View Poll Results: Do you think Matchlocks are balanced?

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  • Balanced

    18 23.68%
  • Imbalanced

    35 46.05%
  • Can be countered (give example)

    15 19.74%
  • Game Braking

    8 10.53%
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Thread: Matchlock Balance

  1. #61
    dako93's Avatar Kihei
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    Default Re: Matchlock Balance

    Quote Originally Posted by Tajl View Post
    Then you have meet bad melee spammers... or use small unit size. I mean people who know how to use melee armies and people who are top 200 for reason. They have good retainers, their timing don't suck and they won more than 80% of their matches.

    I can make melee spam army to you if you are in game. Want to try?
    u talk so much about top 200, and melle spaming.... u know in what top i am? i am in rank 11. and yea i have seen many people in hight ranks melle spaming, but for me thas just a cheap way of wining a battle(dosent say anithing about real skills), the same happens with cavl spam, (its juts a matter of luck and surprise), anybody can win 1 or 2 times with such tactics to the same person but belive me, the 3th time u are prepared... cant say the same about the matclocks issue, unless u start using coward tactics, kiting, hiding in woods, ect etc, and change ur army to 6bow monks for example(to deal with the level 9 of ur enemy) and so on u are screw, do what u do.. as i have said many times before.....

    ohh now i read ageing, and i thing u got me wrong what i said about "that ua re not able to make contact with matclocks, i mean fisical contact(ur troops are dead long ago before u can reach the matclocks)(they got intecepted by the enemy melle units and with help of his guns, my unit rout in 15 secs) (or they charged the unprotected matchlocks but those being elvel 9 managed to kill 80% of ur units in the firt 2 shoots, consecuense, if u actually managed to engae the guns ur unit is too damaged like for do any real damage, and the matclocks being monks(with "good" melle def and atack) is a sure lost for u)
    Last edited by dako93; June 18, 2011 at 05:41 AM.
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  2. #62
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    Default Re: Matchlock Balance

    Quote Originally Posted by Knowing Crow View Post
    Projecting much? I said no such thing. I said calling other people "noobs" for beating you needs to stop. I think you are assuming that given a conflict between two forces one of them must be a noob? Otherwise I have no idea where you got the notion that I was calling dako a noob.

    I honestly have zero problem with matchlock monks. They cost a lot so any significant number of them will result in an overall small army, and for such a huge price tag they drop down from archer fire well enough. The only challenge when dealing with them is avoiding the small time where they have Increased Range activated. I prefer Matchlock Ashigaru as the difference between them and monks are not enough to merit the huge price tag of the monks. Overall, I have zero difficulty dealing with my opponents matchlock forces, and thus I see no reason to cry bloody murder about nerfing a non-issue into even further of a non-issue.

    Being expensive is a weakness. Having numbers is a strength.

    I never said you depended on a melee rush to win battles. Only that your specific example of why matchlocks were "noob" was that you charged at one with three units. Which would suggest that your method of victory is to engage the enemy matchlocks in melee with infantry, only you are skipping the vital step of insuring that the matchlocks are not shooting at your infantry while you do this.

    If you absolutely must charge a matchlock head on without dealing with the matchlocks some way first, you must accept that overall you will take more damage than you deal. Additionally, column formation, something I rarely ever see, actually works wonders heavily reducing the effectiveness of arrows and matchlocks against the charging troops. By column I mean as few people in the front as possible, charging a stick into the enemy line. All concentrated fire will only hit the first two ranks, meaning very few troops will fall from matchlock fire, and the spread of arrows will overall concentrate on a small portion of each squad.



    I disagree that they are imbalanced, but balance and gameplay is certainly the correct way of approaching the issue of matchlocks.

    dear... i did not called my oponet a noob becouse he beated me 2 times in avatar mode(becouse of his level 9 matclocks) i said he was a noob becouse when we played clasical, he lost badly, was not able to kill at least 50% of my army, cos he had no micro, ect ect, so, in otehr words what i was saying is that he only won to me only becouse of his amtclocks not becouse of superior tactics, superiro micro, not even superiror army, just a cheap way of wining......

