Re: Official CA comment - Total War: The modding situation
Originally Posted by
xxon
we aren't modding the campaign map of a Warscape game in the next years.
I'm not so sure and I'm very thankful that others are not so sure either so they keep trying. Yes pathfinding is hard to mod, but what it takes is work to find out what does what. And again, I'm thankful people are doing all that work. So, unlike you, I'm positive we will be modding the campaign map (or at least some people would) within a year.
alhoon is not a member of the
infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
"
Angry Uncle Gordon" describes me well.
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Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
Developer of
Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
Developer of
LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).