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Thread: PoP v3.42 Download Link (Warband Version)

  1. #1
    mp84's Avatar Ordinarius
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    Default PoP v3.42 Download Link (Warband Version)




    Current Version: 3.42 Dated: Sept 19, 2011
    A SINGLE PLAYER WARBAND MOD

    (Note: 3.42 is 3.411 with the Sep 16th Hotfixes and Resource Patch included in the main download thread now)

    PoP 3.411 Changes
    ---> NEW!!
    Note 3.411 Not Savegame compatible with 3.41

    • Fixed Red Brotherhood chest.
    • Reverted Kill counter to not being continuous (to reduce potential lag). Use minimap on/off to get the kill counter to display if it does not.
    • Changed the economy to PoP3.4 (and fixed missing items that would occur in WB 1.143). This causes save game incompatibility with PoP3.41.
    • Changed Pendor Cavalry from level 30 to level 20 (to fix upgrade issue).
    • Removed defeating Noldor lords from victory conditions (- now you can win while the Noldor Lords are on the map).
    • Increased bulk item purchases penalties a little (and the same for selling bulk of the same kind).
    • Rebalanced how merchants stock their inventories, especially goods merchants.
    • Fixed Red Brotherhood to sometimes offer Bearclaw Berserkers.
    • Fixed the requirements of a certain bow.
    • Adjusted the cost of the mill and brewery enterprises.
    • Removed player supporter faction restriction on certain new items like Ebony weapons, Ranger armor, etc.
    • Cavalry in other groups than the default cavalry group are now also affected by the initial mount order (to counter game engine's dismount order).
    • Rebalanced noble recruits’ generation .
    • Relationship needed for lords to join is revised:


    Download Link:
    http://www.mbrepository.com/file.php?id=1011

    Mirror Link for 3.42:
    http://www.gamefront.com/files/20806...endor+3.42.zip

    September 21st Hotfix
    Spoiler Alert, click show to read: 
    Change log

    This update adjusts lairs and their leaders in the following ways:

    - Lair leaders now spawn less frequently but on the other hand they have better health.
    - Lair leaders drop their goods items better now.

    This update/hotfix is save game compatible with games started in PoP 3.411 or higher.

    Install:
    Extract the files into you PoP folder. This install should be used on top of either PoP3.42 or {PoP 3.411 with Sep 16 hotfix}.

    Link:
    http://www.gamefront.com/files/20816...ate_Sep_21.rar


    Running Change Log for PoP WB:

    Spoiler Alert, click show to read: 
    PoP 3.41 Changes

    • Ported to Warband version 1.143 and included all fixes and new achievements that it includes (adapted to PoP).
    • Fixed Maiden Ranger having lower skill in archery than crossbows.
    • Fixed an issue that existed when a lord joins your faction but fails to bring over his holdings.
    • Fixed Melitine Lancers not using their lances.
    • Fixed units not switching from lances to melee correctly (when there are 3 nearby enemies).
    • Fixed Bearclaw shield being too abundant in loot after battling Mystmountain warriors and shamans.
    • Fixed issue where it was impossible to gain the two unique items in the game.
    • Fixed issue where companions promoted to lords/ladies would not wear their player assigned equipment.
    • Siege scene in Valonbray is fixed (by Abhuva)
    • Fixed the character menu report to report the correct prestige cost for honor troops.
    • Changed starting renown for companion promoted Lords/Ladies (lvl*28, capped at 1000).
    • Fixed the low cost of the Empire Old Shield (- this may need a new game to take effect).
    • Fixed an issue where a player could recruit troops higher than level 40 after a battle.
    • Talking to a lord at a feast when there is no host has been fixed.
    • Lords have had their faces updated to unique and appropriate faces. (- this will need a new game to take effect)
    • Heretic Magnus have had his bow and quiver replaced with throwing spears (due to issue where he would have a bow but no quiver equipped). (-This may need a new game to take effect)
    • Warhammers now have the same swing/thrust functions as Polehammers. (This may need a new game to take effect)
    • If the player is betrothed he will not get any orders to join the army (if he's a vassal) until he's married or ends the engagement.
    • Added a PoP game menu option where you can make it so lords can never bring over their holdings to your faction if you turn this option on.
    • Fixed a duplicate banner issue (Caliph Hamid and Sidonius Legatus). (-this needs a new game to take effect)
    • For players who like to have the original horse theme: There is an optional folder with original horses. It is in the folder named “Original Horse Textures v1.01”. In that folder are instructions on how to install the resource and textures to bring back some familiar old horse looks.


