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Thread: RS2.5 Previews

  1. #41

    Default Re: RS2.2 Previews

    Oh my god they're brilliant!
    Vale,

  2. #42
    Laetus
    Join Date
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    Default Re: RS2.2 Previews

    n1

  3. #43
    NightEye's Avatar Ordinarius
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    Default Re: RS2.2 Previews

    Sweet. Though I remember from somewhere here in the RSII forum that there's some sort of issue with getting new building models causing CTDs or something? Was that dealt with?
    War... War never changes
    Made in Heaven
    Every time you think you've seen it all, life decides to toss several WTF moments at you all over again.

    [RS 2.1a] Seleucid Unit Expansion V2

  4. #44
    pacco's Avatar -master-of-none-
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    Default Re: RS2.2 Previews

    Tone found the problem with Seth K3rnel's help.

    Skinner and modeller for Roma Surrectum
    Under the patronage of Tone
    my shield collection




  5. #45

    Default Re: RS2.2 Previews

    Yeah these are all working in game now....it took a fair bit of figuring.

    Some examples:

    Urban barracks:


    Great forum with curia in battlemap editor:
    Last edited by tone; June 21, 2011 at 05:23 PM.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  6. #46

    Default Re: RS2.2 Previews

    That.. is... so.... *******.... cool!!!!

  7. #47

    Default Re: RS2.2 Previews

    There is more to come, but different.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  8. #48
    cigar man's Avatar Foederatus
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    Default Re: RS2.2 Previews

    Wow! Those buildings and new lighting are just absolutely fantastic looking.

  9. #49

    Default Re: RS2.2 Previews

    Can u put buildings, houses outside of the walls. That would be cool

  10. #50
    Sergeant Matt's Avatar Civis
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    Default Re: RS2.2 Previews

    That's impossible.

    "Veni vidi vici." ~Gaius Julius Caesar

  11. #51
    pacco's Avatar -master-of-none-
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    Default Re: RS2.2 Previews

    I think it's possible, but we didn't try. I think somewhere I saw that, but not sure where.

    Skinner and modeller for Roma Surrectum
    Under the patronage of Tone
    my shield collection




  12. #52

    Default Re: RS2.2 Previews

    There is one way (that I thinkkk...) you can get houses outside a wall. Have more than one wall! (Although only one wall can have gates... The other walls will have gaps where a gate would be, but these are still useful and can be used as choke-points).

    You could have an outer wall (with gates) then houses/buildings, then the secondary walls (with no gates) and then the city centre. I hope that's not too confusing
    EB Elite Mod: >>> Click Here! <<<

  13. #53

    Default Re: RS2.2 Previews

    Quote Originally Posted by andrew.murphy1 View Post
    There is one way (that I thinkkk...) you can get houses outside a wall. Have more than one wall! (Although only one wall can have gates... The other walls will have gaps where a gate would be, but these are still useful and can be used as choke-points).

    You could have an outer wall (with gates) then houses/buildings, then the secondary walls (with no gates) and then the city centre. I hope that's not too confusing
    Thanks for the replays guys. And is it possible to make the town on a higher ground, u know like the acropolis in Athens?

  14. #54
    King Agamemnon of Mycenae's Avatar Tiro
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    Default Re: RS2.2 Previews

    Oh,
    very cool guys

    By the way, there is no chance of making this save game compatible?
    I don't get to play that often and I FINALLY got a game into the late stages as Rome.
    If that isn't possible it's alright though.

    Once again, GREAT stuff!!

  15. #55
    Audacia's Avatar Give Life Back to Music
    Content Emeritus

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    Default Re: RS2.2 Previews

    The buildings look amazing! And I am very happy to hear we will be getting the Roman legion traits. I have really wanted those.

    Thanks for such an amazing mod!!

    Under the patronage of Inkie Pie: Text Editor for The Great War
    Roma Surrectum II





  16. #56
    Visarion's Avatar Alexandros
    Artifex

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    Default Re: RS2.2 Previews

    wait... RS 2.2! OMG!

  17. #57
    Miles
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    Default Re: RS2.2 Previews

    please have it come out before august or im going to fail some classes

  18. #58
    jmilan77's Avatar Decanus
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    England
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    Default Re: RS2.2 Previews

    yes it is possible to make buildings outside walls as our team are doing that and also i think hic lacemdon or something. And also it is possible to put an acropolis in, once again we are trying this but we have just started on this one, that one is from signifer one i think who discovered how to change heights on floor in a city, another good mod to look at is the one we just mentioned at the start of this post.

    Hope this helps you all. Your work is an inspiration to the rest of us modders. Best of luck.

    Jmilan77
    Mod Leader for Roma Vici Total War
    Current release: 0.88

  19. #59

    Default Re: RS2.2 Previews

    We are doing some work on settlements, which will be pretty exciting and something that's not been done before. It's something that I wanted to include in the original mod but we didn't understand at that point how to change settlements or get new buildings to work.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  20. #60

    Default Re: RS2.2 Previews

    Quote Originally Posted by jmilan77 View Post
    yes it is possible to make buildings outside walls as our team are doing that and also i think hic lacemdon or something. And also it is possible to put an acropolis in, once again we are trying this but we have just started on this one, that one is from signifer one i think who discovered how to change heights on floor in a city, another good mod to look at is the one we just mentioned at the start of this post.

    Hope this helps you all. Your work is an inspiration to the rest of us modders. Best of luck.

    Jmilan77
    That is great. Thanks for the answer jmilan77. I think that in it would be awesome if the guys of RS team create some great and realistic settlements in the future, it would be to bad if they don't (having in mind how superb and close to perfection RS2 is now)

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