Page 1 of 2 12 LastLast
Results 1 to 20 of 25

Thread: Ultimate Combat Mod - UCM version 0.3F aviable!

  1. #1

    Icon1 Ultimate Combat Mod - UCM version 0.3F aviable!



    Ultimate Combat Mod or simply UCM is a mod for Total War Shogun 2
    which features many alternatives for combat you can choose from.

    The Team:

    Astor/Dogy
    (
    Creator / Main Scripter / Managment / Ideas)

    Chubrokoli
    (Beta Tester / Secondary Scripter / Sound / Ideas)

    -------------------------------------------------------------------------------
    What alternatives?
    -------------------------------------------------------------------------------
    Here you go:
    -------------------------------------------------------------------------------

    UCM-ClassiX
    This is the "standard" version of the mod.

    Features:
    -vanilla unit sizes
    -longer battles (higher morale, medium looses, balanced battles,)
    -vanilla unit & building costs

    Recommend for most people
    -------------------------------------------------------------------------------
    UCM-HardcorX
    This is an extreme version of the mod.

    Features:
    -big unit sizes
    -hit & run battles (fight to death, extreme looses, aggressive battles, size matters)
    -cheap unit & buildings

    Recommend for fun battles/extreme fights
    -------------------------------------------------------------------------------
    UCM-TactiX
    This version is focused on more strategy than pure action.

    Features:
    -balanced unit sized (more ashigaru on battlefield than samurai)
    -strategy battles (morale is important, use right unit classes to counter, quality over quantity)
    -think what you will build, before it's to late

    Recommend for people looking for a challange in campaign and battles
    -------------------------------------------------------------------------------
    UCM is designed for the following

    Singelpayer:
    Shogun 2 Campaign
    Rise of the Samurai (can be played, but still not optimized)
    Custom Battles (Your personal sandbox)


    Multipalyer:
    Co-op Campaign
    Classic Player vs Player battles
    Classic Players vs AI battles
    Classic Player/AI vs Player/AI
    -------------------------------------------------------------------------------

    Mod editions


    UCM - Complete Edition (UCM-C + UCM-H + UCM-T + UCM-Music + ACC)
    UCM - Standard Edition (UCM-C + ACC)
    UCM - Hardcore Edition (UCM-H + ACC)
    UCM - Tactic Edition (UCM-T + ACC)
    UCM - Light Edition ( UCM-L <- without new units)
    UCM - Addons (UCM-Music + ACC)

    -------------------------------------------------------------------------------

    Actual Progress and versions:


    Ikko-Ikki Clan DLC compatible (patch5)
    Sengoku Jidai Unit Pack DLC compatible (patch7)
    Classic 0.1RC
    Classic 0.1F
    Rise of the Samurai DLC compatible (patch9)
    Classic 0.2RC <- no new modunits
    Classic 0.2F
    Classic 0.3RC

    Classic 0.3F
    Hardcore 0.3F
    Classic 0.4RC
    WIP
    Hardcore 0.4RC WIP
    Tactic 0.4B no release in 0.4
    Classic 0.5A TBD
    Hardcore 0.5A TBD
    Tactic 0.5A
    TBD
    Light 0.5A TBD


    -------------------------------------------------------------------------------


    Language support:

    english (0.1RC and newer)
    german ( 0.1RC and newer)
    french (0.3F and newer)

    more will be added later if necessary
    -------------------------------------------------------------------------------
    Version differences

    a = alpha (not public)
    b = beta (only beta testers)
    rc = release candidate (WIP public version)
    p = hotfix (patch for rc)
    f = final (finished public version)
    -------------------------------------------------------------------------------
    Other

    All factions playable in custom battles


    Hattori only aviable with LE, Ikko-Ikki with DLC, the minor Genpai Clans won't be playable in UCM, because it can give people without the DLC strange bugs.
    In custom battles you can now choose new kind of generals (Standard, Bow, Matchlock, History Battles, Daimyo)


    The Guard size and moral depends of the general itself
    Normal cost 300, 20 morale, 30 men
    Bow cost 400, 20 morale, 30 men
    Matchlock cost 600, 20 morale, 30 men
    History weak cost 800, 22 morale, 60 men
    History strong cost 900, 25 morale, 80 men
    Daimyo cost 1000, 30 morale, 100 men


    Ikko-ikki have a few new exclusive units, they will be now more special than other clans in campaign.
    Christian got a new unit, the Flamethrower in campaign.
    Line-Ashigaru are better Matchlock Ashigaru with more men and are much better trained and organized.
    Tokugawa and Hattori clan have special Ninjas, the Assassins from the Tokugawa clan are well trainend soldiers with the bow. Hattori Sharpshooters prefer more armour than other ninjas, they are eqipped with a teppo and they know how to use it good.
    Samurai Saboteurs are special samurai with a shotgun like teppo, they range is low compared to others and ammo less, but once in range, they get everything, their kisho training helps them alot for an excelent for ambush.