    PoP 3.4 Changes

    • VI updates.
    • Raised training skills for lords and kings where needed. Raised AI Tactics skills in general.
    • Nuanced troops and companions (they used to have the same proficiency in all weapons, now they don't). For example ranged troops are often less skilled in melee.
    • Increased morale modifiers for leadership (20%/25%) and food (100%).
    • Reworked routing to scale better and to take longer to occur.
    • Included option to turn off routing completely.
    • Starting troop slots lowered by 20.
    • Attacker siege retreats penalized by 20 renown, 2 honor and 10 party morale.
    • Jatu raider and lancer have had horse upgrades to respectable horses.
    • A few horses that had no hitpoint declaration have been fixed. (thanks Hoellenbewohner)
    • A party template bug for Shalavan has been fixed. (thanks Hoellenbewohner)
    • No horses for anyone in village lord raids (before only the enemy AI had no horses).
    • Lord parties who are accompanying another party are a bit more courageous than before (they don't flee as easily).
    • Added Caba'Drin's Dynamic Groups code (thanks Caba'Drin!)
    • Jatu armies reduced in numeric strength slightly (because their raiders and lancers are harder to beat now).
    • Two additional Sarleon Barons have received household troops.
    • Jatu Hunter resurrected from the dead.
    • Small fixes for typos and minor changes.
    • Fixed an issue with the Archer Defender Siege AI.
    • New Weapons, shields and armors have been introduced (and a few weapons gave been re-introduced).
    • Patrol radius for small knight groups and patrols have been tightened so they patrol their area better.
    • The steward now recruits from all bound villages (not only the player owned bound villages). This is a bug fix.
    • The faction kings’ hired Mercenary parties have higher initiative values.
    • Lords no longer automatically bring over their holdings to the player faction when they change allegiance to the player faction. Instead it is based on several factors (where campaign difficulty, player persuasion, relation with lord and lord rank are deciding factors).
    • Honor gain and relation boost reduced when freeing captured lords.
    • Honor gained by winning tournaments.
    • Increased relation requirement for lords to be willing to join player faction when talked to from capture dialogue (from 7 to 20).
    • Increased size of Knighood Spawns (on map).
    • Honor troop training is now based on (250-Honor)/10 Prestige points per troop.Minimum prestige cost is still 2 and maximum is still 25.
    • Player loot share reduced (to its original setting).
    • Certain companions have certain troop affinities.
    • Valonbray has had scene upgrades made by Abhuva!
    • Reworked mercenary payment a bit (not as profitable as before).
    • A new tribe has joined the Mystmountains: The Bearclaw Berserkers! These highly agile berserkers in full Bearclaw Armor are rightfully feared in the North. While perhaps not as skilled as the Fierdsvein berserkers they are more agile and more armored and they wield big axes If you are lucky you may come across a few who might join your army.
    • Kings will not accept vasselage of players who have a relatively high right to rule.
    • A new mercenary unit known as the Melitine Mercenary Lancer has been seen in taverns ... they are said to hail from Amala!

    POP 3.302 Changes:

    • All sounds in the Sounds folder have been converted to wav format to improve performance and remove crashes
    • VI updated so that enemy leader will charge player when player is "close and scouting"
    • VI has been updated to send an automatic Mount order to cavalry at start to discourage dismounts.
    • NOT SAVE GAME COMPATIBLE WITH EARLIER VERSIONS
    • Melee capabilities for javelin, throwing spear, jarid and broadhead spear have been removed for AI.

