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Thread: [1360] Kingdom of Norway

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    Default [1360] Kingdom of Norway

    Kingdom of Norway





    General Government: Absolute Monarchy

    General



    Capital: Oslo



    Monarch: Haakon VI Magnussion




    Ruling House: House of Bjelbo




    Religion: Roman Catholicism




    Language: Norwegian, Danish, and English





    Vassals





    Herald Lucifer,

    Duke of Vest-Agder

    1310-Present
    Demesne:South
    Royal Relations:Yes
    Loyalty:Very High










    Paul Jere,

    Duke of Aust-Agder
    1332-Present
    Demesne:South
    Royal Relations:Yes
    Loyalty:Very High










    Oddvar Watson,

    Earl of Sogn
    1339-Present
    Demesne:East
    Royal Relations:No
    Loyalty:Mediem










    Lodve Solholm,

    Earl of Romsdale
    1324-Present
    Demesne:North
    Royal Relations:No
    Loyalty:High










    Svein Ludvigsen,

    Earl of Troms
    1317-Present
    Demesne:North
    Royal Relations:No
    Loyalty:Low










    Runar Sjastad,

    Earl of Finmark
    1330-Present
    Demesne:North
    Royal Relations:Yes
    Loyalty:High










    Mariette Korsrud,

    Baron of Nordland
    1325-Present
    Demesne:East
    Royal Relations:No
    Loyalty:Medium










    Sigbjorn Nergard,

    Baron of Hedmark
    1304-Present
    Demesne:East
    Royal Relations:Yes
    Loyalty:Medium










    Economy


    Current Treasury: 23,500


    Income

    Spoiler Alert, click show to read: 
    Crown Territory Income: 45,000




    Spoiler Alert, click show to read: 



    Tax Rate: 20%


    Vassal Territory Income: 24,000



    Colony Territory Income: 500



    Tax Income: 24,500



    Trade Income: 220,000



    Overall Income: 289,500/turn


    Revenue: 141,000/turn



    Trade Agreements

    Spoiler Alert, click show to read: 


    Regular Trade Agreements

    England -Level 4





    Trade League Agreements (Genoan)

    Genoa -Level 5

    Teutonic Order -Level 4
    Serbian Empire -Level 4
    The Crown of Castile -Level 5








    Trade Leagues

    Spoiler Alert, click show to read: 
    Genoan Trade League






    Military


    Standard Recruitment

    Spoiler Alert, click show to read: 
    Peasants - 8,000/unit, 2000 florins, 1 day - Cheap, ill-trained and ill-equipped light infantry, conscripted peasants armed with whatever they could find. Worthless in all but large numbers, easy to panic and naturally ineffective against heavier troops like knights.




    Spoiler Alert, click show to read: 



    Sergeants - 5,000/unit, 4000 florins, 3 days - Medium infantry armed with spears and shields, usually outfitted in leather or light chain armor. Reliable, highly versatile and affordable infantry capable of holding their own in a fight, and the go-to anti-cavalry unit if you don't have pikemen handy.


    Pikemen - 5,000/unit, 4000 florins, 3 days - Heavy infantry armed with long pikes, capable of presenting a virtually impenetrable front-line to enemies and especially deadly when fighting cavalry but sluggish, inflexible and highly vulnerable to missile troops and flanking maneuvers.



    Dismounted Men-at-arms - 4,500/unit, 6000 florins, 5 days - Heavy infantry clad in platemail and armed with swords, axes, maces and a variety of other melee weapons of good quality. Mostly rich burghers, squires and petty nobility unable to afford the dignity (or, evidently, warhorses) of true knights.



    Mounted Sergeants - 3,500/unit, 7000 florins, 3 days - Light cavalry equipped with short spears, shields, another melee weapon and quilted armor. Agile mounted troops suitable for scouting and flanking roles.



    Horse Archers - 3,500/unit, 7000 florins, 3 days - Light cavalry equipped with bows, arrows, an emergency melee weapon and quilted armor. Agile mounted troops suitable for scouting and skirmishing roles.



    Men-at-arms - 3,500/unit, 9000 florins, 5 days - Heavy cavalry clad in platemail and armed with quality lances and melee weapons. Mostly rich burghers, squires and petty nobility unable to afford the dignity of true knights. While they cannot measure up to actual knights, their charges are still devastating and in fact quite capable of breaking an enemy's front-line if timed right.



    Knights - 2,500/unit, 12000 florins, 7 days - Ultra-heavy cavalry clad in full plate and armed with lances and other melee weapons of high quality, often proudly presenting their coat of arms on their shields and their horses' tabards. The flower of European nobility, these thundering heavy horsemen can smash nearly all opposition head-on and in fact prefer to launch frontal attacks, to the point where they have a risk of charging without (or even despite) orders.



    Levy Archers - 8,000/unit, 2000 florins, 1 day - Cheap, ill-trained and ill-equipped light infantry, conscripted peasants armed with bows of varying quality. Worthless in all but large numbers, easy to panic and naturally ineffective against heavier troops like knights.



