
Originally Posted by
Tajl
I have quite high too, my best is 15 and i don't really care about ladder positions, i use it only example as you need some experience to get good ladder position, at least if you don't dodge all good opponents. So if i face someone with ladder position 1000+ it is usually (but not allways) easy fight as there is good chance he doesn't really know what he is doing and his army and retainers are weak anyway.
Totally agree with that, but thing is it is very effective way of winning and nerfing matchlocks would make it even more effective, i think so effective than only counter would be mirror build.
Many bow monks and many matchlock monks, would cost so much that there would be hardly anything more. So i think i would deal that easily with my melee heavy balanced build. I would send my 2 bow monks and 3 ashi matchlocks to lose ranged skirmish and same time charge with rest of my army. Whisling arrows against matchlock monks and cavalry to flanks (cavalry just waiting if enemy turn his matchlocks) They would certainly kill my ranged, but when they would have done that my swords would be in melee range, or if they concentrate fire to melee, my ranged would shoot their matchlocks. I think Archers are practically useless agains charge attacks expecially if they move in loose formation.
Of course i would lose if they would be in some perfect camping spot with only one way to attack. But that is nor really matchlock balance problem, but camping problem. Now if you want perfect win ratio, you just need to camp and camp and camp and camp, until your opponent gets bored and attack even when it is not his best interest. I think this game needs some kind of timer. Few time dojos around a map so one who holds more wins after 10 minutes, or something like that. Just to force people out of forests.
Normally use balanced melee heavy build, with 2 monk bows and 3 ashi matchlocs, Ashi Matchlock are perfect for taking enemy arrows so my bow monks can shoot their bow monks. If i see medium unit size i take more bows and matchlocks.
Some times i lose against army with matchlocs monk. But usually it is because i don't want to waste my time camping so i will attack that perfect defensive spot, and usually there is good chance that i win anyway.
To me it is lot harder to deal with good melee spammer than someone with matchlocs and i just can't see how it is possible to shoot these melee armies without them getting contact. At least it requires that melee army attack against that perfect defensive position. That perfect camping army can't do anything if melee army camps too and i all goes back to camping problem, camping in forest or hill just gives too much advantage. If you play for fun and play against someone who is ready to camp hours just to get that one victory it just doesn't work. I am not going to waste hours of my life waithing, so i lose, but that is lesser evil. It would be extremely stupid if there would be no counters to melee spam. Then there would be only one way to victory.