    BTW i do usually use matclocks but i only use 1 sigle unit(somethimes 2) of non veterans ashigary(or sometimes a little veteran, with reload and aqurancy upgrades) but i do not use them as my "Wining Ass", i only use them to protect archers and or kill cavl geting to close.....
    Last edited by dako93; June 18, 2011 at 05:27 AM.
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  3. #63
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    Default Re: Matchlock Balance

    Quote Originally Posted by dako93 View Post
    u talk so much about top 200, and melle spaming.... u know in what top i am? i am in rank 11
    I have quite high too, my best is 15 and i don't really care about ladder positions, i use it only example as you need some experience to get good ladder position, at least if you don't dodge all good opponents. So if i face someone with ladder position 1000+ it is usually (but not allways) easy fight as there is good chance he doesn't really know what he is doing and his army and retainers are weak anyway.

    Quote Originally Posted by dako93 View Post
    and yea i have seen many people in hight ranks melle spaming, but for me thas just a cheap way of wining a battle(dosent say anithing about real skills), the same happens with cavl spam, (its juts a matter of luck and surprise)
    Totally agree with that, but thing is it is very effective way of winning and nerfing matchlocks would make it even more effective, i think so effective than only counter would be mirror build.

    Quote Originally Posted by dako93 View Post
    cant say the same about the matclocks issue, unless u start using coward tactics, kiting, hiding in woods, camping, and change ur army to 6bow monks for example(to deal with the level 9 of ur enemy) and so on u are screw, do what u do.. as i have said many times before.....
    Many bow monks and many matchlock monks, would cost so much that there would be hardly anything more. So i think i would deal that easily with my melee heavy balanced build. I would send my 2 bow monks and 3 ashi matchlocks to lose ranged skirmish and same time charge with rest of my army. Whisling arrows against matchlock monks and cavalry to flanks (cavalry just waiting if enemy turn his matchlocks) They would certainly kill my ranged, but when they would have done that my swords would be in melee range, or if they concentrate fire to melee, my ranged would shoot their matchlocks. I think Archers are practically useless agains charge attacks expecially if they move in loose formation.

    Of course i would lose if they would be in some perfect camping spot with only one way to attack. But that is nor really matchlock balance problem, but camping problem. Now if you want perfect win ratio, you just need to camp and camp and camp and camp, until your opponent gets bored and attack even when it is not his best interest. I think this game needs some kind of timer. Few time dojos around a map so one who holds more wins after 10 minutes, or something like that. Just to force people out of forests.

    Normally use balanced melee heavy build, with 2 monk bows and 3 ashi matchlocs, Ashi Matchlock are perfect for taking enemy arrows so my bow monks can shoot their bow monks. If i see medium unit size i take more bows and matchlocks.

    Some times i lose against army with matchlocs monk. But usually it is because i don't want to waste my time camping so i will attack that perfect defensive spot, and usually there is good chance that i win anyway.

    To me it is lot harder to deal with good melee spammer than someone with matchlocs and i just can't see how it is possible to shoot these melee armies without them getting contact. At least it requires that melee army attack against that perfect defensive position. That perfect camping army can't do anything if melee army camps too and i all goes back to camping problem, camping in forest or hill just gives too much advantage. If you play for fun and play against someone who is ready to camp hours just to get that one victory it just doesn't work. I am not going to waste hours of my life waithing, so i lose, but that is lesser evil. It would be extremely stupid if there would be no counters to melee spam. Then there would be only one way to victory.
    Last edited by Tajl; June 18, 2011 at 06:34 AM.

  4. #64
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    Default Re: Matchlock Balance

    In my eyes melee spam can be countered pretty easily. Until now I have won pretty much every battle against melee spammers and if I lose it's my fault because I haven't used my cav right.
    Just bring one or two Katana Cav units instead of matchlocks and you can beat them pretty easily. Dealing with matchlock abusers however is my weakness.
    Being shot before engaging my opponent is just not right. I'm usually low on bows 1-2 maximum because - I have to admit - I am not a good skirmisher, but even then I wan't to have a chance of winning.
    The only counter to a matchlock build is an Ashigaru army where every causalty can be considered minor. Frankly, I hate ashigaru so I am pretty much screwed against a Matchlock + Bow build.