    Archers - 5,000/unit, 4000 florins, 3 days - Medium missile troops equipped with a bow and arrows. Ordinary bows lack the punching power and high accuracy of crossbows, but are faster to reload and also possess a greater range.



    Crossbowmen - 5,000/unit, 4000 florins, 3 days - Medium missile troops equipped with a pavise to better their chances of survival, and (as one can tell from their name) armed with the mighty crossbow. Crossbows have a shorter range and take longer to load compared to ordinary bows, but make up for it with greater armor-penetrating ability and accuracy.



    Ballista - 12 units/battery, 10000 florins, 4 days - Medium artillery firing oversized crossbow bolts.



    Catapult - 12 units/battery, 12000 florins, 6 days - Medium artillery capable of launching massive boulders over enemy heads and walls.



    Trebuchet - 12 units/battery, 15000 florins, 10 days - Heavy siege artillery capable of smashing even the mightiest of walls to ruins, very quickly.





    Special Recruitment

    Spoiler Alert, click show to read: 
    Svenner - 2,000/unit, 9500 florins, 5 days - Elite medium cavalry, squires in the service of senior knights who ride into battle with good quality equipment. Reliable and highly versatile cavalry capable of carrying out any role in battle. Can be trained anywhere in Scandinavia.


    Spoiler Alert, click show to read: 



    Huscarls - 1,200/unit, 13000 florins, 8 days - Elite ultra-heavy infantry who form the personal retinue of the Monarch, armed with massive longaxes that can cleave a man clean in half. Their fearsome visage and reputation strikes fear into their enemies' hearts. Can only be trained in Norway proper.


    Svaerdstavmen - 2,500/unit, 9000 florins, 6 days - Elite medium infantry hailing from the coasts of southern Norway, armed with a heavy 'svardtav' or sword-staff (a sword blade on the end of a wooden pole). Highly flexible melee infantry capable of going toe-to-toe with almost anyone but ultra-heavy infantry. Can only be trained in southern Norway.





    Current Military
    Spoiler Alert, click show to read: 


    1st Company

    I.Dismounted Men-at-Arms -4,500

    II.Dismounted Men-at-Arms -4,500
    I.Crossbowmen -5,000




    II.Crossbowmen -5,000
    III.Crossbowmen -5,000
    IV.Crossbowmen -5,000
    V.Crossbowmen -5,000
    I.Archers -5,000
    II.Archers -5,000
    III.Archers -5,000
    IV.Archers -5,000
    V.Archers -5,000
    VI.Archers -5,000
    VII.Archers -5,000
    VIII.Archers -5,000
    IX.Archers -5,000


    X.Archers -5,000
    I.Pikemen -5,000


    II.Pikemen -5,000
    III.Pikemen -5,000
    IV. Pikemen -5,000
    I.Sergeants -5,000
    II.Sergeants 5,000







    Upkeep:48,000
    114,000 men







    Naval Recruitment

    Spoiler Alert, click show to read: 
    Galley - 6000 florins, 5 days - A ramming ship propelled by hundreds of oarsmen, usually slaves and convicts converted to galley slaves.




    Spoiler Alert, click show to read: 



    Holk - 8000 florins, 7 days - A ship with both sails and a large crew of oarsmen, outfitted not only with a ram but also a number of trained archers to pepper enemy crews with arrows, and lastly enough space for a few catapults to sink enemy ships from a safe distance. Capable of providing support in an amphibious landing operation.


    Gun Holk - 12000 florins, 9 days - As above, but carrying a crew of handgunners and a number of primitive cannons as opposed to mere archers and catapults, capable of sinking enemy ships in one blast. Also capable of providing support in an amphibious landing operation with their cannons.



    Carrack - 15000 florins, 12 days - A large sailing ship, outfitted with a large mixed company of handgunners and archers and carrying a greater number of cannons than the Gun Holk. Generally serve as the flagships of a fleet.





    Current Navy

    Spoiler Alert, click show to read: 
    8 Carracks


    Spoiler Alert, click show to read: 


    I.Oslo

    II.Njorn

    III.Ulfsark

    IV.Hersir
    V.Valkyrie
    VI.Odin
    VII.Midgard
    VIII.Jarl








    5 Gun Holks

    I.Olaf

    II.Allie
    III.Brock
    IV.Niflheim
    V.Loki








    6 Galleys

    I.Reine

    II.Stavanger
    III.Vagen
    IV.Hinna
    V.Kiel
    VI.Svalbard








    Location:

    Spoiler Alert, click show to read: 
    Horten Click image for larger version. 

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    Naval Upkeep: 100,500




    Diplomacy


    Alliances:None

    Friendly:None

    Neutral:All
    Unfriendly:None





    WAR!:None



    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by HMS England; July 12, 2011 at 02:36 PM.

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