    Morale changes:

    Morale is quite important now, if your general dies, you could loose a winning battle easy. Troops getting ambushed, attacked from behind or flanked also get a morale hit. But if troops get attack from infront, they get a small moral bonus, because they can prepare for battle. The units have now much better fatigue, they can run longer and don't get so fast tired, but once they get tired they morale could get a hit. Cavalry is very effective against infantry, especialy from behind, most weak troops flee imediatly, but fleeing troops have a greater chance to come back and fight again. There are also many other morale things changed, just check it out.

    There will be some music addons you can choose from.

    Everyone can join the official UCM steam group!
    Steamcommunity.com

    Moddb:


    Recommend mods:
    Spoiler Alert, click show to read: 
    Alternative Clan Colours by Democritos
    http://www.twcenter.net/forums/showthread.php?t=443949

    Less shiny/glossy units by Ftmch
    http://www.twcenter.net/forums/showthread.php?t=435558



    Credits

    Spoiler Alert, click show to read: 
    Thanks to the following people,

    taw for his awesome tools

    The Hedge Knight for his tutorial on how to use taws tools

    Smirk, for the Kisho Ninjas models

    Demokritos, for his Alternative Clan Colour Project

    AUM-Team, for the new unit icons

    Lord Maximus, Porphyr and husserlTW for the great PFM



    Last edited by Dogy; November 10, 2011 at 07:30 AM.

  2. #2

    Default Re: Ultimate Combat Mod (UCM)

    Here are some screenshots

    Naginata Warrior Monk Hero
    Spoiler Alert, click show to read: 








    Bow Hero
    Spoiler Alert, click show to read: 











    Katana Hero
    Spoiler Alert, click show to read: 








    Yari Hero
    Spoiler Alert, click show to read: 








    Light Cavalry
    Spoiler Alert, click show to read: 






    Samurai Retainers

    Spoiler Alert, click show to read: 


    Tachi Samurai

    Spoiler Alert, click show to read: 


    Ashigaru

    Spoiler Alert, click show to read: 












    Ashigaru Ikko-Ikki

    Spoiler Alert, click show to read: 














    Taisho + Guard

    Spoiler Alert, click show to read: 






    Bow Taisho + Guard

    Spoiler Alert, click show to read: 






    Matchlock Taisho + Guard

    Spoiler Alert, click show to read: 






    Guard vs Great Guard

    Spoiler Alert, click show to read: 


    Warrior Monks

    Spoiler Alert, click show to read: 
















    Christian Flamethrowers

    Spoiler Alert, click show to read: 


    Missle Unit Range

    Spoiler Alert, click show to read: 







    Ninja-Assassins

    Spoiler Alert, click show to read: 


    More Generals in Custom Battles

    Spoiler Alert, click show to read: 


    Samurai Saboteurs


    Spoiler Alert, click show to read: 







    More will follow...
    Last edited by Dogy; October 30, 2011 at 04:40 PM.

  3. #3

    Default Re: Ultimate Combat Mod (UCM)

    Hi Dogy.

    The Tachi Samurai look like as Katan Samurai , or any others ?
    thx.

  4. #4

    Default Re: Ultimate Combat Mod (UCM)

    For now only the weapon and there stats are the only difference, btw I made a page for it on moddb http://www.moddb.com/mods/ultimate-combat-mod-ucm
    Actually our team consists of 2 but another will follow soon.

    I have splitted the mod to 3 versions. Each one is focused on something special.

    ClassiX is the standard balanced one
    HardorX is the extreme one
    TactiX is for more focused strategy
    Last edited by Dogy; July 19, 2011 at 10:32 AM.

  5. #5

    Default Re: Ultimate Combat Mod (UCM)

    I uploaded the first version of my mod, it have two pack files inside the mod itself (~50mb) and the german localization (~10mb).

