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Thread: TROM3 MINI PREVIEW - Resource Buildings

  1. #1

    Default TROM3 MINI PREVIEW - Resource Buildings

    TROM3 Preview - Resource Buildings

    In the next version of TROM3 access to resources will play a more important role in the game since all lvl 3-4 buildings and all advanced units will have resource requirements (like iron for all matchlocks and no-dachi, superior wood for long bow units and higher level ships, and so on). To satisfy the higher demand for resources we will introduce new lines of resource producing buildings in addition to the trade nodes and the special buildings already in the game. These are the resource markets, resource producing farms and specialised trading ports. Resource producing markets and ports will be unique, means each faction can only build one of each (farms aren't because of technical reasons related to the new AOR system). With these changes resource management will become a more important part of gameplay, neccessary to field advanced units or construct higher level buildings. Also the player will have an opportunity to spend more money.

    Resource markets

    These markest represent local trading hubs specialized in one good. All resource markets are available together with the merchants market as lvl 2 buildings and can be developed into larger lvl 3 markets. They provide a small amount of resouces but less tax income and can't be developed into the lvl 4 kanabukama. Otherwise their bonuses are the same as normal market buildings.

    Wood Market & Large Wood Market
    Stone Market & Large Stone Market
    Crafts Market & Large Crafts Market



    Resource producing farms

    All farms of this kind can be build as an alternative to terrace farming. They produce the indicated resource and still provide same amount of food (most of the land is still used for food production) but give less farming income. Horse farms won't be buildable in provinces already producing the resource.

    Horse Farm & Large Horse Farm
    Silk Farm & Large Silk Farm
    Cotton Farm & Large Cotton Farm




    Resource importing ports


    Resource importing ports will be available together with standard trading ports. In addition nanban ports will also provide access to incense.

    Incense Trading Port & Large Incense Trading Port
    Iron Trading Port & Large Iron Trading Port


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  2. #2

    Default Re: TROM3 MINI PREVIEW - Resource Buildings

    awesome!
    when do you play to release the new version?

  3. #3

    Default Re: TROM3 MINI PREVIEW - Resource Buildings

    That looks fantasitic!!! What a woak and what a smart idea!!!

    Thanks for a your works!

  4. #4

    Default Re: TROM3 MINI PREVIEW - Resource Buildings

    Yes, yes, and yes!



  5. #5

    Default Re: TROM3 MINI PREVIEW - Resource Buildings

    I think adding a new resource market is just brillent! It's adds new depth and strategy, and make me far more inclined to recruit calvary without a horse node! It'd also make it a lot easier to recruit gun units with that pesky iron requirement. Can't wait for the patch!

    Just a suggestion, prehaps you can do something with gold, like having a gold market that just makes pure cash and adds tons of town wealth and increases trade income in the single city you build it in. Cause sometimes after my empire gets big, I just need to make money-producing provinces because their location makes for poor military outposts.

  6. #6
    [G-Shock]'s Avatar Semisalis
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    Mar 2005
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    Default Re: TROM3 MINI PREVIEW - Resource Buildings

    WHEN!?

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