Ultimate Combat Mod or simply UCM is a mod for Total War Shogun 2
which features many alternatives for combat you can choose from.
The Team:
Astor/Dogy
(Creator / Main Scripter / Managment / Ideas)
Chubrokoli
(Beta Tester / Secondary Scripter / Sound / Ideas)
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What alternatives?
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Here you go:
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UCM-ClassiX
This is the "standard" version of the mod.
Features:
-vanilla unit sizes
-longer battles (higher morale, medium looses, balanced battles,)
-vanilla unit & building costs
Recommend for most people
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UCM-HardcorX
This is an extreme version of the mod.
Features:
-big unit sizes
-hit & run battles (fight to death, extreme looses, aggressive battles, size matters)
-cheap unit & buildings
Recommend for fun battles/extreme fights
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UCM-TactiX
This version is focused on more strategy than pure action.
Features:
-balanced unit sized (more ashigaru on battlefield than samurai)
-strategy battles (morale is important, use right unit classes to counter, quality over quantity)
-think what you will build, before it's to late
Recommend for people looking for a challange in campaign and battles
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UCM is designed for the following
Singelpayer:
Shogun 2 Campaign
Rise of the Samurai (can be played, but still not optimized)
Custom Battles (Your personal sandbox)
Multipalyer:
Co-op Campaign
Classic Player vs Player battles
Classic Players vs AI battles
Classic Player/AI vs Player/AI
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Mod editions
UCM - Complete Edition (UCM-C + UCM-H + UCM-T + UCM-Music + ACC)
UCM - Standard Edition (UCM-C + ACC)
UCM - Hardcore Edition (UCM-H + ACC)
UCM - Tactic Edition (UCM-T + ACC)
UCM - Light Edition ( UCM-L <- without new units)
UCM - Addons (UCM-Music + ACC)
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Actual Progress and versions:
Ikko-Ikki Clan DLC compatible (patch5)
Sengoku Jidai Unit Pack DLC compatible (patch7)
Classic 0.1RC
Classic 0.1F
Rise of the Samurai DLC compatible (patch9)
Classic 0.2RC <- no new modunits
Classic 0.2F
Classic 0.3RC
Classic 0.3F
Hardcore 0.3F
Classic 0.4RC WIP
Hardcore 0.4RC WIP
Tactic 0.4B no release in 0.4
Classic 0.5A TBD
Hardcore 0.5A TBD
Tactic 0.5A TBD
Light 0.5A TBD
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Language support:
english (0.1RC and newer)
german ( 0.1RC and newer)
french (0.3F and newer)
more will be added later if necessary
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Version differences
a = alpha (not public)
b = beta (only beta testers)
rc = release candidate (WIP public version)
p = hotfix (patch for rc)
f = final (finished public version)
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Other
All factions playable in custom battles
Hattori only aviable with LE, Ikko-Ikki with DLC, the minor Genpai Clans won't be playable in UCM, because it can give people without the DLC strange bugs.
In custom battles you can now choose new kind of generals (Standard, Bow, Matchlock, History Battles, Daimyo)
The Guard size and moral depends of the general itself
Normal cost 300, 20 morale, 30 men
Bow cost 400, 20 morale, 30 men
Matchlock cost 600, 20 morale, 30 men
History weak cost 800, 22 morale, 60 men
History strong cost 900, 25 morale, 80 men
Daimyo cost 1000, 30 morale, 100 men
Ikko-ikki have a few new exclusive units, they will be now more special than other clans in campaign.
Christian got a new unit, the Flamethrower in campaign.
Line-Ashigaru are better Matchlock Ashigaru with more men and are much better trained and organized.
Tokugawa and Hattori clan have special Ninjas, the Assassins from the Tokugawa clan are well trainend soldiers with the bow. Hattori Sharpshooters prefer more armour than other ninjas, they are eqipped with a teppo and they know how to use it good.
Samurai Saboteurs are special samurai with a shotgun like teppo, they range is low compared to others and ammo less, but once in range, they get everything, their kisho training helps them alot for an excelent for ambush.
Morale changes:
Morale is quite important now, if your general dies, you could loose a winning battle easy. Troops getting ambushed, attacked from behind or flanked also get a morale hit. But if troops get attack from infront, they get a small moral bonus, because they can prepare for battle. The units have now much better fatigue, they can run longer and don't get so fast tired, but once they get tired they morale could get a hit. Cavalry is very effective against infantry, especialy from behind, most weak troops flee imediatly, but fleeing troops have a greater chance to come back and fight again. There are also many other morale things changed, just check it out.
There will be some music addons you can choose from.
Everyone can join the official UCM steam group!
Steamcommunity.com
Moddb:
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Recommend mods:
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Credits
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