-You need to have more than 1 Spy to open a player's gates
-No Merchant Stacks
-Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn
-Armies that are defeated in battle may not be attacked on the following turn
-you can only destroy military and/or religious
buildings afteer 3 turns of having the city/castle
-if a settlement is under seige, you wont be allowed to destroy any buildings
No killing Family members using assassins(you can kill princesses, generals and other agents)
-no surrounding enemy army with several single units
-if given a settlement near a war zone the free units given MUST be disbanded, if away from a war zone, you may keep one unit
-You must PM the next player about thier turn, continued failure to do this will result in a 3000 florin fine
-No Reloading turns
-No attacking ships in a port
-Ships in a port cannot leave a blockaded port untill the ships blockading it have been destroyed
-a map will be posted after 5 turns of it that turn, every 5 turns, so if its turn 25, then ill post the turn 20 map
-No Calling Crusades or Jihads, if one is called by the ai, do NOT join it
-it will be on Automatic Resolve only, no need for screenies, but if you want to, go ahead