  5. #65
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    Default Re: Matchlock Balance

    Quote Originally Posted by ApexPredator View Post
    In my eyes melee spam can be countered pretty easily. Until now I have won pretty much every battle against melee spammers and if I lose it's my fault because I haven't used my cav right.
    Just bring one or two Katana Cav units instead of matchlocks and you can beat them pretty easily. Dealing with matchlock abusers however is my weakness.
    Being shot before engaging my opponent is just not right. I'm usually low on bows 1-2 maximum because - I have to admit - I am not a good skirmisher, but even then I wan't to have a chance of winning.
    The only counter to a matchlock build is an Ashigaru army where every causalty can be considered minor. Frankly, I hate ashigaru so I am pretty much screwed against a Matchlock + Bow build.
    how many melee inf you bring and what vet are they?
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  6. #66
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    Default Re: Matchlock Balance

    Quote Originally Posted by bushranger View Post
    how many melee inf you bring and what vet are they?
    I don't bring much melee infantry just a handful loanswords and some Katana Samurai with only 4 points in their skilltree.
    My Focus is on Cavalry.

  7. #67
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    Default Re: Matchlock Balance

    Quote Originally Posted by ApexPredator View Post
    I don't bring much melee infantry just a handful loanswords and some Katana Samurai with only 4 points in their skilltree.
    My Focus is on Cavalry.
    I dont really see how you having a problem with matchlocks then,maybe matchlock/spear armys but then thats your fault for having a unbalanced army and been hard countered on rock paper scissors.

    Thats pretty much what avatar mode is all about pick a couple of units make them super strong with retainers and upgrades then hope your opponent has not got the counter army to it.
    The only thing that changes this is matchlocks so by nerfing them we would have a even more braindead MP mode.
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  8. #68
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    Default Re: Matchlock Balance

    Quote Originally Posted by Tajl View Post
    I have quite high too, my best is 15 and i don't really care about ladder positions, i use it only example as you need some experience to get good ladder position, at least if you don't dodge all good opponents. So if i face someone with ladder position 1000+ it is usually (but not allways) easy fight as there is good chance he doesn't really know what he is doing and his army and retainers are weak anyway.



    Totally agree with that, but thing is it is very effective way of winning and nerfing matchlocks would make it even more effective, i think so effective than only counter would be mirror build.



    Many bow monks and many matchlock monks, would cost so much that there would be hardly anything more. So i think i would deal that easily with my melee heavy balanced build. I would send my 2 bow monks and 3 ashi matchlocks to lose ranged skirmish and same time charge with rest of my army. Whisling arrows against matchlock monks and cavalry to flanks (cavalry just waiting if enemy turn his matchlocks) They would certainly kill my ranged, but when they would have done that my swords would be in melee range, or if they concentrate fire to melee, my ranged would shoot their matchlocks. I think Archers are practically useless agains charge attacks expecially if they move in loose formation.

    Of course i would lose if they would be in some perfect camping spot with only one way to attack. But that is nor really matchlock balance problem, but camping problem. Now if you want perfect win ratio, you just need to camp and camp and camp and camp, until your opponent gets bored and attack even when it is not his best interest. I think this game needs some kind of timer. Few time dojos around a map so one who holds more wins after 10 minutes, or something like that. Just to force people out of forests.

    Normally use balanced melee heavy build, with 2 monk bows and 3 ashi matchlocs, Ashi Matchlock are perfect for taking enemy arrows so my bow monks can shoot their bow monks. If i see medium unit size i take more bows and matchlocks.

    Some times i lose against army with matchlocs monk. But usually it is because i don't want to waste my time camping so i will attack that perfect defensive spot, and usually there is good chance that i win anyway.

