thread in the workshop). I'd put that figure at nearer to 40%.
    My Tools, Tutorials and Resources

    Was running out of space, so see the full list here!

    Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
    The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell

  18. #98

    Default Re: Official CA comment - Total War: The modding situation

    Wowsome!

  19. #99

    Default Re: Official CA comment - Total War: The modding situation

    I think finally we can figure out how Empire's town wealth levels works

    Thanks CA!

  20. #100

    Default Re: Official CA comment - Total War: The modding situation

    This files could have been released 2 days after the game. not after 2 years.

    Thank you?

    not really we have already open most if not ALLthem with PFM , program made by a great modder of this community..... a PFM could have been released 2 days after the game by ye as well?

    ok, thank you for the files.

    B4 you all say it , yes Iam miserable and unhappy old bastard.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •