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June 07, 2011, 01:22 PM
#1
Ordinarius
Is it possible to mod castle gates?
Currently capturable towers can fire arrows on attackers, etc. I was wondering if it was possible to modify the gate entity (the ones you burn or capture in sieges) and give them the same capabilities as a basic tower, so that they fire on attackers as well, even if unmanned.
In essence, i'm saying, gates *should* have a token guard presence at all times, can they be given a capability that mimics this presence?
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