    To me it is lot harder to deal with good melee spammer than someone with matchlocs and i just can't see how it is possible to shoot these melee armies without them getting contact. At least it requires that melee army attack against that perfect defensive position. That perfect camping army can't do anything if melee army camps too and i all goes back to camping problem, camping in forest or hill just gives too much advantage. If you play for fun and play against someone who is ready to camp hours just to get that one victory it just doesn't work. I am not going to waste hours of my life waithing, so i lose, but that is lesser evil. It would be extremely stupid if there would be no counters to melee spam. Then there would be only one way to victory.
    ok so ur telling me that mathclocks ar not overpowered, and that u are a pro who dosent have any issue dealing with them right?

    btw i do not agree with u for me is way easier to counter melle spamer than guys with level 9 mathclos...
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  9. #69
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    Default Re: Matchlock Balance

    Quote Originally Posted by Tajl View Post
    Many bow monks and many matchlock monks, would cost so much that there would be hardly anything more. So i think i would deal that easily with my melee heavy balanced build. I would send my 2 bow monks and 3 ashi matchlocks to lose ranged skirmish and same time charge with rest of my army. Whisling arrows against matchlock monks and cavalry to flanks (cavalry just waiting if enemy turn his matchlocks) They would certainly kill my ranged, but when they would have done that my swords would be in melee range, or if they concentrate fire to melee, my ranged would shoot their matchlocks. I think Archers are practically useless agains charge attacks expecially if they move in loose formation. Your opponent can also micro his matchlocks as well, hit backspace, matchlocks reacquire closer targets. Boom. Also when most people notice their 1000 koku matchlock monks taking significant casualties from ranged, they pull them backwards.

    Of course i would lose if they would be in some perfect camping spot with only one way to attack. But that is nor really matchlock balance problem, but camping problem. Now if you want perfect win ratio, you just need to camp and camp and camp and camp, until your opponent gets bored and attack even when it is not his best interest. I think this game needs some kind of timer. Few time dojos around a map so one who holds more wins after 10 minutes, or something like that. Just to force people out of forests.

    Normally use balanced melee heavy build, with 2 monk bows and 3 ashi matchlocs, Ashi Matchlock are perfect for taking enemy arrows so my bow monks can shoot their bow monks. If i see medium unit size i take more bows and matchlocks.

    Some times i lose against army with matchlocs monk. But usually it is because i don't want to waste my time camping so i will attack that perfect defensive spot, and usually there is good chance that i win anyway.

    To me it is lot harder to deal with good melee spammer than someone with matchlocs and i just can't see how it is possible to shoot these melee armies without them getting contact. At least it requires that melee army attack against that perfect defensive position. That perfect camping army can't do anything if melee army camps too and i all goes back to camping problem, camping in forest or hill just gives too much advantage. If you play for fun and play against someone who is ready to camp hours just to get that one victory it just doesn't work. I am not going to waste hours of my life waithing, so i lose, but that is lesser evil. It would be extremely stupid if there would be no counters to melee spam. Then there would be only one way to victory.
    A half decent spear/matchlock player would demolish you. Vet yari ashigaru with spear wall+stand+Ikko Ikki retainers will hold your units back for quite enough time for matchlocks to rip them up. If you decide to pull your general up for +morale/s&f, then be prepared for him to get sniped by bows and matchlocks. And matchlocks are expensive... but so are the bow monks you're using to specifically to target his matchlocks. Matchlocks aren't overpowered, but in the hands of a good player, they are. However, matchlock monks with upgraded range are quite unfair no matter what.

    To deal with melee spammers, specifically swords, use light cav... they can easily tie down 2-3 units of katanas/swords well ahead of your line and with a leadership gen, they hold pretty well. Matchlocks/advancing certain units of your line and holding a few in reserve will do the rest...
    Last edited by Blee; June 18, 2011 at 08:41 AM.

  10. #70
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    Default Re: Matchlock Balance

    Quote Originally Posted by bushranger View Post
    I dont really see how you having a problem with matchlocks then,maybe matchlock/spear armys but then thats your fault for having a unbalanced army and been hard countered on rock paper scissors.

    Thats pretty much what avatar mode is all about pick a couple of units make them super strong with retainers and upgrades then hope your opponent has not got the counter army to it.
    The only thing that changes this is matchlocks so by nerfing them we would have a even more braindead MP mode.
    I have to disagree with you. A balanced army is IMO not possible. There has to be a focus on a special unit type.
    And if someone has mostly spears and I much cavalry I won't get mad because Cav can be countered with spears.
    But If a Matchlock + Bow Monks + Spears Build rips up my superior infantry and cav then I don't see the balance of matchlocks.

