Can anyone explain why the unit prices online are so extremely imbalanced, currently in RS2.1a?
I've had this issue in RS1, but thought this would've been fixed by now. For example: Cavalry is insanely cheap, some infantry is very cheap/expensive compared to other with relatively same stats, etc. This causes extreme imbalance in fights and pretty much ruins the fun. This is obviously the same case in custom battles, as the same rosters are used in multiplayer battles. Is this because the team looked at the campaign rather than custom battles or..?