    Waiting for people to test it. Still not perfect but a beginning ^^

  6. #6
    MaskedWaltz's Avatar Tiro
    Join Date
    Jun 2011
    Location
    Under the bridge
    Posts
    209

    Default Re: Ultimate Combat Mod (UCM) version 0.1f aviable

    Nice Looking mod, I'll try giving it a spin and give you some feedback

  7. #7

    Default Re: Ultimate Combat Mod (UCM) version 0.1f aviable

    In the next version, the light cavalry use a new model (like tachi samurai)

    Also I am going to improve balance of units, it
    could look like this

    weapons:
    Yari-Pike high bonus vs cav & very weak vs infantry
    <
    Yari medium bonus vs cav & weak vs infantry
    <
    Naginata low bonus vs cav & balanced vs infantry
    <
    No-Dachi minimal bonus vs cav & strong vs spear infantry
    <
    Tachi no bonus vs cav & strong vs weak infantry
    <
    Katana no bonus vs cav & strong vs infantry

    Armour types with example units:

    None (0-1) Bow-Wokou, European Mercs
    Light (2-4) Ashigaru, Warrior Monks, Katana-Wokou, Light Cavalry, Kisho-Ninja
    Medium (5-8) Naginata-Ashigaru, Samurai, Cavalry, Ninja-Assassin, Ninja-Sharpshooter
    Heavy (10-15) Naginata-Samurai, Bow Hero, Naginata Hero, Ronin, Great Guard
    Ultra (16-20) Bulletproof Date Samurai, Yari Hero, Katana Hero, General


    btw, I also forget to say that I changed the behavior of how units react to morale effects (general dies, attack from behind, higher position, in fort...)
    Last edited by Dogy; September 18, 2011 at 10:38 AM.

  8. #8

    Default Re: Ultimate Combat Mod (UCM) version 0.1f aviable

    Very interesting. Any feedback?

    Can I play this if I have no DLC?

    Btw, I saw that this is only version 0.1 what are the future plans?




  9. #9

    Default Re: Ultimate Combat Mod (UCM) version 0.1f aviable

    Yes of course you can play it without dlc/limited edition

    next version will be focused on improving balances.

    Forget about the armor stats in my last post, they are to heavy

    After I got a good stable standard version, I am going to do the other 2 versions.
    Last edited by Dogy; September 18, 2011 at 10:38 AM.

  10. #10

    Default Re: Ultimate Combat Mod (UCM) version 0.2F aviable (Patch9 compatible)

    Here are a few screenshots about the new Hero variantmodel.

  11. #11

    Default Re: Ultimate Combat Mod (UCM) version 0.3RC released! Looking for feedback!


  12. #12

    Default Re: Ultimate Combat Mod - UCM version 0.3F aviable!

    I have uploaded the newest version on moddb, also there is a new trailer showing some nice screens

  13. #13

    Default Re: Ultimate Combat Mod - UCM version 0.3F aviable!

    Any tip for do the mod work with AUM-SHO?. The tactical features are awasome in this mod but i don't want lost some customize units from AUM-SHO. :S

  14. #14

    Default Re: Ultimate Combat Mod - UCM version 0.3F aviable!

    Yeah the problem is that UCM also add new units, it's difficult to combine it with other mods that adds new units too. A workaround would be a light version without new units, but I'm not sure if it will work 100%

    For the next version I am adding finally variations to units and improved other like Warrior Monks and Ashigaru. Alse the Hero Units (officer and soldier) will have variations too, so no more clone Hero fighting.

  15. #15

    Default Re: Ultimate Combat Mod - UCM version 0.3F aviable!

    I would like to implement your better moral changes made to UCM-ClassiX or moral changes made to UCM-HardcorX, but without any new units or other changes. Is there such an option and if there is, where can I download it?

    Thank you in advance!

  16. #16

    Default Re: Ultimate Combat Mod - UCM version 0.3F aviable!

    Awesome mod truly I guess there is no chance of updating?




  17. #17

    Default Re: Ultimate Combat Mod - UCM version 0.3F aviable!

    Hey guys!

    I want to say that I started working on the mod again

    But I just got a problem with that bow/cannon sound bug, still can't manage to fix it.

  18. #18

    Default Re: Ultimate Combat Mod - UCM version 0.3F aviable!

    I found this in the visuals and audio section. Seems like fix some sound problems with the last version.

    http://www.twcenter.net/forums/showthread.php?t=544459

  19. #19

    Default Re: Ultimate Combat Mod - UCM version 0.3F aviable!

    Thank you it worked great!

    Now I can go on working on this

  20. #20

    Default Re: Ultimate Combat Mod - UCM version 0.3F aviable!

    Quote Originally Posted by Dogy View Post
    Thank you it worked great!

    Now I can go on working on this
    You are baack!! Any chance of updating in the near future?




Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •