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Thread: Preview of legacy version 2.1 contents (incl. 2.0)

  1. #1

    Icon4 Preview of legacy version 2.1 contents (incl. 2.0)

    As you will notice the upgrade of LME to version 2.0 is by far the biggest so far with changes to many aspects of the mod and the NTW game.

    This thread is meant as a highlight of the included changes, since LME 1.7.2, including illustrations.

    Campaign changes:
    An 1812 campaign is added with Napoleon already on his way to Moscow and Russia in a dire situation. Wellington is located in Gibraltar and should drive the French off the Iberian Peninsular once and for all.








    An 1815 campaign is added with less than 10 turns of gameplay with only a few factions playable. This campaign is currently beta as it is haunted by random CTD's during AI turns with no immediate explanation....and I'll buy a virtual beer to anyone who locates or fixes the problem.


    Campaign missions added to 1805, 1807, 1812 and 1813 campaigns for all playable factions. Some factions will have more missions than others.



    220 new land units added distributed among all playable factions and France as an example no longer have access to as many "foreign" troops in order to include more "French" units.

    The land units for the major nations are now updated to match a revised AoR that distributes units to native regions (Scotland, Ireland etc.) but also prevents cluttered recruitment tabs.










    73 new naval units included mainly to boost the roosters of nations that didn't have any specific ship classes or named ships before but still based on historical references. In other words no new ships for Switzerland or Bavaria....
    Rocket ships and Bomb Ketch ships are not recruitable anymore.

    Steam techs are re-introduced along with steam ships (except Ironclads) with a limited number of ships recruitable.

    Campaign map ships are retextured for better visual representation.


    LME Flags are included now with more additions in 2.0.










    Prussia have access to many new units like different Lützows Freikorps after "Uprising against France" tech is researched.


    New Religious Agents submod included that adds Priests etc. to the European campaign map to convert the population to your nations faith. This particular submod is not compatible with the Peninsular campaign and should be considered beta as unit cards are probably not possible to add like husserlTW discovered.


    Buildings can now be changed from Factory to College etc. in all regions providing research ability to smaller nations. Credit to husserlTW for the initial discovery.


    Many new event images and icons included both during campaign and battle gameplay and this hopefully makes the game more enjoyable.






    Rebel armies are now less "elite" than previously.

    Many other minor changes and corrections to campaign startpos files, database entries and graphics.

    Battle changes:
    Napoleon's battles are now playable again activated via a custom pack file that isn't compatible with any campaign pack as well as UAI and AUM submods.

    Uniforms are reworked so Russia, Prussia, Saxony, Hessen etc. use old style uniforms in 1805 and 1807 and new style uniforms in 1812 onwards. Other nations had their default uniforms changed as well. Please note it doesn't necessarily imply that unit cards are switch accordingly.

    Only Jäger type of cavalry can fire carbine/rifle from horseback and only from a standstill. Almost all other cavalry units can dismount and use carbine dismounted fighting as infantry instead but fight mounted with sabre or sword.

    Cavalry units are now less susceptible to "one shot" or "one stab" kill (e.g. more survivable) making use of infantry square formation more paramount. You will see that elite cavalry can penetrate squares and annihilate lesser infantry units now. The cannon ball will still be the best "horse killer" in your arsenal.

    L'aigle's splendid British uniforms and more French uniforms are now included in LME. French Cuirassier skin reverted back to L'agile model due to sun glare issues.

    Quad's excellent Bavarian Helmet mod included in LME and it's really a drastic improvement much like L'aigle's work.

    Little retexture of French cannons and howitzers.




    Icebear77's lovely retextures of ship decks and gun mounts are included as well as his battlesounds compilation.




    French and British units now have custom unit text including Generals this is Work in Progress and the remaining nations will have theirs included in the next patch.


    Only light and skirmishing infantry have the hiding ability for more realism and Skirmishers as well as Jäger type of cavalry can deploy outside default deployment zones.

    Many other minor changes and corrections to database entries and graphics.

    However the most drastic change is new saddlecloth textures for many nations based on historical images, paintings and drawings. The following images of LME 2.0 game play should be ample enough to illustrate it:

    France vs. Britain






    Austria vs. Bavaria








    Denmark-Norway vs. Britain








    Hessen vs. Netherlands


    Russia vs. Duchy of Warsaw






    Prussia vs. Sweden






    Saxony vs. Portugal




    Westphalia vs. Spain




    Württemberg vs. Mecklenburg



  2. #2

    Default Re: Explore what is new in LME 2.0 here....

    wow, im completely speechless. oh man custom battalion names that's awesome!







  3. #3

    Default Re: Explore what is new in LME 2.0 here....

    Fantastic. You have done a tremendously great job on this mod. Many thanks.
    I don't always talk in tautologies, but when I do, I talk in tautologies.




  4. #4
    Silius Saurus's Avatar Biarchus
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    Default Re: Explore what is new in LME 2.0 here....

    downloading now....
    "If you're in a fair fight, you didn't plan it properly". -- Nick Lappos

  5. #5

    Default Re: Explore what is new in LME 2.0 here....

    First I was reading this and going in my head 'Oh.. I wish it was released already' Till I read the last post in this topic and checked the main page again.. I sometimes should really hit myself on the head for missing such great things. Congrats and can not wait to play.. Downloading at the moment..

  6. #6
    kenniston5's Avatar TAR local moderator
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    Default Re: Explore what is new in LME 2.0 here....

    LIKE USUAL IUTLAND, YOU HIT A HOME RUN OUT OF THE PARK AND BLEW AWAY THE COMPETITION ANOTHER
    + REP!!MY FRIEND!!

