As you will notice the upgrade of LME to version 2.0 is by far the biggest so far with changes to many aspects of the mod and the NTW game.
This thread is meant as a highlight of the included changes, since LME 1.7.2, including illustrations.
Campaign changes:
An 1812 campaign is added with Napoleon already on his way to Moscow and Russia in a dire situation. Wellington is located in Gibraltar and should drive the French off the Iberian Peninsular once and for all.
An 1815 campaign is added with less than 10 turns of gameplay with only a few factions playable. This campaign is currently beta as it is haunted by random CTD's during AI turns with no immediate explanation....and I'll buy a virtual beer to anyone who locates or fixes the problem.
Campaign missions added to 1805, 1807, 1812 and 1813 campaigns for all playable factions. Some factions will have more missions than others.
220 new land units added distributed among all playable factions and France as an example no longer have access to as many "foreign" troops in order to include more "French" units.
The land units for the major nations are now updated to match a revised AoR that distributes units to native regions (Scotland, Ireland etc.) but also prevents cluttered recruitment tabs.
73 new naval units included mainly to boost the roosters of nations that didn't have any specific ship classes or named ships before but still based on historical references. In other words no new ships for Switzerland or Bavaria....
Rocket ships and Bomb Ketch ships are not recruitable anymore.
Steam techs are re-introduced along with steam ships (except Ironclads) with a limited number of ships recruitable.
Campaign map ships are retextured for better visual representation.
LME Flags are included now with more additions in 2.0.
Prussia have access to many new units like different Lützows Freikorps after "Uprising against France" tech is researched.
New Religious Agents submod included that adds Priests etc. to the European campaign map to convert the population to your nations faith. This particular submod is not compatible with the Peninsular campaign and should be considered beta as unit cards are probably not possible to add like husserlTW discovered.
Buildings can now be changed from Factory to College etc. in all regions providing research ability to smaller nations. Credit to husserlTW for the initial discovery.
Many new event images and icons included both during campaign and battle gameplay and this hopefully makes the game more enjoyable.
Rebel armies are now less "elite" than previously.
Many other minor changes and corrections to campaign startpos files, database entries and graphics.
Battle changes:
Napoleon's battles are now playable again activated via a custom pack file that isn't compatible with any campaign pack as well as UAI and AUM submods.
Uniforms are reworked so Russia, Prussia, Saxony, Hessen etc. use old style uniforms in 1805 and 1807 and new style uniforms in 1812 onwards. Other nations had their default uniforms changed as well. Please note it doesn't necessarily imply that unit cards are switch accordingly.
Only Jäger type of cavalry can fire carbine/rifle from horseback and only from a standstill. Almost all other cavalry units can dismount and use carbine dismounted fighting as infantry instead but fight mounted with sabre or sword.
Cavalry units are now less susceptible to "one shot" or "one stab" kill (e.g. more survivable) making use of infantry square formation more paramount. You will see that elite cavalry can penetrate squares and annihilate lesser infantry units now. The cannon ball will still be the best "horse killer" in your arsenal.
L'aigle's splendid British uniforms and more French uniforms are now included in LME. French Cuirassier skin reverted back to L'agile model due to sun glare issues.
Quad's excellent Bavarian Helmet mod included in LME and it's really a drastic improvement much like L'aigle's work.
Little retexture of French cannons and howitzers.
Icebear77's lovely retextures of ship decks and gun mounts are included as well as his battlesounds compilation.
French and British units now have custom unit text including Generals this is Work in Progress and the remaining nations will have theirs included in the next patch.
Only light and skirmishing infantry have the hiding ability for more realism and Skirmishers as well as Jäger type of cavalry can deploy outside default deployment zones.
Many other minor changes and corrections to database entries and graphics.
However the most drastic change is new saddlecloth textures for many nations based on historical images, paintings and drawings. The following images of LME 2.0 game play should be ample enough to illustrate it:
France vs. Britain
Austria vs. Bavaria
Denmark-Norway vs. Britain
Hessen vs. Netherlands
Russia vs. Duchy of Warsaw
Prussia vs. Sweden
Saxony vs. Portugal
Westphalia vs. Spain
Württemberg vs. Mecklenburg