  11. #71
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    Default Re: Matchlock Balance

    Quote Originally Posted by ApexPredator View Post
    I have to disagree with you. A balanced army is IMO not possible. There has to be a focus on a special unit type.
    And if someone has mostly spears and I much cavalry I won't get mad because Cav can be countered with spears.
    But If a Matchlock + Bow Monks + Spears Build rips up my superior infantry and cav then I don't see the balance of matchlocks.
    Your right a balanced army does not work thats why avatar as a whole is unbalanced just to point out matchlocks is not right as greatguard has silly stats,swords have silly stats,bow monks have silly stats the whole thing is a circus,i just dont see how matchlocks are anymore imbalanced.

    You say matchlocks in a noobbox coupled with bowmonks is what annoyes you most but to be honest a noobbox is the only real effective defence against a rush build like yours and even then its no good against a more heavy melee inf type of rush build.

    If they nerfed mathclocks in anysort of way the one and only way to play this game in avatar would be to rush with the hope your stats beat theres.Matchlocks are probably the only thing at the moment stopping avatar mode turning into a complete joke.
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  12. #72
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    Default Re: Matchlock Balance

    Quote Originally Posted by bushranger View Post
    Your right a balanced army does not work thats why avatar as a whole is unbalanced just to point out matchlocks is not right as greatguard has silly stats,swords have silly stats,bow monks have silly stats the whole thing is a circus,i just dont see how matchlocks are anymore imbalanced.

    You say matchlocks in a noobbox coupled with bowmonks is what annoyes you most but to be honest a noobbox is the only real effective defence against a rush build like yours and even then its no good against a more heavy melee inf type of rush build.

    If they nerfed mathclocks in anysort of way the one and only way to play this game in avatar would be to rush with the hope your stats beat theres.Matchlocks are probably the only thing at the moment stopping avatar mode turning into a complete joke.

  13. #73
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    Default Re: Matchlock Balance

    The problem with matchlocks is that they kill through your own men and rout your soldiers in an instant.
    The only way to counter this is an ashigaru army as I sad before. But why should my Katana Samurai lose against Yari Ashigaru.
    The thing is they can be counter with just one typ of build whereas my army composition can be countered in many ways.
    I don't have a power spam army you know, my infantry mostly doesnt exceed the 1000 koku mark.

  14. #74
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    Default Re: Matchlock Balance

    Quote Originally Posted by dako93 View Post
    ok so ur telling me that mathclocks ar not overpowered, and that u are a pro who dosent have any issue dealing with them right?

    btw i do not agree with u for me is way easier to counter melle spamer than guys with level 9 mathclos...
    Yes, i am pro who doesn't have issue with dealing lvl9 matchlock monks and you are pro who can easily counter any melee spam.

    Quote Originally Posted by Blee View Post
    A half decent spear/matchlock player would demolish you. Vet yari ashigaru with spear wall+stand+Ikko Ikki retainers will hold your units back for quite enough time for matchlocks to rip them up. If you decide to pull your general up for +morale/s&f, then be prepared for him to get sniped by bows and matchlocks. And matchlocks are expensive... but so are the bow monks you're using to specifically to target his matchlocks. Matchlocks aren't overpowered, but in the hands of a good player, they are. However, matchlock monks with upgraded range are quite unfair no matter what.
    I have won many armies who use that tactic. May work in medium or small unit size, but can be dealt with with large-> and with smaller unit sizes i use more archers and matchlocs.

    Quote Originally Posted by Blee View Post
    To deal with melee spammers, specifically swords, use light cav... they can easily tie down 2-3 units of katanas/swords well ahead of your line and with a leadership gen, they hold pretty well. Matchlocks/advancing certain units of your line and holding a few in reserve will do the rest...
    Melee spam army what i am talking about is half melee cavalry, half melee infantry. So i don't get warning from their avatar as it is "balanced" amy. It is easy to counter someone if in his avatar it says that favors melee infantry or something like that. But this melee army that is used lot is different. Agaist balanced army they have stronger cavalry and stronger melee infantry. Cavalry goes to flanks and infantry charges front. All charge same time, maybe few light cavalry or cheap infantry units to take non micro matchlock fire.

    I have fougt against 3 people currently in top 10, two of them use that setup. It is little surprise to me how many can easily counter it.

