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Thread: Spears before charge

  1. #21

    Default Re: Spears before charge

    Do you guys know what causes the bug at this time? Javelin wielding heavy infantry is one of my favorite features from RTW and it would be a shame not to see it in this mod...
    The superior man acquaints himself with many sayings of antiquity and many deeds of the past, in order to strengthen his character thereby. -John Milton

  2. #22
    Opifex
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    Default Re: Spears before charge

    It is unclear what causes it yet. If the units are caught and attacked while they're in the process of shooting, they revert to an idle stance, and stand that way the whole time while they're proceeded to be cut down.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  3. #23

    Default Re: Spears before charge

    Does this also happen with normal archers or javelin-throwers?

  4. #24
    Opifex
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    Default Re: Spears before charge

    No, because normal javelins don't use this "shoot before melee" attribute, and therefore are fine.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  5. #25

    Default Re: Spears before charge

    So why not give them normal javelins?

    It may not be ideal but it certainly is much better than a Roman or Gallic army where the soldiers are only armed for shock-combat. Does this mess things up for the AI?

  6. #26
    Opifex
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    Default Re: Spears before charge

    That's indeed one of the possible solutions, so we're working on it. If they just use the regular javelin feature, they don't have the 'shoot then charge' mechanic, and may act like skirmishers, but if we give them just 1 javelin it may all work out. In short, it's a work in progress, nothing's been abandoned.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  7. #27

    Default Re: Spears before charge

    I see what you mean. With the "cannot_skirmish" attribute the units seem to act pretty decently on their own, but when shot at they go into loose formation and until they run out of javelins they do not attack. And if other allied units are in mêlée already they have a hard time aiming their throws over their heads.

  8. #28

    Default Re: Spears before charge

    So, uh, in the mod I was testing these things with, giving troops just 1 javelin seemed to result in the game crashing. Wouldn't even boot up, in fact. 2 works. 1 crashes. Someone told me this is usually the case. Don't for the life of me understand why, but there you have it.

    Is there any solution for this?

  9. #29
    Opifex
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    Default Re: Spears before charge

    I remember something along those lines as well, when I was doing my testing. What I did was give them 2, the minimum, and set the range far enough that they'd be able to launch both javelins; then having none, would charge into battle. That's not an optimal solution, though.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  10. #30

    Default Re: Spears before charge

    Yeah, quite. Particularly as the troops need 3 volleys to discard 2 javelins (because some troops inevitably do not fire and therefore there'll be a few leftover) and if some other troops do not have javelins they will charge in long before the javelins can all be thrown.

    This is very disappointing. What a pity the "prec" attribute is so bugged.

  11. #31

    Default Re: Spears before charge

    the throw javalin charge has been fixed and found a way, in Third Age Total War the pelagir marines throw javilins and then they charge in with swords without secondary command like the legionaries in rome total war
    Wil you play the game? the game of thrones.

  12. #32

    Default Re: Spears before charge

    That's not the bug. I'd test if the Pelargir Marines suffer from the bug described above, but that's a bit too big of a download for me. If I had to bet I'd say the bug'll be there.

    For the past few days I've been testing this issue in a bunch of other mods. Most just use the "prec" attribute bugs and all. Invasio Barbarorum does, for one, though they seem to have slowed charges to the point that it's less likely to occur.

  13. #33
    Foederatus
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    Default Re: Spears before charge

    I know that You worked for a long time on this mod but have You tried this:
    Did You have a look at Deus Lo Vult byzantine ACRITAE unit ? They have heavy javelins which are thrown before the charge.There is no bug that you mentioned before There was a mod prior to that where unit looked like it was from roman era also but could not find it.

  14. #34

    Default Re: Spears before charge

    Have you tested for the bug? I found it in all mods I tested, though I don't have DLV.

    The bug occurs when the AI has the javelin-before-charge unit and -you- charge your unit into them before they complete their reloading animation.

    It does -not- occur when you command the javelin unit and have them throw javelins and then charge someone.

  15. #35

    Default Re: Spears before charge

    The bug occurs when the AI has the javelin-before-charge unit and -you- charge your unit into them before they complete their reloading animation.
    I have the same results from my testing.
    The superior man acquaints himself with many sayings of antiquity and many deeds of the past, in order to strengthen his character thereby. -John Milton

  16. #36
    Opifex
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    Default Re: Spears before charge

    Unfortunately it's in every mod I've seen. Other mods may have unit, while we have most of central italy with it, so what wouldnt be visible there would be here.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  17. #37
    helmersen's Avatar Praepositus
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    Default Re: Spears before charge

    Maybe if someone put this up with the coder guys that worked with the modelling of cities on battlemap, maybe in a while, they would figure out something?
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    Total War: Attila with ERE vs Sassanids GEM at max settings:
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  18. #38

    Default Re: Spears before charge

    I assume javelins for Roman legions and other infanty is still being worked on?
    fyi: it works fine for Pelagrir marines in TATW and the Romani units in Thera

  19. #39
    Gertrudius's Avatar Hans Olo
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    Default Re: Spears before charge

    Quote Originally Posted by Gaiserix View Post
    I assume javelins for Roman legions and other infanty is still being worked on?
    fyi: it works fine for Pelagrir marines in TATW and the Romani units in Thera
    Wait, I know I've run into this problem with the Pelagir marines before, have they fixed it in the latest update or something?

  20. #40

    Default Re: Spears before charge

    I have never had a CTD with Pelagrir Marines and I have played TATW since v2.x

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