    Changes in 3.301:

    • Fixed companion as prisoner dialog missing (now ex-companions behave as normal kingdom lords when captured … was only partly fixed in 3.205).
    • Fixed weapon graphics and weapon lengths (no discrepancies between graphics and in-game lengths any longer – plus re-introduced some weapons from version 3.205).
    • Fixed the lods for white caparisoned horse.
    • Fixed Eventide Helm with Cape (was floating before). <--Thanks to Archangel2K and Bruce!!
    • Fixed Ithilrandir being killed to also affect Noldor relations negatively.
    • Reworked tax inefficiency a bit (larger base before penalty but a bit steeper penalty curve after that).
    • Updated a section of the Cavalry VI to fix a passivity issue.


    Changes in 3.3:


    • Horse graphics updates (by wanderer949)
    • Some Armors graphics updates (by smokindog and Archangel2K)
    • Weapons graphics updates (by anonymous)
    • Restructuring of brf:s and textures.
    • Fixed OP Code error when companion is ransomed
    • Fixed dialog so it no longer offers a feast if in non-player owned centers (and the spouse is not the owner either).
    • Sound notification for nearby enemies only triggered by larger groups now (and only if they are close to player's holdings).
    • Fixed ghost lady to only select non-player husband lords.
    • Changed rav battle axe to be able to thrust and swing.
    • Removed village raid sound.
    • Fixed notification message bug (for other faction relations that are affected by certain events)
    • Fixed village banner issue
    • Fixed a blank dialog issue with Town mayors
    • Increased player_loot_share (doubled it)
    • Lowered maximum Looting skill at character generation (compensated with increases in other skills to match the loss)
    • Inserted Rubik's improved looting system (for higher quality loot)
    • Added Weaponmaster for: Ediz - 4, Kaverra - 3, Sigismund - 5
    • Fierdsvein nobility who rode red warhorses now ride green warhorses and all Jarls are upgraded to these.
    • Fierdsvein Nobility that rode a hunter now ride a caparisoned green hunter
    • Noble Valkyries now ride Yellow Warhorses (instead of white warhorses)
    • Marleons Cavalry also ride Red Caparisoned hunter
    • Sarleon Knight can no longer ride Well Bred Hunters. Instead they can ride Caparisoned Red Hunters
    • Sarleon Lords that rode hunters now ride red caparisoned hunters
    • Ravenstern Lords that rode hunters now ride blue caparisoned hunters (count stephan rides a blue draped warhorse instead of a steppe horse)
    • A certain item's abundance changed from 80 to 0.
    • Reduced number of honor troops generated by reputation (and added a random element to it).
    • Reworked how quitting a rebellion functions (now all holdings will revert to original faction and all prisoners are released and player loses 5 honor instead of 20 honor).
    • Added sound notification for finished construction of buildings (in addition to the current text log notification).
    • Increased armor factor from 29 to 35 for all Caparisoned hunters (because other hunters cost less but have better stats).
    • VI: If there is Cav, then a mounted team leader will stay with them instead of infantry.
    • Field battle: When the player falls the troops are ordered to use any weapon and fire at will (in addition to charge).
    • Fixed descriptions of very prosperous villages and towns.
    • Added Feature: Building repairs (for AI and player) + AI building improvements.
    • Fixed typo in dialog.
    • New "sally forth" formations feature (for all sieges).
    • Fixed "stuck lords" bug.
    • Fixed Marshal OP script error.
    • Fixed Slot OP script error spam (if player has assigned troops to slot 7 and has no troops assigned to slot 8)
    • Fixed loot division by 0 OP script error.
    • Adjusted training garrisons (WIP).
    • Dread Legion Infantry is now considered infantry.
    • If player is knocked unconscious in siege battles the player troops are set to charge ( - like the other kinds of battles already do).
    • Julia begins with power draw 4 skill level.