  7. #7
    michell's Avatar Tiro
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    Default Re: Explore what is new in LME 2.0 here....

    Hi
    Are historical battles playable in LME 2.0?
    I have crash when I want to play them

  8. #8
    CenturiO-LuciuS-VorenuS's Avatar Civis
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    Default Re: Explore what is new in LME 2.0 here....

    looks really awesome Downloading now

    Iutland

    you did a wonderful job many thanks
    +REP

    Marcus Antonius> Caesar has many more legions than the Thirteenth
    Scipio>Yes, on the far side of the Alps
    Marcus Antonius> Winter does not last forever. Spring comes. Snows melt.
    Scipio>That is a threat!
    Marcus Antonius> No, I assure you, that is no threat. Snows always melt.


  9. #9

    Default Re: Explore what is new in LME 2.0 here....

    Quote Originally Posted by Sapare View Post
    First I was reading this and going in my head 'Oh.. I wish it was released already' Till I read the last post in this topic and checked the main page again.. I sometimes should really hit myself on the head for missing such great things. Congrats and can not wait to play.. Downloading at the moment..


    Quote Originally Posted by AClockworkOrange View Post
    Fantastic. You have done a tremendously great job on this mod. Many thanks.
    Thank you very much

    Quote Originally Posted by kenniston5 View Post
    LIKE USUAL IUTLAND, YOU HIT A HOME RUN OUT OF THE PARK AND BLEW AWAY THE COMPETITION ANOTHER
    + REP!!MY FRIEND!!
    Very droll Thanks

    Quote Originally Posted by michell View Post
    Hi
    Are historical battles playable in LME 2.0?
    I have crash when I want to play them
    Do you use the "LME2_Napoleons_Battles_Enabled.pack" instead of a campaign pack in your user script otherwise it's back to desktop I succesfully play tested Friedland, Borodino, and Austerlitz myself and have no reason to believe it's different with the other battles.

    Quote Originally Posted by CenturiO-LuciuS-VorenuS View Post
    looks really awesome Downloading now

    Iutland

    you did a wonderful job many thanks
    +REP
    Thank you very much

  10. #10

    Default Re: Explore what is new in LME 2.0 here....

    Oh my god, I'm sitting on needles here, I have to wait for my new PC to arrive till I can play, but can hardly waiiiiiit, from what I see and read it looks AWESOME!
    Great job once again Iutland, and THANK YOU!

  11. #11

    Default Re: Explore what is new in LME 2.0 here....

    Mod compatabilty.

    For me the following work with LME2:
    1. grassmod.pack (and nowintergrass version)
    2. z_classic_pips.pack
    3. Whiff of Sulphur (removes tracer as well by the way) (WoS_3_1.pack)
    4. Radious_No_Dust.pack
    5. MOD_NoMore_Foolish_Voices.pack (and France version)

    Your mileage (or kilometerage?) may vary of course.

    Will test more tomorrow, time for Tiffin now old chap!
    May your Gods go with you.

  12. #12
    airborne guy's Avatar Domesticus
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    Default Re: Explore what is new in LME 2.0 here....

    Quote Originally Posted by Normalguy View Post
    Mod compatabilty.

    For me the following work with LME2:
    1. grassmod.pack (and nowintergrass version)
    2. z_classic_pips.pack
    3. Whiff of Sulphur (removes tracer as well by the way) (WoS_3_1.pack)
    4. Radious_No_Dust.pack
    5. MOD_NoMore_Foolish_Voices.pack (and France version)

    Your mileage (or kilometerage?) may vary of course.

    Will test more tomorrow, time for Tiffin now old chap!
    Are you using the mod manager to run the game?

    @ Lutland--great work... downloading now... have some rep... on me

  13. #13

    Default Re: Explore what is new in LME 2.0 here....

    Quote Originally Posted by airborne guy View Post
    Are you using the mod manager to run the game?
    Nope
    May your Gods go with you.

  14. #14

    Default Re: Explore what is new in LME 2.0 here....

    you only know a mod is uber epic when it blows out your video card!







  15. #15
    agranel's Avatar Civis
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    Icon14 Re: Explore what is new in LME 2.0 here....

    This is a real masterpiece. Thank you very much for this splendid mod!

  16. #16

    Default Re: Explore what is new in LME 2.0 here....

    I just recently discovered this mod, few days prior to 2.0 release, and I must say that I am both amazed and delighted with it. Amount of content added and quality of it is great. It’s a big step up from vanilla game, and most enjoyable one. Great work and keep it up!



  17. #17

    Default Re: Unclassified LME information

    Great job researching and implementing.

  18. #18

    Default Re: Explore what is new in LME 2.0 here....

    Iutland! Congratulations for the huge improvement.
    I am a fan of LME since quite a while, but this version lifts the mod to a new level.
    +Rep

    Will uniforms change later in the campaign, if I start in 1805 (say as Prussia or Saxony), or do I have to start from 1812 onwards to get the pre 1808(10) uniforms?
    Well, I don't expect it, but there is a small glimpse of hope...
    Last edited by Tullius Tiro; June 29, 2011 at 12:38 PM.

  19. #19
    TheGeat's Avatar Miles
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    Default Re: Explore what is new in LME 2.0 here....

    Haven't played NTW for about a year now but youv'e just gave me a reason to install it again +rep

  20. #20

    Default Re: Explore what is new in LME 2.0 here....

    Thanks Icebear.
    You all do a wonderfull job. +REP

    I will try and let you know, if it worked.

    EDIT: Your post is gone. Anyways: it worked. Thanks again.
    Last edited by Tullius Tiro; July 01, 2011 at 04:43 PM.

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