  15. #75
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    Default Re: Matchlock Balance

    Post a replay of matchlocks shooting through there own men.If i have them to close to the backs of my men they seem to rack up heaps of friendly fire.I would agree with you on the whole morale issue and argued the same points as you on the offical forums a while back but after seeing the way avatar mode has gone the situation is no worse then anyother balance issue.

    I never said you had a spam army but by the sounds of it you just bring a heap of cav and inf then rush forwad which is pretty much the best way to get a win in avatar mode and you seem to be complaining about the only thing that makes it a little bit hard for you to do that.

    Also you say a yari ash should not be able to beat your katana,but if there is a gun shooting from behind that lets it do that(which it doesnt)That would be a 350kk+a 400KK unit beating a 750kk unit so 2 units working together to beat 1 unit of the same value,sounds fair to me.But thats not the case with a couple retainers the sword will run straight through the spear wall and into the guns.
    Last edited by bushranger; June 18, 2011 at 10:17 AM.
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  16. #76
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    Default Re: Matchlock Balance

    Quote Originally Posted by Tajl View Post
    I have won many armies who use that tactic. May work in medium or small unit size, but can be dealt with with large-> and with smaller unit sizes i use more archers and matchlocs.



    Melee spam army what i am talking about is half melee cavalry, half melee infantry. So i don't get warning from their avatar as it is "balanced" amy. It is easy to counter someone if in his avatar it says that favors melee infantry or something like that. But this melee army that is used lot is different. Agaist balanced army they have stronger cavalry and stronger melee infantry. Cavalry goes to flanks and infantry charges front. All charge same time, maybe few light cavalry or cheap infantry units to take non micro matchlock fire.
    Yes, a bad player with a good build can easily be beaten. Not too impressive. But try to compare yourself with people as good as you or better. Unit sizes don't really matter that much, I don't play different builds in small/medium/large and people who exploit that in MM games are just . You still haven't addressed how rushing a matchlock heavy army with melee is actually successful aside from offering your archers as fodder... And how would you get past those yari ashigaru spear walls in front of those matchlocks. Ikko Ikki=+7 melee defense overall +3 morale overall.

    And yes, an all rush build. I don't spend too much money on archers, but I do on matchlocks.

    I have fougt against 3 people currently in top 10, two of them use that setup. It is little surprise to me how many can easily counter it.
    Exactly what I was saying.

    You don't need 1000 koku increased range/rapid volley matchlocks to easily destroy any flanking force of cav. Never really had a big problem with rush builds in avatar seeing how matchlocks completely demolish elite cav units. Play defensively with your cav and you'll win if you didn't spend a ridiculous amount of $ on archers. Top 10 means absolutely nothing seeing how many people have had dropped stats and how easy it is to dodge games against good players.

    Also you say a yari ash should not be able to beat your katana,but if there is a gun shooting from behind that lets it do that(which it doesnt)That would be a 350kk+a 400KK unit beating a 750kk unit so 2 units working together to beat 1 unit of the same value,sounds fair to me.But thats not the case with a couple retainers the sword will run straight through the spear wall and into the guns.
    And with a couple of retainers the spear wall will hold against 2-3 katana units. And with stand and fight/fire by rank/inspire (pick any), the matchlocks (~550-600 koku by now) will make short work of katana samurai.
    Last edited by Blee; June 18, 2011 at 10:56 AM.

  17. #77
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    Default Re: Matchlock Balance

    Quote Originally Posted by Tajl View Post
    Yes, i am pro who doesn't have issue with dealing lvl9 matchlock monks and you are pro who can easily counter any melee spam.



    .
    congratulations then,, i wana be like u when i grow up...

    leave me ur steam profile link would love to see u in action...
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  18. #78
    bushranger's Avatar Senshi
    Join Date
    Jun 2009
    Posts
    1,664

    Default Re: Matchlock Balance

    I played for about a week trying out defence retainers and vet spear wall and against a vanilla katana yeah sure it will hold for a while,the attack is still low so the wall itself wont kill many and if anything so much as tickles the walls flanks it routes.Also close range fire from right behind a spearwall is devestating with friendly fire.To top it all of when you get blobs of 18+attack swords they seem to just run right over it.

