I have changed the timescale to two turns a year and also adjusted all the buildings time to build, but now the aging is screwed, because sometimes I ahve twoo winters after each other or multiple summers, how do I change this?
I have changed the timescale to two turns a year and also adjusted all the buildings time to build, but now the aging is screwed, because sometimes I ahve twoo winters after each other or multiple summers, how do I change this?
did u reduce from 2.00 scale to 0.50 or something else?
Most Chivalrous commander 2020-2021
from timescale 0.25 to 0.50
Do you have the latest vaesion 3.80.14?
Have not checked it since Gig uploaded it but I did put it back to 2tpy with proper aging.
No I don't have .14 but I solved the problem, I found the 4tpy script and deleted it and now I have proper aging and waiting for the next turn is a lot quicker.
Here is the campaign_script.txt that belongs in the game.
Last edited by irishron; November 08, 2012 at 09:04 PM.
Thank you, I just installed the .14 and now I have to half all the buildings' construction time
I just left the building times as they are. To me, It's not bad. I'd like you to try it and give me your feedback.
I once tried duch long building times in a nother mod, I don't like it because It takes forever to build quality buildings and thus you fight with militia for over a couple of decades. And advanced units are awesome, unlike militias, sorry.
Nothing to be sorry about. Enjoy the mod.
Thank you, now I have one more question:
Which of the following line gives the average age of death?
"<max_age uint="999"/>" or "<max_age_before_death uint="66"/>"
They are from descr_campaign_db.xml
and what happens when a character starts the game at a higher age than is max allowed, in this case 66?
Here is the one that is supposed to be in there. Try it. Let me know if the descr_strat.txt starts throwing errors because of this.
Last edited by irishron; November 08, 2012 at 09:04 PM.
I know I made some changes in it, but now I don't know how old they will get 66 or 999? on average scale.
P.s.: after I installed .14 from .10 the mangonals weren't working I got and error that it was an unknown unit type, so I threw them out, the error was giving in teh export_descr_buildings.
It would be a EDU entry, then. Thanks.
Yea I only installed .14, but the game is up and running now after I re-installed everything
hi, awesome mod! can the mod creators make me a 6 turns per year please
No. The campaign is 900 turns, now. Bowden made it a 4tpy and it was way too long. I cut it back to 2tpy.
If you are dealing with a small map as in the Birtish Isles or Central Europe and maybe 150 years, I can see 6tpy. This map goes half way around the world and 450 years. Big difference.
Thank you for the compliment, though.