    Changes in 3.205
    :

    • Fixed the ex-companion as player prisoner dialog bug.
    • Fixed potential issue with kingdom lords following a marshal.
    • Added Lance switching to battles (- Based on Caba'drin's Lance switching script!)
    • Reworked Sally v1.0 to Sally v1.1 (- she is smarter now and has a few new surprises in store)
    • Reworked initial payment offer for Player Mercenary Contracts and for the weekly contractual payments.


    Changes from PoP 3.01 to PoP 3.02 Warband Version


    • New and updated items by Archangel
    • Updated scenes and additional item LODs by Sysyphe
    • Player kingdom management is Warband-style, with additional POP dialogs
    • The economy is a hybrid PoP/WB, with POP building improvements
    • Sarranids (6th kingdom) were removed, but their items are available in D'Shar stores
    • Bandit lairs populated with POP denizens
    • Additional companion dialogs and traits needed for Warband
    • Many troop and item stats were rebalanced
    • Prisoner Mgmt skill: lowered prisoners per point from 15 to 10
    • Map: moved several villages, so towns always have at least two of them
    • Adjusted spawning probabilities of minor factions to be more balanced (less Heretic armies, more Snake Warbands etc. - spawns should be more diverse now); added missing messages for 3 Seers, Eyegrim and Noldor lords spawning
    • Sorted most of the party templates (including kingdom reinforcements) to place stronger troops first (with some exceptions where strong troops appear at a later battle phase to make things interesting, like for Noldor Lords, Burilgi etc.)
    • AI garrisons sorted by troop level and real strength whenever they are reinforced or gain xp, archers biased by +25% (i.e. moved up), order troops moved down (-50%) so it's not impossible to siege an order town
    • Kingdom reinf. templates rewritten: more balance between kingdoms, kingdom parties get their Order troops like in 2.5
    • Tweaked down tax inefficiency
    • Disabled Warband renown reduction when renown is high
    • Halved speed of night fighting for every AI battle
    • Some Empire troops (Legionnaire, Noble Legionnaire Recruit, Gladiator, Immortal) changed to infantry, less spear-throwing (Empire parties autocalc values now more in line with the rest)
    • Siege AI updated to gauge prospects with POP autocalc (both while planning and while sieging) - i.e. AI more careful, likely to attack easier targets like castles and villages
    • Removed a set of duplicate banners
    • Fixed a WB bug that prevents the last prisoner troop of a certain type to escape (causing enormous prisoner lists in castles etc.)
    • Economy: WB bug fixed - symptoms were inflated prices and shortage of goods in stores; production of various goods rebalanced for POP (e.g. fish produced only in coastal villages and towns); boosted number of different goods in stores
    • Lords seem to defect to a single faction
    • Lords go on to siege castles recently captured by their own faction



    Have fun!
    The POP Dev Team
    Last edited by mp84; September 23, 2011 at 12:56 PM.

  2. #2
    mp84's Avatar Ordinarius
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    Default Re: PoP v3.41 Download Link (Warband Version)

    PoP updated to 3.411 now, changes on the front page as always.

    Have fun!

    MP

  3. #3
    mp84's Avatar Ordinarius
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    Default Re: PoP v3.41 Download Link (Warband Version)

    Apologizes, but forgot to include the recent hotfixes that have been up for awhile over on our TW boards here.

  4. #4
    mp84's Avatar Ordinarius
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    Default Re: PoP v3.41 Download Link (Warband Version)

    Another awesome hotfix posted by one our coders for PoP 3.411 dated yesterday.

    enjoy!

  5. #5
    mp84's Avatar Ordinarius
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    Default Re: PoP v3.41 Download Link (Warband Version)

    An Update for those not aware, Hotfix and a new Resource Update dated 9/16!.

    Enjoy!

  6. #6
    mp84's Avatar Ordinarius
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    Default Re: PoP v3.41 Download Link (Warband Version)

    Another Hotfix is up dated Sep 21st with some minor tweaks..

    Enjoy!..

    MP

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