    Show me a replay where guns shoot through there own men without a problem.
    shogun totalwar FOTS live commentary.
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  19. #79
    Yari-hei
    Join Date
    Oct 2004
    Posts
    132

    Default Re: Matchlock Balance

    Quote Originally Posted by Blee View Post
    Unit sizes don't really matter that much, I don't play different builds in small/medium/large and people who exploit that in MM games are just .
    Unit size matters a lot, this is thread about matchlock balance and matchlocks are the unit which units size matters most. With small they are far too good, with large balanced. I prefer large unit size, so my standart army is for large size. If i use that in medium against player who has designed his army for medium size i have disadvantage and MM games allways goes to smaller preference.

    Quote Originally Posted by Blee View Post
    You still haven't addressed how rushing a matchlock heavy army with melee is actually successful aside from offering your archers as fodder... And how would you get past those yari ashigaru spear walls in front of those matchlocks. Ikko Ikki=+7 melee defense overall +3 morale overall..
    My melee core has attack 20+, those yari ashigary last maybe 3 sec and if there is matchlocks front of archers and yari ashigary front of matclocks i just use my archers to force change of formation and Reannyo is bad for matchlock build anyway as -10 to reload hurts. If matchlock build has weaker archers than my balanced build then i just skirmish them down and if they have expensive matchlocks and expensive archers then they don't have much else.

    Quote Originally Posted by Blee View Post
    And yes, an all rush build. I don't spend too much money on archers, but I do on matchlocks.
    That is the reason why matchlocks are problem to you.

    Quote Originally Posted by Blee View Post
    You don't need 1000 koku increased range/rapid volley matchlocks to easily destroy any flanking force of cav. Never really had a big problem with rush builds in avatar seeing how matchlocks completely demolish elite cav units.
    Yes if your enemy is blind and charges them when you have your matchlocks ready. He just needs one light cavalry to take fire and then he can charge his heavy cav.

    Quote Originally Posted by Blee View Post
    Play defensively with your cav and you'll win if you didn't spend a ridiculous amount of $ on archers. Top 10 means absolutely nothing seeing how many people have had dropped stats and how easy it is to dodge games against good players.
    If they would have been droppers they woulnd't have faced me in the first place. I use balanced army, balanced army need archers to be really balanced. I use two, i think its not ridiculous amount, if i would use less maybe i would be here talking how unbalanced matchlocks are.

    Quote Originally Posted by Blee View Post
    And with a couple of retainers the spear wall will hold against 2-3 katana units. And with stand and fight/fire by rank/inspire (pick any), the matchlocks (~550-600 koku by now) will make short work of katana samurai.
    We probably play different game, as in my game spear ashigary against one good katana samurai or katana ashigary doesn't last long.

  20. #80
    dako93's Avatar Kihei
    Join Date
    Feb 2010
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    Norway
    Posts
    956

    Default Re: Matchlock Balance

    Quote Originally Posted by Tajl View Post
    Unit size matters a lot, this is thread about matchlock balance and matchlocks are the unit which units size matters most. With small they are far too good, with large balanced. I prefer large unit size, so my standart army is for large size. If i use that in medium against player who has designed his army for medium size i have disadvantage and MM games allways goes to smaller preference.



    My melee core has attack 20+, those yari ashigary last maybe 3 sec and if there is matchlocks front of archers and yari ashigary front of matclocks i just use my archers to force change of formation and Reannyo is bad for matchlock build anyway as -10 to reload hurts. If matchlock build has weaker archers than my balanced build then i just skirmish them down and if they have expensive matchlocks and expensive archers then they don't have much else.



    That is the reason why matchlocks are problem to you.



    Yes if your enemy is blind and charges them when you have your matchlocks ready. He just needs one light cavalry to take fire and then he can charge his heavy cav.



    If they would have been droppers they woulnd't have faced me in the first place. I use balanced army, balanced army need archers to be really balanced. I use two, i think its not ridiculous amount, if i would use less maybe i would be here talking how unbalanced matchlocks are.



    We probably play different game, as in my game spear ashigary against one good katana samurai or katana ashigary doesn't last long.
    leave me the link to ur steam profile.. pro
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